e10vq
UNITED STATES
SECURITIES AND EXCHANGE COMMISSION
WASHINGTON, D.C. 20549
FORM 10-Q
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QUARTERLY REPORT PURSUANT TO SECTION 13 OR 15 (d) OF THE SECURITIES EXCHANGE ACT OF 1934 |
For the Quarterly Period Ended June 30, 2006
OR
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o |
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TRANSITION REPORT PURSUANT TO SECTION 13 OR 15 (d) OF THE SECURITIES EXCHANGE ACT OF 1934 |
For the Transition Period from ____to____
Commission File No. 0-17948
ELECTRONIC ARTS INC.
(Exact name of registrant as specified in its charter)
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Delaware
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94-2838567 |
(State or other jurisdiction of
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(I.R.S. Employer |
incorporation or organization)
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Identification No.) |
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209 Redwood Shores Parkway |
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Redwood City, California
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94065 |
(Address of principal executive offices)
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(Zip Code) |
(650) 628-1500
(Registrants telephone number, including area code)
Indicate by check mark whether the registrant (1) has filed all reports required to be filed
by Section 13 or 15 (d) of the Securities Exchange Act of 1934 during the preceding 12 months
(or for such shorter period that the registrant was required to file such reports), and (2)
has been subject to such filing requirements for the past 90 days. YES þ NO o
Indicate by check mark whether the registrant is a large accelerated filer, an accelerated
filer, or a non-accelerated filer. See definition of accelerated filer and large accelerated
filer in Rule 12b-2 of the Exchange Act. (Check one):
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Large accelerated filer þ
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Accelerated filer o
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Non-accelerated filer o |
Indicate by check mark whether the registrant is a shell company (as defined in Rule 12b-2 of
the Exchange Act). YES o NO þ
Indicate the number of shares outstanding of each of the issuers classes of common stock, as
of the latest practicable date.
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Outstanding as of |
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Par Value
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August 7, 2006 |
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Common Stock
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$0.01
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306,665,024 |
ELECTRONIC ARTS INC.
FORM 10-Q
FOR THE PERIOD ENDED JUNE 30, 2006
Table of Contents
2
PART I FINANCIAL INFORMATION
Item 1.
Condensed Consolidated Financial Statements (Unaudited)
ELECTRONIC ARTS INC. AND SUBSIDIARIES
CONDENSED CONSOLIDATED BALANCE SHEETS
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(Unaudited) |
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June 30, |
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March 31, |
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(In millions, except par value data) |
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2006 |
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2006 (a) |
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ASSETS |
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Current assets: |
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Cash and cash equivalents |
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$ |
1,248 |
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$ |
1,242 |
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Short-term investments |
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983 |
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1,030 |
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Marketable equity securities |
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166 |
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160 |
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Receivables, net of allowances of $184 and $232, respectively |
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41 |
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199 |
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Inventories |
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59 |
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61 |
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Deferred income taxes, net |
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86 |
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86 |
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Other current assets |
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231 |
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234 |
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Total current assets |
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2,814 |
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3,012 |
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Property and equipment, net |
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418 |
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392 |
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Investments in affiliates |
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11 |
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11 |
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Goodwill |
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646 |
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647 |
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Other intangibles, net |
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220 |
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232 |
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Other assets |
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84 |
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92 |
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TOTAL ASSETS |
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$ |
4,193 |
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$ |
4,386 |
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LIABILITIES, MINORITY INTEREST AND STOCKHOLDERS EQUITY |
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Current liabilities: |
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Accounts payable |
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$ |
114 |
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$ |
163 |
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Accrued and other current liabilities |
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561 |
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706 |
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Total current liabilities |
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675 |
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869 |
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Deferred income taxes |
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18 |
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29 |
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Other liabilities |
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58 |
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68 |
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Total liabilities |
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751 |
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966 |
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Commitments and contingencies (See Note 9) |
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Minority interest |
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13 |
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12 |
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Stockholders equity: |
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Preferred stock, $0.01 par value. 10 shares authorized |
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Common stock, $0.01 par value. 1,000 shares authorized; 306 and
305 shares issued and outstanding, respectively |
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3 |
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3 |
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Paid-in capital |
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1,159 |
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1,081 |
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Retained earnings |
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2,160 |
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2,241 |
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Accumulated other comprehensive income |
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107 |
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83 |
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Total stockholders equity |
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3,429 |
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3,408 |
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TOTAL LIABILITIES, MINORITY INTEREST AND STOCKHOLDERS EQUITY |
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$ |
4,193 |
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$ |
4,386 |
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See accompanying Notes to Condensed Consolidated Financial Statements.
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(a) |
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Derived from audited financial statements. |
3
ELECTRONIC ARTS INC. AND SUBSIDIARIES
CONDENSED CONSOLIDATED STATEMENTS OF OPERATIONS
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Three Months Ended |
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(Unaudited) |
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June 30, |
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(In millions, except per share data) |
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2006 |
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2005 |
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Net revenue |
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$ |
413 |
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$ |
365 |
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Cost of goods sold |
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168 |
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151 |
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Gross profit |
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245 |
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214 |
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Operating expenses: |
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Marketing and sales |
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77 |
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75 |
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General and administrative |
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59 |
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51 |
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Research and development |
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216 |
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183 |
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Amortization of intangibles |
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6 |
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1 |
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Restructuring charges |
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6 |
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Total operating
expenses |
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364 |
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310 |
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Operating loss |
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(119 |
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(96 |
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Interest and other income, net |
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21 |
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17 |
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Loss before benefit from income
taxes and minority
interest |
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(98 |
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(79 |
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Benefit from income taxes |
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(17 |
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(23 |
) |
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Loss before minority interest |
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(81 |
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(56 |
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Minority interest |
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(2 |
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Net loss |
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$ |
(81 |
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$ |
(58 |
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Net loss per share: |
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Basic and Diluted |
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$ |
(0.26 |
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$ |
(0.19 |
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Number of shares used in computation: |
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Basic and Diluted |
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306 |
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308 |
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See accompanying Notes to Condensed Consolidated Financial Statements.
4
ELECTRONIC ARTS INC. AND SUBSIDIARIES
CONDENSED CONSOLIDATED STATEMENTS OF CASH FLOWS
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Three Months Ended |
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(Unaudited) |
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June 30, |
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(In millions) |
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2006 |
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2005 |
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OPERATING ACTIVITIES |
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Net loss |
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$ |
(81 |
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$ |
(58 |
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Adjustments to reconcile net loss to net cash used in operating activities: |
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Depreciation and amortization |
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35 |
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23 |
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Stock-based compensation |
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37 |
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Minority interest |
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2 |
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Realized net losses on investments and sale of property and equipment |
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1 |
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Tax benefit from exercise of stock options |
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5 |
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Change in assets and liabilities: |
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Receivables, net |
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159 |
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142 |
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Inventories |
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3 |
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1 |
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Other assets |
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12 |
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(12 |
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Accounts payable |
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(50 |
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(25 |
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Accrued and other liabilities |
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(153 |
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(110 |
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Net cash used in
operating activities |
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(38 |
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(31 |
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INVESTING ACTIVITIES |
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Capital expenditures |
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(38 |
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(33 |
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Proceeds from sale of marketable equity securities |
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4 |
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Purchase of short-term investments |
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(149 |
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(138 |
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Proceeds from maturities and sales of short-term investments |
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196 |
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134 |
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Acquisition of subsidiary, net of cash acquired |
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(3 |
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Other investing activities |
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2 |
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(1 |
) |
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Net cash provided by
(used in) investing
activities |
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11 |
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(37 |
) |
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FINANCING ACTIVITIES |
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Proceeds from sales of common stock through employee stock plans and other plans |
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37 |
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19 |
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Excess tax benefit from stock-based compensation |
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4 |
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Repayment of note assumed in connection with acquisition |
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(14 |
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Repurchase and retirement of common stock |
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(337 |
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Net cash provided by
(used in) financing
activities |
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27 |
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(318 |
) |
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Effect of foreign exchange on cash and cash equivalents |
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6 |
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(10 |
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Increase (decrease) in cash and cash equivalents |
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6 |
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(396 |
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Beginning cash and cash equivalents |
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1,242 |
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1,270 |
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Ending cash and cash equivalents |
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1,248 |
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874 |
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Short-term investments |
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983 |
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1,699 |
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Ending cash, cash equivalents and short-term investments |
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$ |
2,231 |
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$ |
2,573 |
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Supplemental cash flow information: |
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Cash paid during the period for income taxes |
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$ |
27 |
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$ |
5 |
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Non-cash investing activities: |
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Change in unrealized gain (loss) on investments, net |
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$ |
6 |
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$ |
47 |
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See accompanying Notes to Condensed Consolidated Financial Statements.
5
ELECTRONIC ARTS INC. AND SUBSIDIARIES
NOTES TO CONDENSED CONSOLIDATED FINANCIAL STATEMENTS
(Unaudited)
(1) DESCRIPTION OF BUSINESS AND BASIS OF PRESENTATION
We develop, market, publish and distribute interactive software games that are playable by
consumers on home video game consoles (such as the Sony PlayStation® 2, Microsoft Xbox
360TM and Xbox®, and Nintendo GameCubeTM), personal computers,
mobile platforms (including cellular handsets and handheld game players such as the
PlayStation® Portable PSPTM and the Nintendo DSTM) and online,
over the Internet and other proprietary online networks. Some of our games are based on content
that we license from others (e.g., Madden NFL Football, The Godfather and FIFA Soccer), and some of
our games are based on our own wholly-owned intellectual property (e.g., The SimsTM,
Need for SpeedTM and BLACKTM). Our goal is to publish titles with mass-market
appeal, which often means translating and localizing them for sale in non-English speaking
countries. In addition, we also attempt to create software game franchises that allow us to
publish new titles on a recurring basis that are based on the same property. Examples of this
franchise approach are the annual iterations of our sports-based products (e.g., Madden NFL
Football, NCAA® Football and FIFA Soccer), wholly-owned properties that can be
successfully sequeled (e.g., The Sims, Need for Speed and Battlefield) and titles based on
long-lived literary and/or movie properties (e.g., Lord of the Rings and Harry Potter).
The Condensed Consolidated Financial Statements are unaudited and reflect all adjustments
(consisting only of normal recurring accruals) that, in the opinion of management, are necessary
for a fair presentation of the results for the interim periods presented. The preparation of these
Condensed Consolidated Financial Statements requires management to make estimates and assumptions
that affect the amounts reported in these Condensed Consolidated Financial Statements and
accompanying notes. Actual results could differ materially from those estimates. The results of
operations for the current interim periods are not necessarily indicative of results to be expected
for the current year or any other period.
These Condensed Consolidated Financial Statements should be read in conjunction with the
Consolidated Financial Statements and Notes thereto included in our Annual Report on Form 10-K for
the fiscal year ended March 31, 2006, as filed with the Securities and Exchange Commission (SEC)
on June 12, 2006.
(2) FISCAL YEAR AND FISCAL QUARTER
Our fiscal year is reported on a 52 or 53-week period that ends on the Saturday nearest March 31.
As a result, fiscal 2006 contained 53 weeks with the first quarter containing 14 weeks. Our results
of operations for the fiscal years March 31, 2007 and 2006 contain the following number of weeks:
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Fiscal Years Ended |
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Number of Weeks |
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Fiscal Period End Date |
March 31, 2007
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52 weeks
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March 31, 2007 |
March 31, 2006
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53 weeks
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April 1, 2006 |
Our results of operations for the fiscal quarters ended June 30, 2006 and 2005 contain the
following number of weeks:
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Fiscal Quarters Ended |
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Number of Weeks |
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Fiscal Period End Date |
June 30, 2006
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13 weeks
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July 1, 2006 |
June 30, 2005
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14 weeks
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July 2, 2005 |
For simplicity of presentation, all fiscal periods are treated as ending on a calendar month end.
(3) STOCK-BASED COMPENSATION
Adoption
of SFAS No. 123R
In December 2004, the Financial Accounting Standards Board (FASB) issued Statement of Financial
Accounting Standard (SFAS) No. 123 (revised 2004) (SFAS No. 123R), Share-Based Payment. SFAS
No. 123R requires that the cost resulting from all share-based payment transactions be recognized
in the financial statements using a fair-value-based method. In March 2005, the SEC released Staff
Accounting Bulletin (SAB) No. 107, Share-Based Payment, which provides the
6
views of
the staff regarding the interaction between SFAS No. 123R and certain SEC rules and regulations for
public companies. SFAS No. 123R replaces SFAS No. 123, Accounting for Stock-Based Compensation,
as amended, supersedes Accounting Principles Board No. 25 (APB No. 25), Accounting for Stock
Issued to Employees, and amends SFAS No. 95, Statement of Cash Flows.
We adopted SFAS No. 123R as of April 1, 2006 and have applied the provisions of SAB No. 107 to our
adoption of SFAS No. 123R. SFAS No. 123R requires companies to estimate the fair value of
share-based payment awards on the date of grant using an option-pricing model. We elected to use
the modified prospective transition method of adoption which requires that compensation expense be
recognized in the financial statements for all awards granted after the date of adoption as well as
for existing awards for which the requisite service has not been rendered as of the date of
adoption. Accordingly, prior periods are not restated for the effect of SFAS No. 123R.
Prior to April 1, 2006, we accounted for stock-based awards to employees using the intrinsic value
method in accordance with APB No. 25 and adopted the disclosure-only provisions of SFAS No. 123, as
amended. Also, as required by SFAS No. 148, Accounting for Stock-Based Compensation Transition
and Disclosure, we provided pro forma net income and net income per common share disclosures for
stock-based awards as if the fair-value-based method defined in SFAS No. 123 had been applied.
Valuation and Expense Recognition. Upon adoption of SFAS No. 123R, we began to recognize
compensation costs for stock-based payment transactions to employees based on their grant-date fair
value over the service period for which such awards are expected to vest. The fair value of
restricted stock units is determined based on the number of shares granted and the quoted price of
our common stock on the date of grant. The fair value of stock options and stock purchase rights
granted pursuant to our employee stock purchase plan is determined using the Black-Scholes
valuation model, which was the same model previously used for the pro forma information required
under SFAS No. 123. The determination of fair value is affected by our stock price as well as
assumptions regarding subjective and complex variables such as expected employee exercise behavior
and our expected stock price volatility over the expected term of the award. Generally, our
assumptions are based on historical information and judgment is required to determine if historical
trends may be indicators of future outcomes. The Black-Scholes valuation model requires us to
estimate the following key assumptions:
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Risk-free interest rate. The risk-free interest rate is based on U.S. Treasury yields in
effect at the time of grant for the expected term of the option. |
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Expected volatility. We use our historical stock price volatility, and consider the
implied volatility computed based on the price of short-term options publicly traded on our
common stock for our expected volatility assumption. |
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Expected term of stock options. The expected term of employee stock options represents
the weighted-average period the stock options are expected to remain outstanding. The
expected term is determined based on historical exercise behavior, post-vesting termination
patterns, options outstanding and future expected exercise behavior. |
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Expected dividends. |
The assumptions used in the Black-Scholes valuation model to value our option grants and employee
stock purchase plan were as follows:
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Three Months Ended June 30, 2006 |
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Stock Option |
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Employee Stock |
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Grants |
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Purchase Plan |
Risk-free interest rate |
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5.1 |
% |
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3.6 |
% |
Expected volatility |
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48 |
% |
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30 - 35 |
% |
Expected term |
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5.7 years |
|
6 - 12 months |
Expected dividends |
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None |
|
None |
Prior to our adoption of SFAS No. 123R, we valued our stock options based on the multiple option
valuation approach and recognized the expense using the accelerated approach over the requisite
service period. In conjunction with our adoption of SFAS No. 123R, we changed our method of
recognizing our stock-based compensation expense for post-adoption grants to the straight-line
approach over the requisite service period; however, we continue to value our stock options based
on the multiple option valuation approach. Employee stock-based compensation expense recognized in the three months ended June 30, 2006 was
calculated based on awards ultimately expected to vest and has been reduced for estimated
forfeitures. SFAS No. 123R requires forfeitures to be
7
estimated for options granted that are not
expected to vest at the time of grant. In subsequent periods if actual forfeitures differ from
those estimates, an adjustment to stock-based compensation expense will be recognized at that time.
The following table summarizes stock-based compensation expense resulting from stock options,
restricted stock units and our employee stock purchase plan included in our Condensed Consolidated
Statements of Operations (in millions):
|
|
|
|
|
|
|
Three Months Ended |
|
|
|
June 30, 2006 |
|
Cost of goods sold |
|
$ |
|
|
Marketing and sales |
|
|
5 |
|
General and administrative |
|
|
11 |
|
Research and development |
|
|
21 |
|
|
|
|
|
Stock-based compensation expense |
|
|
37 |
|
Benefit from income taxes |
|
|
(8 |
) |
|
|
|
|
Stock-based compensation expense, net of tax |
|
$ |
29 |
|
|
|
|
|
As of June 30, 2006, the total unrecognized compensation cost related to stock options and
restricted stock unit awards was $186 million and $26 million, respectively, and is expected to be
recognized over the weighted-average service period of 2.2 years and 2.7 years, respectively.
The adoption of SFAS No. 123R, using the fair value method, had the following effect on our pre-tax
loss, net loss, and basic and diluted net loss per share as compared to what would have been
reported under APB No. 25 using the intrinsic value method, which was the method used prior to our
adoption (in millions, except per share data):
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Three Months Ended |
|
|
|
June 30, 2006 |
|
|
|
|
|
|
|
Intrinsic |
|
|
|
|
|
|
Fair Value |
|
|
Value |
|
|
Impact of |
|
|
|
Method |
|
|
Method |
|
|
Change |
|
Loss before benefit from income taxes and minority interest |
|
$ |
(98 |
) |
|
$ |
(66 |
) |
|
$ |
(32 |
) |
Net loss |
|
|
(81 |
) |
|
|
(55 |
) |
|
$ |
(26 |
) |
Net loss per share: |
|
|
|
|
|
|
|
|
|
|
|
|
Basic and Diluted |
|
$ |
(0.26 |
) |
|
$ |
(0.18 |
) |
|
$ |
(0.08 |
) |
Cash Flow Impact. Prior to our adoption of SFAS No. 123R, cash retained as a result of tax
deductions relating to stock-based compensation was presented in operating cash flows, along with
other tax cash flows. SFAS No. 123R requires a classification change in the statement of cash
flows. As a result, tax benefits relating to excess stock-based compensation deductions, which had
been included in operating cash flow activities, are now presented as financing cash flow
activities (total cash flows remain unchanged).
Summary
of Plans and Plan Activity
Stock Option Plans
Our 2000 Equity Incentive Plan (the Equity Plan) allows us to grant options to purchase our
common stock, restricted stock, restricted stock units and stock appreciation rights to our
employees, officers and directors. Pursuant to the Equity Plan, incentive stock options may be
granted to employees and officers and non-qualified options may be granted to employees, officers
and directors, at not less than 100 percent of the fair market value on the date of grant.
We also have options outstanding that were granted under (1) the Criterion Software Limited
Approved Share Option Scheme (the Criterion Plan), which we assumed in connection with our
acquisition of Criterion, and (2) the JAMDAT Mobile Inc. Amended and Restated 2000 Stock Incentive
Plan and the JAMDAT Mobile Inc. 2004 Equity Incentive Plan (collectively, the JAMDAT Plans),
which we assumed in connection with our acquisition of JAMDAT.
8
Options granted under the Equity Plan generally expire ten years from the date of grant and are
generally exercisable as to 24 percent of the shares after 12 months, and then ratably over 38
months. All options granted under the Criterion Plan were exercisable as of March 31, 2005, and
expire in January 2012. Certain assumed options granted under the JAMDAT Plans have acceleration
rights upon the occurrence of various triggering events. Otherwise, the terms of the JAMDAT Plans
are similar to our Equity Plan.
The following table summarizes our stock option activity for the three months ended June 30, 2006:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Weighted- |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Average |
|
|
|
|
|
|
|
|
|
|
Weighted- |
|
|
Remaining |
|
|
Aggregate |
|
|
|
Shares |
|
|
Average |
|
|
Contractual |
|
|
Intrinsic Value |
|
|
|
(thousands) |
|
|
Exercise Price |
|
|
Term (years) |
|
|
(millions) |
|
Outstanding at March 31, 2006 |
|
|
40,882 |
|
|
$ |
40.02 |
|
|
|
|
|
|
|
|
|
Granted |
|
|
616 |
|
|
$ |
48.81 |
|
|
|
|
|
|
|
|
|
Exercised |
|
|
(1,265 |
) |
|
$ |
29.60 |
|
|
|
|
|
|
|
|
|
Forfeited, cancelled or expired |
|
|
(848 |
) |
|
$ |
51.59 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Outstanding at June 30, 2006 |
|
|
39,385 |
|
|
$ |
40.24 |
|
|
|
6.8 |
|
|
$ |
348 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Vested and expected to vest at June 30, 2006 |
|
|
37,839 |
|
|
$ |
39.62 |
|
|
|
6.7 |
|
|
$ |
347 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Exercisable at June 30, 2006 |
|
|
23,181 |
|
|
$ |
30.79 |
|
|
|
5.5 |
|
|
$ |
335 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Options available for grant as
of June 30, 2006 |
|
|
14,046 |
|
|
|
|
|
|
|
|
|
|
|
|
|
The aggregate intrinsic value represents the total pre-tax intrinsic value based on our closing
stock price as of June 30, 2006 which would have been received by the option holders had all option
holders exercised their options as of that date. We issued new common stock from our authorized
shares upon exercise of stock options.
The weighted average grant-date fair value of stock options granted during the three months ended
June 30, 2006 and 2005 was $24.85 and $15.36, respectively. The total intrinsic value of options
exercised during the three months ended June 30, 2006 and 2005 was $27 million and $26 million,
respectively. The total fair value (determined at the grant date) of shares vested during the three
months ended June 30, 2006 and 2005 was $32 million and $36 million, respectively.
The following table summarizes outstanding and exercisable options as of June 30, 2006:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Options Outstanding |
|
|
Options Exercisable |
|
|
|
|
|
|
|
Weighted- |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Average |
|
|
Weighted- |
|
|
|
|
|
|
|
|
|
|
Weighted- |
|
|
|
|
|
|
Number |
|
|
Remaining |
|
|
Average |
|
|
|
|
|
|
Number |
|
|
Average |
|
|
|
|
Range of |
|
of Shares |
|
|
Contractual |
|
|
Exercise |
|
|
Potential |
|
|
of Shares |
|
|
Exercise |
|
|
Potential |
|
Exercise Prices |
|
(thousands) |
|
|
Life (years) |
|
|
Price |
|
|
Dilution |
|
|
(thousands) |
|
|
Price |
|
|
Dilution |
|
|
|
|
|
|
$ 0.53 - $14.99 |
|
|
4,151 |
|
|
|
2.14 |
|
|
$ |
11.16 |
|
|
|
1.4 |
% |
|
|
4,136 |
|
|
$ |
11.19 |
|
|
|
1.4 |
% |
15.00 - 24.99 |
|
|
4,618 |
|
|
|
4.66 |
|
|
|
23.11 |
|
|
|
1.5 |
% |
|
|
4,601 |
|
|
|
23.10 |
|
|
|
1.5 |
% |
25.00 - 34.99 |
|
|
9,293 |
|
|
|
5.93 |
|
|
|
30.12 |
|
|
|
3.0 |
% |
|
|
8,405 |
|
|
|
30.04 |
|
|
|
2.7 |
% |
35.00 - 44.99 |
|
|
2,358 |
|
|
|
7.51 |
|
|
|
42.23 |
|
|
|
0.8 |
% |
|
|
1,369 |
|
|
|
42.08 |
|
|
|
0.4 |
% |
45.00 - 54.99 |
|
|
10,737 |
|
|
|
8.62 |
|
|
|
50.78 |
|
|
|
3.5 |
% |
|
|
2,993 |
|
|
|
49.00 |
|
|
|
1.0 |
% |
55.00 - 65.93 |
|
|
8,228 |
|
|
|
8.85 |
|
|
|
61.63 |
|
|
|
2.7 |
% |
|
|
1,677 |
|
|
|
62.19 |
|
|
|
0.6 |
% |
|
|
|
|
|
$ 0.53 - $65.93 |
|
|
39,385 |
|
|
|
6.82 |
|
|
$ |
40.24 |
|
|
|
12.9 |
% |
|
|
23,181 |
|
|
$ |
30.79 |
|
|
|
7.6 |
% |
|
|
|
|
|
Potential dilution is computed by dividing the options in the related range of exercise prices by
the shares of common stock issued and outstanding as of June 30, 2006 (306 million shares).
9
At our Annual Meeting of Stockholders, held on July 27, 2006, our stockholders approved a voluntary
program (the Exchange Program) that will permit our eligible employees to exchange certain
outstanding stock options that are significantly underwater (that is, the exercise price is
greater than the stock price) for a lesser number of shares of restricted stock or restricted stock
units to be granted under the Equity Plan. The Exchange Program will be open to all employees
designated for participation by the Compensation Committee of the Board of Directors. However,
members of the Board of Directors and the Named Executive Officers identified in our definitive
proxy statement filed with the SEC on June 30, 2006 will not be eligible to participate. Options
eligible for the Exchange Program will be those having exercise prices that
are at least 125% of the average closing price of our common stock as reported on the NASDAQ Global
Select Market for the five business days preceding the date on which we commence the program. In
the event the average closing price of our common stock, as reported on the NASDAQ Global Select
Market, for the five business days prior to the conclusion of the exchange program is $55.00 or
higher, we will cancel the Exchange Program.
Restricted Stock Units
We grant restricted stock units (RSUs) under our Equity Plan to employees worldwide. RSUs entitle
holders to receive shares of common stock at the end of a specified period of time. RSUs are
subject to forfeiture and transfer restrictions. Vesting for RSUs is based on continued employment
of the holder. Upon vesting, the equivalent number of common shares are typically issued net of tax
withholdings. If the vesting conditions are not met, unvested RSUs will be forfeited. Generally,
our RSU grants vest according to one of the following vesting schedules:
|
|
|
100 percent after one year; |
|
|
|
|
Three-year vesting with 25 percent cliff vesting at the end of each of the first and
second years, and 50 percent cliff vesting at the end of the third year; or |
|
|
|
|
Four-year vesting with 25 percent cliff vesting at the end of each year. |
The following table summarizes our RSU activity for the three months ended June 30, 2006:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Weighted- |
|
|
|
Shares |
|
|
Average Grant |
|
|
|
(thousands) |
|
|
Date Fair Value |
|
Balance as of March 31, 2006 |
|
|
655 |
|
|
$ |
52.21 |
|
Granted |
|
|
3 |
|
|
|
45.14 |
|
Vested |
|
|
(22 |
) |
|
|
52.61 |
|
Forfeited |
|
|
(18 |
) |
|
|
52.51 |
|
|
|
|
|
|
|
|
Balance as of June 30, 2006 |
|
|
618 |
|
|
$ |
52.14 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Restricted Stock and Restricted Stock Units
available for grant as of June 30, 2006 |
|
|
3,359 |
|
|
|
|
|
The weighted average grant date fair value of RSUs is based on the quoted market value of our
common stock on the date of grant. The weighted average fair value (determined at the grant date)
of RSUs granted during the three months ended June 30, 2005 was $52.71. The total fair value of
RSUs vested during the three months ended June 30, 2006 was $1 million. There were no RSUs vested
during the three months ended June 30, 2005.
At our Annual Meeting of Stockholders, held on July 27, 2006, our stockholders approved amendments
to the Equity Plan to (1) increase by 11 million shares the limit on the total number of shares
underlying awards of restricted stock and restricted stock units that may be granted under the
Equity Plan from 4 million to 15 million shares, and (2) to limit the number of shares subject
to options surrendered and cancelled in the Exchange Program that will again become available for
issuance under the Equity Plan to 7 million plus the number of shares necessary for the issuance of
the restricted stock rights to be granted in connection with the Exchange Program.
Employee Stock Purchase Plan
Since September 1991, we have offered our employees the ability to participate in an employee stock
purchase plan. Pursuant to our current plan, the 2000 Employee Stock Purchase Plan (ESPP),
eligible employees may authorize payroll deductions of up to 10 percent of their compensation to
purchase shares at 85 percent of the lower of the fair market value of the common stock on the date
of commencement of the offering or on the last day of the six-month purchase period.
10
During the three months ended June 30, 2006, no shares were issued under the ESPP. At our Annual
Meeting of Stockholders, held on July 27, 2006, our stockholders approved an amendment to the 2000
Employee Stock Purchase Plan to increase the number of shares authorized under the Plan by 1.5
million. As a result, a total of 6.8 million shares have been authorized to be reserved for
issuance under the ESPP.
Pre-SFAS
No. 123R Pro Forma Accounting Disclosures
Prior to the adoption of SFAS No. 123R, we accounted for stock-based awards to employees using the
intrinsic value method in accordance with APB No. 25 and adopted the disclosure-only provisions of
SFAS No. 123, as amended.
Had compensation cost for our stock-based compensation plans been measured based on the estimated
fair value at the grant dates in accordance with the provisions of SFAS No. 123, as amended, we
estimate that our reported net loss and net loss per share would have been the pro forma amounts
indicated below. The fair value of each option grant is estimated on the date of grant using the
Black-Scholes option-pricing model. The following weighted-average assumptions were used for grants
made under our stock-based compensation plan during the three months ended June 30, 2005:
|
|
|
|
|
|
|
Three Months Ended |
|
|
June 30, 2005 |
Risk-free interest rate |
|
|
3.7 |
% |
Expected volatility |
|
|
35 |
% |
Expected term of stock options (in years) |
|
|
3.2 |
|
Expected term of employee stock purchase plan (in months) |
|
|
6 |
|
Expected dividends |
|
None |
Our calculations were based on a multiple option valuation approach and forfeitures were recognized
when they occurred.
|
|
|
|
|
|
|
Three Months Ended |
|
(In millions, except per share data) |
|
June 30, 2005 |
|
Net loss: |
|
|
|
|
As reported |
|
$ |
(58 |
) |
Deduct: Total stock-based employee compensation
expense determined under fair-value-based method
for all awards, net of related tax effects |
|
|
(25 |
) |
|
|
|
|
Pro forma |
|
$ |
(83 |
) |
|
|
|
|
Net loss per share: |
|
|
|
|
As reported basic and diluted |
|
$ |
(0.19 |
) |
Pro forma basic and diluted |
|
$ |
(0.27 |
) |
(4) BUSINESS COMBINATION
Digital
Illusions C.E.
In March 2006, we signed an agreement to acquire the remaining outstanding shares of Digital
Illusions C.E. (DICE) and merge DICE into EA, which will allow DICE to become a fully integrated
studio. We will pay approximately $24 million, or SEK 67.50 per share, in cash to DICE shareholders
at the time of the merger. The merger is subject to customary closing conditions, including
regulatory approvals, and is expected to close during the second quarter of fiscal 2007. The
preliminary purchase price allocation, including the allocation of goodwill has been and will
continue to be updated as additional information becomes available.
11
(5) GOODWILL AND OTHER INTANGIBLE ASSETS
Goodwill information is as follows (in millions):
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Effects of |
|
|
|
|
|
|
As of |
|
|
|
|
|
|
Purchase |
|
|
Foreign |
|
|
As of |
|
|
|
March 31, |
|
|
Goodwill |
|
|
Accounting |
|
|
Currency |
|
|
June 30, |
|
|
|
2006 |
|
|
Acquired |
|
|
Adjustments |
|
|
Translation |
|
|
2006 |
|
|
|
|
Goodwill |
|
$ |
647 |
|
|
$ |
|
|
|
$ |
(4 |
) |
|
$ |
3 |
|
|
$ |
646 |
|
|
|
|
During the three months ended June 30, 2006, we finalized the purchase price allocation including
the allocation of goodwill related to our JAMDAT acquisition. As a result, we reduced goodwill and
the liability balance assumed from JAMDAT by $4 million.
Finite-lived intangibles consist of the following (in millions):
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
As of June 30, 2006 |
|
|
|
Gross |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Other |
|
|
|
Carrying |
|
|
Accumulated |
|
|
|
|
|
|
|
|
|
|
Intangibles, |
|
|
|
Amount |
|
|
Amortization |
|
|
Impairment |
|
|
Other |
|
|
Net |
|
|
|
|
Developed and Core Technology |
|
$ |
169 |
|
|
$ |
(37 |
) |
|
$ |
(9 |
) |
|
$ |
|
|
|
$ |
123 |
|
Carrier Contracts and Related |
|
|
85 |
|
|
|
(7 |
) |
|
|
|
|
|
|
|
|
|
|
78 |
|
Trade Name |
|
|
37 |
|
|
|
(22 |
) |
|
|
(1 |
) |
|
|
|
|
|
|
14 |
|
Subscribers and Other Intangibles |
|
|
17 |
|
|
|
(9 |
) |
|
|
(2 |
) |
|
|
(1 |
) |
|
|
5 |
|
|
|
|
Total |
|
$ |
308 |
|
|
$ |
(75 |
) |
|
$ |
(12 |
) |
|
$ |
(1 |
) |
|
$ |
220 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
As of March 31, 2006 |
|
|
|
Gross |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Other |
|
|
|
Carrying |
|
|
Accumulated |
|
|
|
|
|
|
|
|
|
|
Intangibles, |
|
|
|
Amount |
|
|
Amortization |
|
|
Impairment |
|
|
Other |
|
|
Net |
|
|
|
|
Developed and Core Technology |
|
$ |
169 |
|
|
$ |
(31 |
) |
|
$ |
(9 |
) |
|
$ |
|
|
|
$ |
129 |
|
Carrier Contracts and Related |
|
|
85 |
|
|
|
(2 |
) |
|
|
|
|
|
|
|
|
|
|
83 |
|
Trade Name |
|
|
37 |
|
|
|
(21 |
) |
|
|
(1 |
) |
|
|
|
|
|
|
15 |
|
Subscribers and Other Intangibles |
|
|
17 |
|
|
|
(9 |
) |
|
|
(2 |
) |
|
|
(1 |
) |
|
|
5 |
|
|
|
|
Total |
|
$ |
308 |
|
|
$ |
(63 |
) |
|
$ |
(12 |
) |
|
$ |
(1 |
) |
|
$ |
232 |
|
|
|
|
Amortization of intangibles for the three months ended June 30, 2006 and 2005 was $12 million (of
which $6 million was recognized as cost of goods sold) and $3 million (of which $2 million was
recognized as cost of goods sold), respectively. Finite-lived intangible assets are amortized using
the straight-line method over the lesser of their estimated useful lives or the agreement terms,
typically from two to twelve years. As of June 30, 2006 and March 31, 2006, the weighted-average
remaining useful life for finite-lived intangible assets was approximately 7.0 years and 7.2 years,
respectively.
12
As of June 30, 2006, future amortization of finite-lived intangibles that will be recorded in cost
of goods sold and operating expenses is estimated as follows (in millions):
|
|
|
|
|
Fiscal Year Ending March 31, |
|
|
|
|
2007 (remaining nine months) |
|
$ |
35 |
|
2008 |
|
|
44 |
|
2009 |
|
|
32 |
|
2010 |
|
|
29 |
|
2011 |
|
|
26 |
|
Thereafter |
|
|
54 |
|
|
|
|
|
Total |
|
$ |
220 |
|
|
|
|
|
(6) RESTRUCTURING AND ASSET IMPAIRMENT CHARGES
Restructuring and asset impairment information as of June 30, 2006 was as follows (in millions):
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Fiscal 2004, |
|
|
|
|
|
|
Fiscal 2006 International |
|
|
Fiscal 2006 |
|
|
2003 and 2002 |
|
|
|
|
|
|
Publishing Reorganization |
|
|
Restructuring |
|
|
Restructurings |
|
|
|
|
|
|
Workforce |
|
|
Facilities-related |
|
|
Other |
|
|
Workforce |
|
|
Facilities-related |
|
|
Total |
|
Balances as of March 31, 2006 |
|
$ |
1 |
|
|
$ |
8 |
|
|
$ |
2 |
|
|
$ |
3 |
|
|
$ |
7 |
|
|
$ |
21 |
|
Charges to operations |
|
|
4 |
|
|
|
|
|
|
|
2 |
|
|
|
|
|
|
|
|
|
|
|
6 |
|
Charges utilized in cash |
|
|
(4 |
) |
|
|
|
|
|
|
(2 |
) |
|
|
(1 |
) |
|
|
(1 |
) |
|
|
(8 |
) |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Balances as of June 30, 2006 |
|
$ |
1 |
|
|
$ |
8 |
|
|
$ |
2 |
|
|
$ |
2 |
|
|
$ |
6 |
|
|
$ |
19 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
All restructuring charges recorded subsequent to December 31, 2002, were recorded in accordance
with SFAS No. 146, Accounting for Costs Associated with Exit or Disposal Activities. We generally
expense restructuring costs as they are incurred and accrue costs associated with certain facility
closures at the time we exit the facility. Adjustments to our restructuring reserves are made in
future periods, if necessary, based upon then-current events and circumstances.
Fiscal
2006 International Publishing Reorganization
In November 2005, we announced plans to establish an international publishing headquarters in
Geneva, Switzerland. Since that time and through our quarter ending September 30, 2006, we expect
to continue to relocate certain current employees to our new facility in Geneva, close certain
facilities in the U.K., and make other related changes in our international publishing business.
Since the inception of the restructuring plan, through June 30, 2006, restructuring charges were
approximately $20 million, of which $8 million was for the closure of certain U.K. facilities, $7
million for employee-related expenses and $5 million in other costs in connection with our
international publishing reorganization. The restructuring accrual of $11 million as of June 30,
2006 is expected to be utilized by March 2017. This accrual is included in other accrued expenses
presented in Note 8 of the Notes to Condensed Consolidated Financial Statements.
In fiscal 2007, including the three months ended June 30, 2006, we expect to incur between $15
million and $20 million of restructuring costs. Overall, including charges incurred through the
nine months ended June 30, 2006, we expect to incur between $40 million and $50 million of
restructuring costs, substantially all of which will result in cash expenditures by 2017. These
restructuring costs will consist primarily of employee-related relocation assistance (approximately
$25 million), facility exit costs (approximately $10 million), as well as other reorganization
costs (approximately $10 million). While we may incur severance costs paid to terminating employees
in connection with the reorganization, we do not expect these costs to be significant.
13
Fiscal
2006 Restructuring
During the fourth quarter of fiscal 2006, we aligned our resources with our product plan for fiscal
2007 and strategic opportunities with next-generation consoles, online and mobile platforms. As
part of this alignment, we recorded a total pre-tax restructuring charge of $10 million consisting
entirely of one-time benefits related to headcount reductions, which are included in restructuring
charges in our Condensed Consolidated Statement of Operations. As of June 30, 2006, an aggregate of
$8 million in cash has been paid out under the restructuring plan. The restructuring accrual of $2
million is expected to be utilized during fiscal 2007. This accrual is included in other accrued
expenses presented in Note 8 of the Notes to Condensed Consolidated Financial Statements.
Fiscal
2004, 2003 and 2002 Restructurings
In fiscal 2004, 2003 and 2002, we engaged in various restructurings based on management decisions.
As of June 30, 2006, an aggregate of $28 million in cash had been paid out under these
restructuring plans. The remaining projected net cash outlay of $6 million is expected to be
utilized by January 2009. The facilities-related accrued obligation shown above is net of $7
million of estimated future sub-lease income. The restructuring accrual is included in other
accrued expenses presented in Note 8 of the Notes to Condensed Consolidated Financial Statements.
(7) ROYALTIES AND LICENSES
Our royalty expenses consist of payments to (1) content licensors, (2) independent software
developers and (3) co-publishing and/or distribution affiliates. License royalties consist of
payments made to celebrities, professional sports organizations, movie studios and other
organizations for our use of their trademarks, copyrights, personal publicity rights, content
and/or other intellectual property. Royalty payments to independent software developers are
payments for the development of intellectual property related to our games. Co-publishing and
distribution royalties are payments made to third parties for delivery of product.
Royalty-based obligations with content licensors and distribution affiliates are either paid in
advance and capitalized as prepaid royalties or are accrued as incurred and subsequently paid.
These royalty-based obligations are generally expensed to cost of goods sold generally at the
greater of the contractual rate or an effective royalty rate based on expected net product sales.
Prepayments made to thinly capitalized independent software developers and co-publishing affiliates
are generally in connection with the development of a particular product and, therefore, we are
generally subject to development risk prior to the release of the product. Accordingly, payments
that are due prior to completion of a product are generally amortized to research and development
over the development period as the services are incurred. Payments due after completion of the
product (primarily royalty-based in nature) are generally expensed as cost of goods sold.
Our contracts with some licensors include minimum guaranteed royalty payments which are initially
recorded as an asset and as a liability at the contractual amount when no significant performance
remains with the licensor. When significant performance remains with the licensor, we record
guarantee payments as an asset when actually paid and as a liability when incurred, rather than
recording the asset and liability upon execution of the contract. Minimum royalty payment
obligations are classified as current liabilities to the extent such royalty payments are
contractually due within the next twelve months. As of June 30, 2006 and March 31, 2006,
approximately $12 million and $9 million, respectively, of minimum guaranteed royalty obligations
had been recognized.
Each quarter, we also evaluate the future realization of our royalty-based assets as well as any
unrecognized minimum commitments not yet paid to determine amounts we deem unlikely to be realized
through product sales. Any impairments determined before the launch of a product are charged to
research and development expense. Impairments determined post-launch are charged to cost of goods
sold. In either case, we rely on estimated revenue to evaluate the future realization of prepaid
royalties and commitments. If actual sales or revised revenue estimates fall below the initial
revenue estimate, then the actual charge taken may be greater in any given quarter than
anticipated. We had no impairments during the three months ended June 30, 2006 and 2005.
14
The current and long-term portions of prepaid royalties and minimum guaranteed royalty-related
assets, included in other current assets and other assets, consisted of (in millions):
|
|
|
|
|
|
|
|
|
|
|
As of |
|
|
As of |
|
|
|
June 30, |
|
|
March 31, |
|
|
|
2006 |
|
|
2006 |
|
Other current assets |
|
$ |
89 |
|
|
$ |
76 |
|
Other assets |
|
|
54 |
|
|
|
55 |
|
|
|
|
|
|
|
|
Royalty-related assets |
|
$ |
143 |
|
|
$ |
131 |
|
|
|
|
|
|
|
|
At any given time, depending on the timing of our payments to our co-publishing and/or distribution
affiliates, content licensors and/or independent software developers, we recognize unpaid royalty
amounts due to these parties as either accounts payable or accrued liabilities. The current and
long-term portions of accrued royalties, included in accrued and other current liabilities as well
as other liabilities, consisted of (in millions):
|
|
|
|
|
|
|
|
|
|
|
As of |
|
|
As of |
|
|
|
June 30, |
|
|
March 31, |
|
|
|
2006 |
|
|
2006 |
|
Accrued and other current liabilities |
|
$ |
67 |
|
|
$ |
82 |
|
Other liabilities |
|
|
6 |
|
|
|
7 |
|
|
|
|
|
|
|
|
Royalty-related liabilities |
|
$ |
73 |
|
|
$ |
89 |
|
|
|
|
|
|
|
|
In addition, as of June 30, 2006, we were committed to pay approximately $1,569 million to
co-publishing and/or distribution affiliates and content licensors, but significant performance
remained with the counterparty (i.e., delivery of the product or content or other factors) and such
commitments were therefore not recorded in our Condensed Consolidated Financial Statements. See
Note 9 of the Notes to Condensed Consolidated Financial Statements.
(8) BALANCE SHEET DETAILS
Inventories
Inventories as of June 30, 2006 and March 31, 2006 consisted of (in millions):
|
|
|
|
|
|
|
|
|
|
|
As of |
|
|
As of |
|
|
|
June 30, |
|
|
March 31, |
|
|
|
2006 |
|
|
2006 |
|
Raw materials and work in process |
|
$ |
6 |
|
|
$ |
1 |
|
Finished goods (including manufacturing royalties) |
|
|
53 |
|
|
|
60 |
|
|
|
|
|
|
|
|
Inventories |
|
$ |
59 |
|
|
$ |
61 |
|
|
|
|
|
|
|
|
15
Property
and Equipment, Net
Property and equipment, net, as of June 30, 2006 and March 31, 2006 consisted of (in millions):
|
|
|
|
|
|
|
|
|
|
|
As of |
|
|
As of |
|
|
|
June 30, |
|
|
March 31, |
|
|
|
2006 |
|
|
2006 |
|
Computer equipment and software |
|
$ |
439 |
|
|
$ |
418 |
|
Buildings |
|
|
190 |
|
|
|
127 |
|
Leasehold improvements |
|
|
85 |
|
|
|
78 |
|
Land |
|
|
59 |
|
|
|
57 |
|
Office equipment, furniture and fixtures |
|
|
59 |
|
|
|
57 |
|
Warehouse equipment and other |
|
|
9 |
|
|
|
11 |
|
Construction in progress |
|
|
14 |
|
|
|
59 |
|
|
|
|
|
|
|
|
|
|
|
855 |
|
|
|
807 |
|
Less accumulated depreciation |
|
|
(437 |
) |
|
|
(415 |
) |
|
|
|
|
|
|
|
Property and equipment, net |
|
$ |
418 |
|
|
$ |
392 |
|
|
|
|
|
|
|
|
Depreciation expense associated with property and equipment amounted to $23 million for the three
months ended June 30, 2006 and $20 million for the three months ended June 30, 2005.
Accrued
and Other Current Liabilities
Accrued and other current liabilities as of June 30, 2006 and March 31, 2006 consisted of (in millions):
|
|
|
|
|
|
|
|
|
|
|
As of |
|
|
As of |
|
|
|
June 30, |
|
|
March 31, |
|
|
|
2006 |
|
|
2006 |
|
Accrued income taxes |
|
$ |
197 |
|
|
$ |
234 |
|
Other accrued expenses |
|
|
154 |
|
|
|
216 |
|
Accrued compensation and benefits |
|
|
88 |
|
|
|
122 |
|
Accrued royalties |
|
|
67 |
|
|
|
82 |
|
Deferred revenue |
|
|
55 |
|
|
|
52 |
|
|
|
|
|
|
|
|
Accrued and other current liabilities |
|
$ |
561 |
|
|
$ |
706 |
|
|
|
|
|
|
|
|
Income
Taxes
With respect to our projected annual effective income tax rate at the end of each quarter prior to
the end of a fiscal year, we are required to make a projection of several items, including our
projected mix of full-year income in each jurisdiction in which we operate and the related income
tax expense in each jurisdiction. While this projection is inherently uncertain, for fiscal 2007,
our projected tax rate is unusually volatile and subject to significantly greater variation. As
such, as of the end of the first quarter (and likely the second quarter) of fiscal 2007, because
relatively small changes in our forecasted profitability for fiscal 2007 can significantly affect
our projected annual effective tax rate, we believe our quarterly tax rate is currently the most
reliable estimate of our effective tax rate. Accordingly, the effective income tax rate reflected
in our first quarter financial statements reflects only our estimated tax benefit for this quarter.
The overall effective income tax rate for the fiscal year will likely be different from this
quarters tax rate and could be considerably higher, but will be dependent on our profitability for
the year.
(9) COMMITMENTS AND CONTINGENCIES
Lease Commitments and Residual Value Guarantees
We lease certain of our current facilities and equipment under non-cancelable operating lease
agreements. We are required to pay property taxes, insurance and normal maintenance costs for
certain of these facilities and will be required to pay any increases over the base year of these
expenses on the remainder of our facilities.
16
In February 1995, we entered into a build-to-suit lease (Phase One Lease) with a third-party
lessor for our headquarters facilities in Redwood City, California (Phase One Facilities). The
Phase One Facilities comprise a total of approximately 350,000 square feet and provide space for
sales, marketing, administration and research and development functions. In July 2001, the lessor
refinanced the Phase One Lease with Keybank National Association through July 2006. The Phase One
Lease expires in January 2039, subject to early termination in the event the underlying financing
between the lessor and its lenders is not extended. Subject to certain terms and conditions, upon
termination of the lease, we may purchase the Phase One Facilities or arrange for the sale of the
Phase One Facilities to a third party.
Pursuant to the terms of the Phase One Lease, we have an option to purchase the Phase One
Facilities at any time for a maximum purchase price of $132 million. In the event of a sale to a
third party, if the sale price is less than $132 million, we will be obligated to reimburse the
difference between the actual sale price and $132 million, up to maximum of $117 million, subject
to certain provisions of the Phase One Lease, as amended.
On May 26, 2006, the lessor extended its loan financing underlying the Phase One Lease with its
lenders through July 2007. We may request, on behalf of the
lessor and subject to lender approval, up
to two one-year extensions of the loan financing between the lessor and the lender. In the event
the lessors loan financing with the lenders is not extended, we may loan to the lessor
approximately 90 percent of the financing, and require the lessor to extend the remainder through
July 2009; otherwise the lease will terminate. We account for the Phase One Lease arrangement as
an operating lease in accordance with SFAS No. 13, Accounting for Leases, as amended.
In December 2000, we entered into a second build-to-suit lease (Phase Two Lease) with Keybank
National Association for a five and one-half year term beginning in December 2000 to expand our
Redwood City, California headquarters facilities and develop adjacent property (Phase Two
Facilities). Construction of the Phase Two Facilities was completed in June 2002. The Phase Two
Facilities comprise a total of approximately 310,000 square feet and provide space for sales,
marketing, administration and research and development functions. Subject to certain terms and
conditions, upon termination of the lease, we may purchase the Phase Two Facilities or arrange for
the sale of the Phase Two Facilities to a third party.
Pursuant to the terms of the Phase Two Lease, we have an option to purchase the Phase Two
Facilities at any time for a maximum purchase price of $115 million. In the event of a sale to a
third party, if the sale price is less than $115 million, we will be obligated to reimburse the
difference between the actual sale price and $115 million, up to a maximum of $105 million, subject
to certain provisions of the Phase Two Lease, as amended.
On May 26, 2006, the lessor extended the Phase Two Lease through July 2009 subject to early
termination in the event the underlying loan financing between the lessor and its lenders is not
extended. Concurrently with the extension of the lease, the lessor extended the loan financing
underlying the Phase Two Lease with its lenders through July 2007. We may request, on behalf of the
lessor and subject to lender approval, up to two one-year extensions of the loan financing between
the lessor and the lender. In the event the lessors loan financing with the lenders is not
extended, we may loan to the lessor approximately 90 percent of the financing, and require the
lessor to extend the remainder through July 2009, otherwise the lease will terminate. We account
for the Phase Two Lease arrangement as an operating lease in accordance with SFAS No. 13, as
amended.
We believe that, as of June 30, 2006, the estimated fair values of both properties under these
operating leases exceeded their respective guaranteed residual values of $117 million for the Phase
One Facility and $105 million for the Phase Two Facility.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Actual as of |
|
Financial Covenants |
|
Requirement |
|
|
June 30, 2006 |
|
|
Consolidated Net Worth (in millions) |
|
equal to or greater than |
|
$ |
2,293 |
|
|
$ |
3,429 |
|
Fixed Charge Coverage Ratio |
|
equal to or greater than |
|
|
3.00 |
|
|
|
7.97 |
|
Total Consolidated Debt to Capital |
|
equal to or less than |
|
|
60% |
|
|
|
6.7% |
|
Quick Ratio |
|
Q1 & Q2 |
|
equal to or greater than |
|
|
1.00 |
|
|
|
5.32 |
|
|
|
Q3 & Q4 |
|
equal to or greater than |
|
|
1.75 |
|
|
|
N/A |
|
17
Letters of Credit
In July 2002, we provided an irrevocable standby letter of credit to Nintendo of Europe, which we
have amended on a number of occasions. The standby letter of credit, as amended, guarantees
performance of our obligations to pay Nintendo of Europe for trade payables. As of June 30, 2006, the standby letter of credit, as amended, guaranteed our trade
payable obligations to Nintendo of Europe for up to 7 million. As of June 30, 2006, less than 1
million was payable to Nintendo of Europe under the standby letter of credit, as amended.
In August 2003, we provided an irrevocable standby letter of credit to 300 California Associates
II, LLC in replacement of our security deposit for office space. The standby letter of credit
guarantees performance of our obligations to pay our lease commitment up to approximately $1
million. The standby letter of credit expires in December 2006. As of June 30, 2006, we did not
have a payable balance on this standby letter of credit.
Development, Celebrity, League and Content Licenses: Payments and Commitments
The products we produce in our studios are designed and created by our employee designers, artists,
software programmers and by non-employee software developers (independent artists or third-party
developers). We typically advance development funds to the independent artists and third-party
developers during development of our games, usually in installment payments made upon the
completion of specified development milestones. Contractually, these payments are generally
considered advances against subsequent royalties on the sales of the products. These terms are set
forth in written agreements entered into with the independent artists and third-party developers.
In addition, we have certain celebrity, league and content license contracts that contain minimum
guarantee payments and marketing commitments that may not be dependent on any deliverables.
Celebrities and organizations with whom we have contracts include: FIFA, FIFPRO Foundation, UEFA
and FAPL (Football Association Premier League Limited) (professional soccer); NASCAR (stock car
racing); National Basketball Association (professional basketball); PGA TOUR and Tiger Woods
(professional golf); National Hockey League and NHL Players Association (professional hockey);
Warner Bros. (Harry Potter, Batman and Superman); New Line Productions and Saul Zaentz Company (The
Lord of the Rings); Red Bear Inc. (John Madden), National Football League Properties and PLAYERS
Inc. (professional football); Collegiate Licensing Company (collegiate football, basketball and
baseball); Simcoh (Def Jam); Viacom Consumer Products (The Godfather); ESPN (content in EA
SPORTSTM games); and Twentieth Century Fox Licensing and Merchandising (The Simpsons).
These developer and content license commitments represent the sum of (1) the cash payments due
under non-royalty-bearing licenses and services agreements and (2) the minimum guaranteed payments
and advances against royalties due under royalty-bearing licenses and services agreements, the
majority of which are conditional upon performance by the counterparty. These minimum guarantee
payments and any related marketing commitments are included in the table below.
The following table summarizes our minimum contractual obligations and commercial commitments as of
June 30, 2006 (in millions):
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Commercial |
|
|
|
|
|
|
|
Contractual Obligations |
|
|
Commitments |
|
|
|
|
|
|
|
|
|
|
|
Developer/ |
|
|
|
|
|
|
Letter of Credit, |
|
|
|
|
|
Fiscal Year |
|
|
|
|
|
Licensor |
|
|
|
|
|
|
Bank and |
|
|
|
|
|
Ending March 31, |
|
Leases |
|
|
Commitments (1) |
|
|
Marketing |
|
|
Other Guarantees |
|
Total |
|
|
|
|
|
|
|
|
2007 (remaining nine months) |
|
$ |
41 |
|
|
$ |
119 |
|
|
$ |
41 |
|
|
$ |
3 |
|
|
$ |
204 |
|
2008 |
|
|
49 |
|
|
|
157 |
|
|
|
30 |
|
|
|
|
|
|
|
236 |
|
2009 |
|
|
46 |
|
|
|
166 |
|
|
|
31 |
|
|
|
|
|
|
|
243 |
|
2010 |
|
|
30 |
|
|
|
149 |
|
|
|
31 |
|
|
|
|
|
|
|
210 |
|
2011 |
|
|
20 |
|
|
|
283 |
|
|
|
32 |
|
|
|
|
|
|
|
335 |
|
Thereafter |
|
|
57 |
|
|
|
707 |
|
|
|
186 |
|
|
|
|
|
|
|
950 |
|
|
|
|
|
|
|
|
|
Total |
|
$ |
243 |
|
|
$ |
1,581 |
|
|
$ |
351 |
|
|
$ |
3 |
|
|
$ |
2,178 |
|
|
|
|
|
|
|
|
|
|
|
(1) |
|
Developer/licensor commitments include $12 million of commitments to
developers or licensors that have been recorded in current and long-term liabilities and a
corresponding amount in current and long-term assets in our Condensed Consolidated Balance
Sheet as of June 30, 2006 because payment is not contingent upon performance by the developer
or licensor. |
18
The lease
commitments disclosed above include contractual rental commitments of
$24 million under
real estate leases for unutilized office space resulting from our restructuring activities. These
amounts, net of estimated future sub-lease income, were expensed in the periods of the related
restructuring and are included in our accrued and other current liabilities reported on our Condensed Consolidated Balance Sheet as of June 30, 2006. See Note 6 of the Notes to Condensed
Consolidated Financial Statements.
The commitments disclosed above do not include any commitments we may incur in connection with our
acquisitions of Digital Illusions C.E. and Mythic Entertainment.
Acquisitions of Digital Illusions C.E. and Mythic Entertainment
On July 24, 2006, we completed our acquisition of Mythic Entertainment (Mythic) for an
approximate cash purchase price of $76 million. Based in Fairfax, Virginia, Mythic is a developer
and publisher of massively multiplayer online role-playing games. We are in the process of
allocating the purchase price to the various assets and liabilities we have acquired or assumed.
In March 2006, we signed an agreement to acquire the remaining outstanding shares of DICE and merge
DICE into EA, which will allow DICE to become a fully integrated studio. We will pay approximately
$24 million, or SEK 67.50 per share, in cash to DICE shareholders at the time of the merger. The
merger is subject to customary closing conditions, including regulatory approvals, and is expected
to close during the second quarter of fiscal 2007.
Litigation
On February 14, 2005, an employment-related class action lawsuit, Hasty v. Electronic Arts Inc.,
was filed against the company in Superior Court in San Mateo, California. The complaint alleges
that we improperly classified Engineers in California as exempt employees and seeks injunctive
relief, unspecified monetary damages, interest and attorneys fees. On May 16, 2006, the court
granted its preliminary approval of a settlement pursuant to which we agreed to make a lump sum
payment of approximately $15 million, to be paid to a third-party administrator, to cover (a) all
claims allegedly suffered by the class members, (b) plaintiffs attorneys fees, not to exceed 25%
of the total settlement amount, (c) plaintiffs costs and expenses, (d) any incentive payments to
the named plaintiffs that may be authorized by the court, and (e) all costs of administration of
the settlement. The hearing for the court to consider its final approval of the settlement is set
for September 22, 2006.
In addition, we are subject to other claims and litigation arising in the ordinary course of
business. We believe that any liability from any reasonably foreseeable disposition of such other
claims and litigation, individually or in the aggregate, would not have a material adverse effect
on our consolidated financial position or results of operations.
Director Indemnity Agreements
We have entered into indemnification agreements with the members of our Board of Directors at the
time they joined the Board to indemnify them to the extent permitted by law against any and all
liabilities, costs, expenses, amounts paid in settlement and damages incurred by the directors as a
result of any lawsuit, or any judicial, administrative or investigative proceeding in which the
directors are sued or charged as a result of their service as members of our Board of Directors.
(10) COMPREHENSIVE LOSS
SFAS No. 130, Reporting Comprehensive Income, requires classifying items of other comprehensive
income (loss) by their nature in a financial statement and displaying the accumulated balance of
other comprehensive income separately from retained earnings and additional paid-in capital in the
equity section of a balance sheet. Accumulated other comprehensive income primarily includes
foreign currency translation adjustments, and the net-of-tax amounts for unrealized gains (losses)
on investments and unrealized gains (losses) on derivatives designated as cash flow hedges.
19
The change in the components of accumulated other comprehensive income for the three months ended
June 30, 2006 and 2005 are summarized as follows (in millions):
|
|
|
|
|
|
|
|
|
|
|
Three Months Ended |
|
|
|
June 30, |
|
|
|
2006 |
|
|
2005 |
|
Net loss |
|
$ |
(81 |
) |
|
$ |
(58 |
) |
|
|
|
|
|
|
|
Other comprehensive income: |
|
|
|
|
|
|
|
|
Change in unrealized gains on investments, net of
tax expense of $0 and $0, respectively |
|
|
6 |
|
|
|
47 |
|
Change in unrealized gains on derivative instruments,
net of tax expense of $0 and $1, respectively |
|
|
|
|
|
|
4 |
|
Foreign currency translation adjustments |
|
|
18 |
|
|
|
(11 |
) |
|
|
|
|
|
|
|
Total other comprehensive income |
|
$ |
24 |
|
|
$ |
40 |
|
|
|
|
|
|
|
|
|
Total comprehensive loss |
|
$ |
(57 |
) |
|
$ |
(18 |
) |
|
|
|
|
|
|
|
The foreign currency translation adjustments are not adjusted for income taxes as they relate to
indefinite investments in non-U.S. subsidiaries.
(11) NET LOSS PER SHARE
As a result of our net loss for the three months ended June 30, 2006 and 2005, we have excluded
certain stock awards from the diluted earnings per share calculation as their inclusion would have
been antidilutive. Had we reported net income for this period, an additional 8 million and 10
million shares of potential common stock equivalents would have been included in the number of
shares used to calculate diluted earnings per share for the three months ended June 30, 2006 and
2005, respectively.
In addition, options to purchase 19 million and 7 million shares of common stock were excluded from
the above computation of diluted shares for the three months ended June 30, 2006 and 2005,
respectively, as their exercise price was greater than the average market price of the common
shares for the period, and their inclusion would have been antidilutive. For the three months ended
June 30, 2006 and 2005, the weighted-average exercise price of these shares was $55.43 and $63.19
per share, respectively.
(12) RELATED PARTY TRANSACTIONS
On June 24, 2002, we hired Warren C. Jenson as our Executive Vice President, Chief Financial and
Administrative Officer and agreed to loan him $4 million to be forgiven over four years based on
his continuing employment. The loan did not bear interest. On June 24, 2004, pursuant to the terms
of the loan agreement, we forgave $2 million of the loan and provided Mr. Jenson approximately $1.6
million to offset the tax implications of the forgiveness. On June 24, 2006, pursuant to the terms
of the loan agreement, we forgave the remaining outstanding loan balance of $2 million. No
additional funds were provided to offset the tax implications of the forgiveness of the $2 million.
(13) SEGMENT INFORMATION
Our reporting segments are based upon: our internal organizational structure; the manner in which
our operations are managed; the criteria used by our Chief Executive Officer, our chief operating
decision maker, to evaluate segment performance; the availability of separate financial
information; and overall materiality considerations.
We manage our business primarily based on geographical performance. Accordingly, our combined
global publishing organizations represent our reportable segment, our Publishing segment, due to
their similar economic characteristics, products and distribution methods. Publishing refers to the
manufacturing, marketing, advertising and distribution of products developed or co-developed by us,
or distribution of certain third-party publishers products through our co-publishing and
distribution program.
20
The following table summarizes the financial performance of our Publishing segment and a
reconciliation of our Publishing segments profit to our consolidated operating loss (in millions):
|
|
|
|
|
|
|
|
|
|
|
Three Months Ended |
|
|
|
June 30, |
|
|
|
2006 |
|
|
2005 |
|
Publishing segment: |
|
|
|
|
|
|
|
|
Net revenue |
|
$ |
378 |
|
|
$ |
345 |
|
Depreciation and amortization |
|
|
(5 |
) |
|
|
(6 |
) |
Other expenses |
|
|
(247 |
) |
|
|
(240 |
) |
|
|
|
|
|
|
|
Publishing segment profit |
|
|
126 |
|
|
|
99 |
|
|
Reconciliation to consolidated operating loss: |
|
|
|
|
|
|
|
|
Other: |
|
|
|
|
|
|
|
|
Net revenue |
|
|
35 |
|
|
|
20 |
|
Depreciation and amortization |
|
|
(30 |
) |
|
|
(17 |
) |
Other expenses |
|
|
(250 |
) |
|
|
(198 |
) |
|
|
|
|
|
|
|
Consolidated operating loss |
|
$ |
(119 |
) |
|
$ |
(96 |
) |
|
|
|
|
|
|
|
Publishing segment profit differs from consolidated operating loss primarily due to the exclusion
of substantially all of our research and development expense as well as certain corporate
functional costs that are not allocated to the publishing organizations.
Information about our total net revenue by product line for the three months ended June 30, 2006
and 2005 is presented below (in millions):
|
|
|
|
|
|
|
|
|
|
|
Three Months Ended |
|
|
|
June 30, |
|
|
|
2006 |
|
|
2005 |
|
Consoles
|
|
|
|
|
|
|
|
|
PlayStation 2 |
|
$ |
99 |
|
|
$ |
117 |
|
Xbox 360 |
|
|
61 |
|
|
|
|
|
Xbox |
|
|
23 |
|
|
|
44 |
|
Nintendo GameCube |
|
|
11 |
|
|
|
22 |
|
|
|
|
|
|
|
|
Total Consoles |
|
|
194 |
|
|
|
183 |
|
PC |
|
|
66 |
|
|
|
74 |
|
Mobility |
|
|
|
|
|
|
|
|
PSP |
|
|
37 |
|
|
|
33 |
|
Nintendo DS |
|
|
8 |
|
|
|
12 |
|
Game Boy Advance |
|
|
7 |
|
|
|
6 |
|
Cellular Handsets |
|
|
33 |
|
|
|
1 |
|
|
|
|
|
|
|
|
Total Mobility |
|
|
85 |
|
|
|
52 |
|
Co-publishing and Distribution |
|
|
42 |
|
|
|
30 |
|
Internet
Services, Licensing and Other
Subscription Services |
|
|
16 |
|
|
|
15 |
|
Licensing, Advertising and Other |
|
|
10 |
|
|
|
11 |
|
|
|
|
|
|
|
|
Total Internet Services, Licensing and Other |
|
|
26 |
|
|
|
26 |
|
|
|
|
|
|
|
|
Total Net Revenue |
|
$ |
413 |
|
|
$ |
365 |
|
|
|
|
|
|
|
|
21
Information about our operations in North America, Europe and Asia for the three months ended June
30, 2006 and 2005 is presented below (in millions):
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
North |
|
|
|
|
|
|
|
|
|
|
|
|
America |
|
|
Europe |
|
|
Asia |
|
|
Total |
|
Three months ended June 30, 2006 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Net revenue from unaffiliated customers |
|
$ |
209 |
|
|
$ |
169 |
|
|
$ |
35 |
|
|
$ |
413 |
|
Long-lived assets |
|
|
1,060 |
|
|
|
212 |
|
|
|
12 |
|
|
|
1,284 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Three months ended June 30, 2005 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Net revenue from unaffiliated customers |
|
$ |
184 |
|
|
$ |
144 |
|
|
$ |
37 |
|
|
$ |
365 |
|
Long-lived assets |
|
|
326 |
|
|
|
211 |
|
|
|
10 |
|
|
|
547 |
|
Our direct sales to Wal-Mart Stores, Inc. represented approximately 11 percent and 12 percent of
total net revenue for the three months ended June 30, 2006 and 2005, respectively.
(14) IMPACT OF RECENTLY ISSUED ACCOUNTING STANDARDS
In February 2006, the FASB issued SFAS No. 155, Accounting for Certain Hybrid Financial
Instruments An Amendment of FASB Statements No. 133 and 140. SFAS No. 155 (1) permits fair value
measurement for any hybrid financial instrument that contains an embedded derivative that otherwise
would require bifurcation, (2) clarifies that interest-only strips and principal-only strips are
not subject to the requirements of SFAS No. 133, Accounting for Derivative Instruments and Hedging
Activities, (3) establishes a requirement to evaluate interests in securitized financial assets to
identify interests that are freestanding derivatives or that are hybrid financial instruments that
contain an embedded derivative requiring bifurcation, (4) clarifies that concentrations of credit
risk in the form of subordination are not embedded derivatives, and (5) amends SFAS No. 140,
Accounting for Transfers and Servicing of Financial Assets and Extinguishments of Liabilities A
Replacement of FASB Statement No. 125 to eliminate the prohibition on a qualifying special-purpose
entity from holding a derivative financial instrument that pertains to a beneficial interest other
than another derivative financial instrument. SFAS No. 155 is effective for all financial
instruments acquired or issued for fiscal years beginning after September 15, 2006. We do not
believe the adoption of SFAS No. 155 will have a material impact on our Condensed Consolidated
Financial Statements.
In April 2006, the FASB issued FASB Staff Position (FSP) FASB Interpretation (FIN) 46(R)-6,
Determining the Variability to Be Considered in Applying FASB Interpretation No. 46(R). FSP FIN
46(R)-6 addresses how a reporting enterprise should determine the variability to be considered in
applying FIN 46(R), Consolidation of Variable Interest Entities An Interpretation of ARB No. 51
which affects the determination of (1) whether the entity is a variable interest entity (VIE),
(2) which interests are variable interests in the entity, and (3) which party, if any, is the
primary beneficiary of the VIE. The guidance in the FSP FIN 46(R)-6 is required to be applied
prospectively to all entities (including newly created entities) with which that enterprise first
becomes involved and to all entities previously required to be analyzed under FIN 46(R) when a
reconsideration event has occurred beginning in the first reporting period after June 15, 2006.
We do not expect the adoption of FSP FIN 46(R)-6 to have a material impact on our Condensed
Consolidated Financial Statements.
In June 2006, the FASB ratified the consensus reached on Emerging Issues Task Force (EITF) Issue
No. 06-3, How Taxes Collected from Customers and Remitted to Governmental Authorities Should Be
Presented in the Income Statement (That Is, Gross Versus Net Presentation). The scope of EITF
Issue No. 06-3 includes any transaction-based tax assessed by a governmental authority that is
imposed concurrent with or subsequent to a revenue-producing transaction between a seller and a
customer. The scope does not include taxes that are based on gross receipts or total revenues
imposed during the inventory procurement process. Gross versus net income statement classification
of that tax is an accounting policy decision and a voluntary change would be considered a change in
accounting policy requiring the application of SFAS No. 154, Accounting Changes and Error
Corrections. The following disclosures will be required for taxes within the scope of this issue
that are significant in amount: (1) the accounting policy elected for these taxes and (2) the
amounts of the taxes reflected gross (as revenue) in the income statement on an interim and annual
basis for all periods presented. The EITF Issue No. 06-3 ratified consensus is effective for
interim and annual periods beginning after December 15, 2006. We do not expect the adoption of EITF
Issue No. 06-3 to have a material impact on our Condensed Consolidated Financial Statements.
22
In July 2006, the FASB issued FIN No. 48, Accounting for Uncertainty in Income Taxes An
Interpretation of FASB Statement No. 109. FIN 48 clarifies the accounting for uncertainty in
income taxes recognized in financial statements in accordance with SFAS No. 109, Accounting for Income Taxes. FIN 48 prescribes a recognition threshold and
measurement attribute for the financial statement recognition and measurement of a tax position
taken or expected to be taken in a tax return and provides guidance on derecognition,
classification, interest and penalties, accounting in interim periods, disclosure, and transition.
The evaluation of a tax position is a two-step process. The first step is a recognition process
where we are required to determine whether it is more likely than not that a tax position will be
sustained upon examination, including resolution of any related appeals or litigation processes,
based on the technical merits of the position. In evaluating whether a tax position has met the
more-likely-than-not recognition threshold, it is presumed that the position will be examined by
the appropriate taxing authority that has full knowledge of all relevant information. The second
step is a measurement process whereby a tax position that meets the more-likely-than-not
recognition threshold is calculated to determine the amount of benefit to recognize in the
financial statements. FIN 48 also requires new tabular reconciliation of the total amounts of
unrecognized tax benefits at the beginning and end of the reporting period. The provisions of FIN
48 are effective for fiscal years beginning after December 15, 2006. As such, we are required to
adopt it in our first quarter of fiscal year 2008. Any changes to our income taxes due to the
adoption of FIN 48 are treated as the cumulative effect of a change in accounting principle. We are
evaluating what impact the adoption of FIN 48 will have on our Condensed Consolidated Financial
Statements. FIN 48 could have a material adverse impact on our Condensed Consolidated Financial
Statements.
23
REPORT OF INDEPENDENT REGISTERED PUBLIC ACCOUNTING FIRM
The Board of Directors and Shareholders
Electronic Arts Inc.:
We have reviewed the accompanying condensed consolidated balance sheet of Electronic Arts Inc. and
subsidiaries (the Company) as of July 1, 2006, the related consolidated statements of operations,
and cash flows for the three-month periods ended July 1, 2006 and July 2, 2005. These condensed
consolidated financial statements are the responsibility of the Companys management.
We conducted our review in accordance with the standards of the Public Company Accounting Oversight
Board (United States). A review of interim financial information consists principally of applying
analytical procedures and making inquiries of persons responsible for financial and accounting
matters. It is substantially less in scope than an audit conducted in accordance with the standards
of the Public Company Accounting Oversight Board (United States), the objective of which is the
expression of an opinion regarding the financial statements taken as a whole. Accordingly, we do
not express such an opinion.
Based on our review, we are not aware of any material modifications that should be made to the
condensed consolidated financial statements referred to above for them to be in conformity with
U.S. generally accepted accounting principles.
We have previously audited, in accordance with standards of the Public Company Accounting Oversight
Board (United States), the consolidated balance sheet of Electronic Arts Inc. and subsidiaries as
of April 1, 2006, and the related consolidated statements of operations, stockholders equity and
comprehensive income, and cash flows for the year then ended (not presented herein); and in our
report dated June 9, 2006, we expressed an unqualified opinion on those consolidated financial
statements. In our opinion, the information set forth in the accompanying condensed consolidated
balance sheet as of April 1, 2006, is fairly stated, in all material respects, in relation to the
consolidated balance sheet from which it has been derived.
KPMG
LLP
Mountain View, California
August 8, 2006
24
Item 2. Managements Discussion and Analysis of Financial Condition and Results of Operations
This Quarterly Report on Form 10-Q contains forward-looking statements within the meaning of the
Private Securities Litigation Reform Act of 1995. All statements, other than statements of
historical fact, including statements regarding industry prospects and future results of operations
or financial position, made in this Quarterly Report on Form 10-Q are forward looking. We use words
such as anticipate, believe, expect, intend, estimate, (and the negative of any of these
terms), future and similar expressions to help identify forward-looking statements. These
forward-looking statements are subject to business and economic risk and reflect managements
current expectations, and involve subjects that are inherently uncertain and difficult to predict.
Our actual results could differ materially. We will not necessarily update information if any
forward-looking statement later turns out to be inaccurate. Risks and uncertainties that may affect
our future results include, but are not limited to, those discussed in this report under the
heading Risk Factors in Part II, Item 1A, as well as in our Annual Report on Form 10-K for the
fiscal year ended March 31, 2006 as filed with the Securities and Exchange Commission (SEC) on
June 12, 2006 and in other documents we have filed with the SEC.
OVERVIEW
The following overview is a top-level discussion of our operating results as well as some of the
trends and drivers that affect our business. Management believes that an understanding of these
trends and drivers is important in order to understand our results for the three months ended June
30, 2006, as well as our future prospects. This summary is not intended to be exhaustive, nor is it
intended to be a substitute for the detailed discussion and analysis provided elsewhere in this
Form 10-Q, including in the remainder of Managements Discussion and Analysis of Financial
Condition and Results of Operations, Risk Factors or the Condensed Consolidated Financial
Statements and related notes. Additional information can be found within the Business section of
our Annual Report on Form 10-K for the fiscal year ended March 31, 2006 as filed with the SEC on
June 12, 2006 and in other documents we have filed with the SEC.
About Electronic Arts
We develop, market, publish and distribute interactive software games that are playable by
consumers on home video game consoles (such as the Sony PlayStation® 2, Microsoft Xbox
360TM and Xbox®, and Nintendo GameCubeTM), personal computers,
mobile platforms (including cellular handsets and handheld game players such as the
PlayStation® Portable PSPTM and the Nintendo DSTM) and online,
over the Internet and other proprietary online networks. Some of our games are based on content
that we license from others (e.g., Madden NFL Football, The Godfather and FIFA Soccer), and some of
our games are based on our own wholly-owned intellectual property (e.g., The SimsTM,
Need for SpeedTM and BLACKTM). Our goal is to publish titles with mass-market
appeal, which often means translating and localizing them for sale in non-English speaking
countries. In addition, we also attempt to create software game franchises that allow us to
publish new titles on a recurring basis that are based on the same property. Examples of this
franchise approach are the annual iterations of our sports-based products (e.g., Madden NFL
Football, NCAA® Football and FIFA Soccer), wholly-owned properties that can be
successfully sequeled (e.g., The Sims, Need for Speed and Battlefield) and titles based on
long-lived literary and/or movie properties (e.g., Lord of the Rings and Harry Potter).
Overview of Financial Results
Total net revenue for the three months ended June 30, 2006 was $413 million, up 13 percent as
compared to the three months ended June 30, 2005. Net revenue for the three months ended June 30,
2006 was driven by sales of 2006 FIFA World CupTM, Battlefield 2: Modern CombatTM, Need for SpeedTM Most Wanted, The SimsTM 2 and
EA SPORTSTM Fight Night Round 3. 2006 FIFA World Cup sold over two million copies in the
quarter.
Net loss for the three months ended June 30, 2006 was $81 million as compared to a net loss of $58
million for the three months ended June 30, 2005. Diluted loss per share for the three months ended
June 30, 2006 was $0.26 as compared to a diluted loss per share of $0.19 for the three months ended
June 30, 2005.
We used $38 million in cash from operations during the three months ended June 30, 2006 as compared
to $31 million during the three months ended June 30, 2005. The increase in cash used in operating
activities for the three months ended June 30, 2006 as compared to the three months ended June 30,
2005 resulted primarily from an increase of $22 million in cash paid for income and other taxes.
This increase was partially offset by a lower accounts receivable balance as of June 30, 2006 as
25
compared
to June 30, 2005, resulting from a higher percentage of net revenue recognized in the first two months
of our first quarter of fiscal 2007 as compared to the first quarter of fiscal 2006, which allowed
us to collect a higher percentage of our receivables prior to the end of the quarter.
Managements Overview of Historical and Prospective Business Trends
Stock-Based Compensation. Beginning in fiscal 2007, we adopted Statement of Financial Accounting
Standard (SFAS) No. 123 (revised 2004) (SFAS No. 123R), Share-Based Payment, which requires
us to recognize the cost resulting from all share-based payment transactions in our financial
statements using a fair-value-based method. As a result of our adoption of SFAS No. 123R, beginning
with our first quarter of fiscal 2007, our operating results contain a charge for stock-based
compensation related to the equity-based compensation we provide to our employees, as well as stock
purchases under our 2000 Employee Stock Purchase Plan. This expense is in addition to the
stock-based compensation expense we recognized in prior periods related to restricted stock unit
grants, acquisitions and other grants. The stock-based compensation charges we incur will depend on
the number of equity-based awards we grant, the number of shares of common stock we sell under our
2000 Employee Stock Purchase Plan, as well as a number of estimates and variables such as estimated
forfeiture rates, the trading price and volatility of our common stock, the expected term of our
options, and interest rates. As a result, our stock-based compensation charges can vary
significantly from period to period.
The following table summarizes our stock-based compensation expense resulting from stock options,
restricted stock units and our employee stock purchase plan included in our Condensed Consolidated
Statements of Operations for the three months ended June 30, 2006 and 2005 (in millions):
|
|
|
|
|
|
|
|
|
|
|
Three Months Ended |
|
|
|
June 30, |
|
|
|
2006 |
|
|
2005 |
|
Cost of goods sold |
|
$ |
|
|
|
$ |
|
|
Marketing and sales |
|
|
5 |
|
|
|
|
|
General and administrative |
|
|
11 |
|
|
|
|
|
Research and development |
|
|
21 |
|
|
|
|
|
|
|
|
|
|
|
|
Stock-based compensation expense |
|
|
37 |
|
|
|
|
|
Benefit for income taxes |
|
|
(8 |
) |
|
|
|
|
|
|
|
|
|
|
|
Stock-based compensation expense, net of tax |
|
$ |
29 |
|
|
$ |
|
|
|
|
|
|
|
|
|
As of June 30, 2006, the total unrecognized compensation cost related to stock options and
restricted stock unit awards was $186 million and $26 million, respectively, and is expected to be
recognized over the weighted-average service period of 2.2 years and 2.7 years, respectively.
Transition to Next-Generation Consoles. Our industry is cyclical and in the midst of a transition
stage heading into the next cycle. During the three months ended December 31, 2005, Microsoft
launched the Xbox 360, and Sony and Nintendo have both announced their intention to introduce new
video game consoles in the coming months. We expect that, as the current generation of consoles
continue to progress and eventually reach the end of their commercial life cycle and
next-generation consoles are introduced into the market, sales of video games for
current-generation consoles will continue to decline as consumers replace their current-generation
consoles with next-generation consoles, or defer game software purchases until they are able to
purchase a next-generation console. This pattern is referred to in our industry as a transition to
next-generation consoles. During this transition, we intend to continue to develop new titles for
current-generation video game consoles while we also continue to make significant investments in
the development of products for next-generation consoles. We expect the average selling prices and
the number of units of our titles for current-generation consoles to continue to decline as more
value-oriented consumers purchase current-generation consoles, a greater number of competitive
titles are published at reduced price points, and consumers defer purchases in anticipation of
next-generation consoles. We expect our gross margins to be negatively impacted by (1) a decrease
in average selling prices of titles for current-generation platforms, (2) higher license royalty
rates, and (3) amortization of our newly-acquired intangible assets.
We have incurred, and expect to continue to incur, higher costs during this transition to
next-generation consoles. Moreover, we expect development costs for next-generation video games to
be greater on a per-title basis than development costs for current-generation video games. We also
expect our operating expenses to increase for the fiscal year ending March 31, 2007 as
26
compared to prior fiscal years, primarily as a result of (1) the recognition of stock-based
compensation due to our adoption of SFAS No. 123R, and (2) higher expenditures for research and
development due to our investment in next-generation consoles, online and mobile platforms. As we
move through the life cycle of current-generation consoles, we will continue to devote significant
resources to the development of current-generation titles while at the same time continuing to
invest heavily in tools, technologies and titles for the next generation of platforms and
technology. We expect our operating results to continue to be volatile and difficult to predict,
which could cause our stock price to fluctuate significantly.
Expansion of Mobile Platforms. Advances in mobile technology have resulted in a variety of new and
evolving platforms for on-the-go interactive entertainment that appeal to a broader demographic of
consumers. Our efforts to capitalize on the growth in mobile interactive entertainment are focused
in two broad areas packaged goods games for handheld game systems and downloadable games for
cellular handsets.
We have developed and published games for a variety of handheld platforms, including the Nintendo
Game Boy and Game Boy Advance, for several years. The introductions of the Sony PSP and the
Nintendo DS, with their richer graphics, deeper gameplay, and online functionality, provide a
richer mobile gaming experience to consumers.
We expect sales of games for cellular handsets to become an increasingly important part of our
business worldwide. To accelerate our position in this growing segment, in February 2006, we
acquired JAMDAT Mobile Inc. (JAMDAT), a global publisher of wireless games and other wireless
entertainment applications. As a result of this acquisition, we expect our net revenue from games
for cellular handsets to increase significantly in fiscal 2007. Likewise, the acquisition, along
with the additional investment required to grow this portion of our business globally, will result
in increased development and operating expenses.
As mobile technology continues to evolve and the installed base of both handheld game systems and
game-enabled cellular phones expands, we expect that sales of our titles for mobile platforms
for both handhelds and cellular handsets will become an increasingly important part of our
business.
Investment in Online. Today, we generate net revenue from a variety of online products and
services, including casual games and downloadable content marketed under our Pogo brand, persistent
state world games such as Ultima OnlineTM, PC-based downloadable content and
online-enabled packaged goods. As the nature of online game offerings expands and evolves, we
anticipate long-term opportunities for growth in this area. For example, we expect that consumers
will take advantage of the online connectivity of next-generation consoles at a much higher rate
than they have so far on current-generation consoles, allowing more consumers to enhance their
gameplay experience through multiplayer activity, community-building and downloading content. We
also plan to increase the amount of content available for download on the PC and consoles, and to
enable entire PC-based games to be downloaded electronically. In addition, we plan to expand our
casual game offerings internationally and to invest in growing genres such as advanced casual
games. To further enhance our online offerings, we also acquired Mythic Entertainment, a developer
and publisher of massively multiplayer online role-playing games on July 24, 2006. Although we
intend to make significant investments in online products, infrastructure and services and believe
that online gameplay will become an increasingly important part of our business in the long term,
we do not expect revenue from persistent state world games or online gameplay and distribution to
be significant in fiscal 2007.
International Expansion. We expect international sales to remain a fundamental part of our
business. As part of our international expansion strategy, we may seek to partner with established
local companies through acquisitions, joint ventures or other similar arrangements. We are planning
to expand our development and publishing activities business in Europe and Asia. We believe that in
order to succeed internationally, it is important to locally develop content that is
specifically directed toward local cultures and consumers. As such, we expect to continue to devote
resources to hiring local development talent and expanding our infrastructure outside of North
America, most notably, through the expansion and creation of local studio facilities in Asia. In
addition, we are in the process of establishing online game marketing, publishing and distribution
functions in China.
Sales of Hit Titles. Sales of hit titles, several of which were top sellers in a number of
countries, contributed significantly to our net revenue. Our top-selling titles across all
platforms worldwide during the three months ended June 30, 2006 were 2006 FIFA World Cup,
Battlefield 2: Modern Combat, Need for Speed Most Wanted, The Sims 2 and EA SPORTS Fight Night
Round 3. Hit titles are important to our financial performance because they benefit from overall
economies of scale. We have developed, and it is our objective to continue to develop, many of our
hit titles to become franchise titles that can be regularly iterated.
27
Increasing Licensing Costs. We generate a significant portion of our net revenue and operating
income from games based on licensed content such as Madden NFL Football, FIFA Soccer, Harry Potter
and ESPN. We have recently entered into new licenses and renewed older licenses, some of which
contain higher royalty rates than similar license agreements we have entered into in the past. We
believe these licenses, and the product franchises they support, will continue to be important to
our future operations, but the higher costs of these licenses will negatively impact our gross
margins.
International Foreign Exchange Impact. Net revenue from international sales accounted for
approximately 49 percent of our total net revenue during the first three months of fiscal 2007 and
approximately 50 percent of our total net revenue during the first three months of fiscal 2006. Our
international net revenue was primarily driven by sales in Europe and, to a lesser extent, in Asia.
Foreign exchange rates had an unfavorable impact on our net revenue of $10 million, or 3 percent,
for the three months ended June 30, 2006 as compared to the three months ended June 30, 2005.
Acquisitions, Investments and Strategic Transactions. We have engaged in, evaluated, and expect to
continue to engage in and evaluate, a wide array of potential strategic transactions, including (1)
acquisitions of companies, businesses, intellectual properties, and other assets, and (2)
investments in new interactive entertainment businesses (for example, online and mobile games). In
fiscal 2006, we acquired JAMDAT as part of our efforts to accelerate our growth in mobile gaming,
and in fiscal 2005 we acquired Criterion Software Group, Ltd. (Criterion), and took a controlling
interest in Digital Illusions C.E. (DICE). In March 2006, we signed an agreement to acquire the
remaining outstanding shares of DICE and merge DICE into EA, which will allow DICE to become an
integrated studio. The merger is expected to be completed during the second quarter of fiscal 2007.
On July 24, 2006, we completed our acquisition of Mythic Entertainment (Mythic) for an
approximate cash purchase price of $76 million. Based in Fairfax, Virginia, Mythic is a developer and publisher of
massively multiplayer online role-playing games. We are in the process of allocating the purchase
price to the various assets and liabilities we have acquired or assumed.
CRITICAL ACCOUNTING POLICIES AND ESTIMATES
Our Condensed Consolidated Financial Statements have been prepared in accordance with accounting
principles generally accepted in the United States. The preparation of these Condensed Consolidated
Financial Statements requires management to make estimates and assumptions that affect the reported
amounts of assets and liabilities, contingent assets and liabilities, and revenue and expenses
during the reporting periods. The policies discussed below are considered by management to be
critical because they are not only important to the portrayal of our financial condition and
results of operations but also because application and interpretation of these policies requires
both judgment and estimates of matters that are inherently uncertain and unknown. As a result,
actual results may differ materially from our estimates.
Revenue
Recognition, Sales Returns, Allowances and Bad Debt Reserves
We principally derive revenue from sales of packaged interactive software games designed for play
on video game consoles (such as the PlayStation 2, Xbox 360, Xbox and Nintendo GameCube), PCs and
mobile platforms including handheld game players (such as the Sony PSP, Nintendo DS and Nintendo
Game Boy Advance) and cellular handsets. We evaluate the recognition of revenue based on the
criteria set forth in Statement of Position (SOP) 97-2, Software Revenue Recognition, as
amended by SOP 98-9, Modification of SOP 97-2, Software Revenue Recognition, With Respect to
Certain Transactions and Staff Accounting Bulletin (SAB) No. 101, Revenue Recognition in
Financial Statements, as revised by SAB No. 104, Revenue Recognition. We evaluate revenue
recognition using the following basic criteria and recognize revenue when all four of the following
criteria are met:
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Evidence of an arrangement: Evidence of an agreement with the customer that reflects the
terms and conditions to deliver products must be present in order to recognize revenue. |
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|
Delivery: Delivery is considered to occur when the products are shipped and risk of loss
and reward have been transferred to the customer. For online games and services, revenue is
recognized as the service is provided. |
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Fixed or determinable fee: If a portion of the arrangement fee is not fixed or
determinable, we recognize that amount as revenue when the amount becomes fixed or
determinable. |
28
|
|
|
Collection is deemed probable: At the time of the transaction, we conduct a credit review
of each customer involved in a significant transaction to determine the creditworthiness of
the customer. Collection is deemed probable if we expect the customer to be able to pay
amounts under the arrangement as those amounts become due. If we determine that collection
is not probable, we recognize revenue when collection becomes probable (generally upon cash
collection). |
Determining whether and when some of these criteria have been satisfied often involves assumptions
and judgments that can have a significant impact on the timing and amount of revenue we report. For
example, for multiple element arrangements, we must make assumptions and judgments in order to: (1)
determine whether and when each element has been delivered; (2) determine whether undelivered
products or services are essential to the functionality of the delivered products and services; (3)
determine whether vendor-specific objective evidence of fair value (VSOE) exists for each
undelivered element; and (4) allocate the total price among the various elements we must deliver.
Changes to any of these assumptions or judgments, or changes to the elements in a software
arrangement, could cause a material increase or decrease in the amount of revenue that we report in
a particular period.
Product revenue, including sales to resellers and distributors (channel partners), is recognized
when the above criteria are met. We reduce product revenue for estimated future returns, price
protection, and other offerings, which may occur with our customers and channel partners. In
certain countries, we have stock-balancing programs for our PC and video game system products,
which allow for the exchange of these products by resellers under certain circumstances. It is our
general practice to exchange products or give credits, rather than give cash refunds.
In certain countries, from time to time, we decide to provide price protection for both our PC and
video game system products. When evaluating the adequacy of sales returns and price protection
allowances, we analyze historical returns, current sell-through of distributor and retailer
inventory of our products, current trends in the video game market and the overall economy, changes
in customer demand and acceptance of our products and other related factors. In addition, we
monitor the volume of sales to our channel partners and their inventories, as substantial
overstocking in the distribution channel could result in high returns or higher price protection
costs in subsequent periods.
In the future, actual returns and price protections may materially exceed our estimates as unsold
products in the distribution channels are exposed to rapid changes in consumer preferences, market
conditions or technological obsolescence due to new platforms, product updates or competing
products. For example, the risk of product returns and/or price protection for our products may
continue to increase as the PlayStation 2, Xbox and Nintendo GameCube consoles move through their
lifecycles and an increasing number and aggregate amount of competitive products heighten pricing
and competitive pressures. While we believe we can make reliable estimates regarding these matters,
these estimates are inherently subjective. Accordingly, if our estimates changed, our returns and
price protection reserves would change, which would impact the total net revenue we report. For
example, if actual returns and/or price protection were significantly greater than the reserves we
have established, our actual results would decrease our reported total net revenue. Conversely, if
actual returns and/or price protection were significantly less than our reserves, this would
increase our reported total net revenue.
Significant judgment is required to estimate our allowance for doubtful accounts in any accounting
period. We determine our allowance for doubtful accounts by evaluating customer creditworthiness in
the context of current economic trends and historical experience. Depending upon the overall
economic climate and the financial condition of our customers, the amount and timing of our bad
debt expense and cash collection could change significantly.
Royalties
and Licenses
Our royalty expenses consist of payments to (1) content licensors, (2) independent software
developers and (3) co-publishing and/or distribution affiliates. License royalties consist of
payments made to celebrities, professional sports organizations, movie studios and other
organizations for our use of their trademarks, copyrights, personal publicity rights, content
and/or other intellectual property. Royalty payments to independent software developers are
payments for the development of intellectual property related to our games. Co-publishing and
distribution royalties are payments made to third parties for delivery of product.
Royalty-based obligations with content licensors and distribution affiliates are either paid in
advance and capitalized as prepaid royalties or are accrued as incurred and subsequently paid.
These royalty-based obligations are generally expensed to cost of goods sold generally at the
greater of the contractual rate or an effective royalty rate based on expected net product sales.
29
Significant judgment is required to estimate the effective royalty rate for a particular contract.
Because the computation of effective royalty rates requires us to project future revenue, it is inherently subjective as our
future revenue projections must anticipate (1) the total number of titles subject to the contract,
(2) the timing of the release of these titles, (3) the number of software units we expect to sell,
and (4) future pricing. Determining the effective royalty rate for hit-based titles is particularly
difficult due to the inherent risk of such titles. Accordingly, if our future revenue projections
change, our effective royalty rates would change, which could impact the royalty expense we
recognize. Prepayments made to thinly capitalized independent software developers and co-publishing
affiliates are generally in connection with the development of a particular product and, therefore,
we are generally subject to development risk prior to the release of the product. Accordingly,
payments that are due prior to completion of a product are generally amortized to research and
development over the development period as the services are incurred. Payments due after completion
of the product (primarily royalty-based in nature) are generally expensed as cost of goods sold.
Our contracts with some licensors include minimum guaranteed royalty payments which are initially
recorded as an asset and as a liability at the contractual amount when no significant performance
remains with the licensor. When significant performance remains with the licensor, we record
guarantee payments as an asset when actually paid and as a liability when incurred, rather than
recording the asset and liability upon execution of the contract. Minimum royalty payment
obligations are classified as current liabilities to the extent such royalty payments are
contractually due within the next twelve months. As of June 30, 2006 and March 31, 2006,
approximately $12 million and $9 million, respectively, of minimum guaranteed royalty obligations
had been recognized.
Each quarter, we also evaluate the future realization of our royalty-based assets as well as any
unrecognized minimum commitments not yet paid to determine amounts we deem unlikely to be realized
through product sales. Any impairments determined before the launch of a product are charged to
research and development expense. Impairments determined post-launch are charged to cost of goods
sold. In either case, we rely on estimated revenue to evaluate the future realization of prepaid
royalties and commitments. If actual sales or revised revenue estimates fall below the initial
revenue estimate, then the actual charge taken may be greater in any given quarter than
anticipated. We had no impairments during the three months ended June 30, 2006 and 2005.
Valuation
of Long-Lived Assets, including goodwill and other intangible
assets
We evaluate both purchased intangible assets and other long-lived assets in order to determine if
events or changes in circumstances indicate a potential impairment in value exists. This evaluation
requires us to estimate, among other things, the remaining useful lives of the assets and future
cash flows of the business. These evaluations and estimates require the use of judgment. Our actual
results could differ materially from our current estimates.
Under current accounting standards, we make judgments about the recoverability of purchased
intangible assets and other long-lived assets whenever events or changes in circumstances indicate
a potential impairment in the remaining value of the assets recorded on our Condensed Consolidated
Balance Sheet. In order to determine if a potential impairment has occurred, management makes
various assumptions about the future value of the asset by evaluating future business prospects and
estimated cash flows. Our future net cash flows are primarily dependent on the sale of products for
play on proprietary video game consoles, handheld game players, PCs and cellular handsets
(platforms). The success of our products is affected by our ability to accurately predict which
platforms and which products we develop will be successful. Also, our revenue and earnings are
dependent on our ability to meet our product release schedules. Due to product sales shortfalls, we
may not realize the future net cash flows necessary to recover our long-lived assets, which may
result in an impairment charge being recorded in the future. There were no impairment charges
recorded in the three months ended June 30, 2006 or June 30, 2005.
SFAS No. 142, Goodwill and Other Intangible Assets requires at least an annual assessment for
impairment of goodwill by applying a fair-value-based test. A two-step approach is required to test
goodwill for impairment for each reporting unit. The first step tests for impairment by applying
fair value-based tests at the reporting unit level. The second step (if necessary) measures the
amount of impairment by applying fair value-based tests to individual assets and liabilities within
each reporting unit. Application of the goodwill impairment test requires judgment, including
identification of reporting units, assignment of assets and liabilities to reporting units,
assignment of goodwill to reporting units, and determination of the fair value of each reporting
unit. The fair value of each reporting unit is estimated using a discounted cash flow methodology
which requires significant judgment to estimate the future cash flows, determine the appropriate
discount rates, growth rates and other assumptions. The determination of fair value for each
reporting unit could be materially affected by changes in these estimates and assumptions which
could trigger impairment. In fiscal 2006, we completed the first step of the annual goodwill
impairment
30
testing as of January 1, 2006 and found no indicators of impairment of our recorded
goodwill. We did not recognize an impairment loss on goodwill in fiscal 2006 or 2005. Future impairment tests may result in a charge
to earnings and there is a potential for a write-down of goodwill in connection with the annual
impairment test.
Stock-Based
Compensation
On April 1, 2006, we adopted SFAS No. 123R and applied the provisions of SAB No. 107 on our
adoption of SFAS No. 123R. SFAS No. 123R requires that the cost resulting from all share-based
payment transactions be recognized in the financial statements using a fair-value-based method. We
elected to use the modified prospective transition method of adoption. SFAS No. 123R requires us to
measure compensation cost for all outstanding unvested stock-based awards made to our employees and
directors based on estimated fair values and recognize compensation over the service period for
awards expected to vest. We recognized $37 million of stock-based compensation related to employee
stock options, employee restricted stock units and our employee stock purchase plan (ESPP) for
the three months ended June 30, 2006. We recognized less than $1 million of stock-based
compensation related to employee restricted stock units and non-employee stock options during the
three months ended June 30, 2005.
For options and ESPP, we use the Black-Scholes option valuation model to determine the grant date
fair value. The Black-Scholes option valuation model requires us to make certain assumptions about
the future. The determination of fair value is affected by our stock price as well as assumptions
regarding subjective and complex variables such as expected employee exercise behaviors and our
expected stock price volatility over the term of the award. Generally, our assumptions are based on
historical information and judgment is required to determine if historical trends may be indicators
of future outcomes. We estimated the following key assumptions for the Black-Scholes valuation
calculation:
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Risk-free interest rate. The risk-free interest rate is based on U.S. Treasury yields in
effect at the time of grant for the expected term of the option. |
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Expected volatility. We use our historical stock price volatility and consider the
implied volatility for our expected volatility assumption. |
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|
Expected term of stock options. The expected term of employee stock options represents
the weighted-average period the stock options are expected to remain outstanding. The
expected term is determined based on historical exercise behavior, post-vesting termination
patterns, options outstanding and future expected exercise behavior. |
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Expected dividends. |
Employee stock-based compensation expense recognized in the three months ended June 30, 2006 was
calculated based on awards ultimately expected to vest and has been reduced for estimated
forfeitures. SFAS No. 123R requires forfeitures to be estimated for options granted that are not
expected to vest at the time of grant. Forfeitures are revised, if necessary, in subsequent periods
if actual forfeitures differ from those estimates, and an adjustment will be recognized at that
time.
Changes to our underlying stock price, our assumptions used in the Black-Scholes option valuation
calculation and our forfeiture rate as well as future grants of equity could significantly impact
compensation expense to be recognized in fiscal 2007 and future periods.
Income
Taxes
In the ordinary course of our business, there are many transactions and calculations where the tax
law and ultimate tax determination is uncertain. As part of the process of preparing our Condensed
Consolidated Financial Statements, we are required to estimate our income taxes in each of the
jurisdictions in which we operate prior to the completion and filing of tax returns for such
periods. This process requires estimating both our geographic mix of income and our current tax
exposures in each jurisdiction where we operate. These estimates involve complex issues, require
extended periods of time to resolve, and require us to make judgments, such as anticipating the
positions that we will take on tax returns prior to our actually preparing the returns and the
outcomes of disputes with tax authorities. We are also required to make determinations of the need
to record deferred tax liabilities and the recoverability of deferred tax assets. A valuation
allowance is established to the extent recovery of deferred tax assets is not likely based on our
estimation of future taxable income in each jurisdiction.
In addition, changes in our business, including acquisitions, changes in our international
structure, changes in the geographic location of business functions, changes in the geographic mix
and amount of income, as well as changes in our agreements with tax authorities, valuation
allowances, applicable accounting rules, applicable tax laws and regulations, rulings and
31
interpretations thereof, developments in tax audit and other matters, and variations in the
estimated and actual level of annual pre-tax income can affect the overall effective income tax rate and result in a variance between the projected
effective tax rate for any quarter and the final effective tax rate for the fiscal year.
With respect to our projected annual effective income tax rate at the end of each quarter prior to
the end of a fiscal year, we are required to make a projection of several items, including our
projected mix of full-year income in each jurisdiction in which we operate and the related income
tax expense in each jurisdiction. While this projection is inherently uncertain, for fiscal 2007,
our projected tax rate is unusually volatile and subject to significantly greater variation. As
such, as of the end of the first quarter (and likely the second quarter) of fiscal 2007, because
relatively small changes in our forecasted profitability for fiscal 2007 can significantly affect
our projected annual effective tax rate, we believe our quarterly tax rate is currently the most
reliable estimate of our effective tax rate. Accordingly, the effective income tax rate reflected
in our first quarter financial statements reflects only our estimated tax benefit for this quarter.
The overall effective income tax rate for the fiscal year will likely be different from this
quarters tax rate and could be considerably higher, but will be dependent on our profitability for
the year.
RESULTS OF OPERATIONS
Our fiscal year is reported on a 52 or 53-week period that ends on the Saturday nearest March 31.
As a result, fiscal 2006 contained 53 weeks with the first quarter containing 14 weeks. Our results
of operations for the fiscal years March 31, 2007 and 2006 contain the following number of weeks:
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Fiscal Years Ended |
|
Number of Weeks |
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Fiscal Period End Date |
March 31, 2007
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52 weeks
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March 31, 2007 |
March 31, 2006
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53 weeks
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|
April 1, 2006 |
Our results of operations for the fiscal quarters ended June 30, 2006 and 2005 contain the
following number of weeks:
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Fiscal Quarters Ended |
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Number of Weeks |
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Fiscal Period End Date |
June 30, 2006
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13 weeks
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July 1, 2006 |
June 30, 2005
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14 weeks
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July 2, 2005 |
For simplicity of presentation, all fiscal periods are treated as ending on a calendar month end.
Beginning in fiscal 2007, we adopted SFAS No. 123R and applied the provisions of SAB No. 107,
Share-Based Payment, to our adoption of SFAS No. 123R. We elected to use the modified prospective
transition method of adoption which requires that compensation expense be recognized in the
financial statements for all awards granted after the date of adoption as well as for existing
awards for which the requisite service has not been rendered as of the date of adoption.
Accordingly, prior periods are not restated for the effect of SFAS No. 123R. Prior to our adoption
of SFAS No. 123R, we valued our stock options based on the multiple option valuation approach and
recognized the expense using the accelerated approach over the requisite service period. In
conjunction with our adoption of SFAS No. 123R, we changed our method of recognizing our
stock-based compensation expense to the straight-line approach over the requisite service period;
however, we continue to value our stock options based on the multiple option valuation approach.
Prior to fiscal 2007, we accounted for stock-based awards to employees using the intrinsic value
method in accordance with Accounting Principles Board No. 25, Accounting for Stock Issued to
Employees and adopted the disclosure-only provisions of SFAS No. 123, as amended. Also, as
required by SFAS No. 148, Accounting for Stock-Based Compensation Transition and Disclosure,
we provided pro forma net income and net income per common share disclosures for stock-based awards
as if the fair-value-based method defined in SFAS No. 123 had been applied. As a result, prior
periods are not restated for the effect of SFAS No. 123R. Stock-based compensation expense for the
three months ended June 30, 2006 was $37 million.
Net Revenue
We principally derive net revenue from sales of packaged interactive software games designed for
play on video game consoles (such as the PlayStation 2, Xbox 360, Xbox and Nintendo GameCube), PCs
and mobile platforms which include handheld game players (such as the Sony PSP, Nintendo DS and
Nintendo Game Boy Advance) and cellular handsets. We also derive net revenue from selling services
to some of our online games, programming third-party web sites with our game content, allowing
32
other companies to manufacture and sell our products in conjunction with other products, and
selling advertisements on our online web pages.
From a geographical perspective, our total net revenue for the three months ended June 30, 2006 and
2005 was as follows (in millions):
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Three Months Ended June 30, |
|
Increase / |
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% |
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|
2006 |
|
|
2005 |
|
|
(Decrease) |
|
|
Change |
North America |
|
$ |
209 |
|
|
|
51 |
% |
|
$ |
184 |
|
|
|
50 |
% |
|
$ |
25 |
|
|
|
14 |
% |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Europe |
|
|
169 |
|
|
|
41 |
% |
|
|
144 |
|
|
|
40 |
% |
|
|
25 |
|
|
|
17 |
% |
Asia |
|
|
35 |
|
|
|
8 |
% |
|
|
37 |
|
|
|
10 |
% |
|
|
(2 |
) |
|
|
(5 |
%) |
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|
|
|
|
|
|
|
|
International |
|
|
204 |
|
|
|
49 |
% |
|
|
181 |
|
|
|
50 |
% |
|
|
23 |
|
|
|
13 |
% |
|
|
|
|
|
|
|
|
|
Total Net Revenue |
|
$ |
413 |
|
|
|
100 |
% |
|
$ |
365 |
|
|
|
100 |
% |
|
$ |
48 |
|
|
|
13 |
% |
|
|
|
|
|
|
|
|
|
North America
For the three months ended June 30 2006, net revenue in North America was $209 million, driven
primarily by sales of (1) 2006 FIFA World Cup which was released during the three months ended June
30, 2006 in conjunction with the World Cup 2006 soccer tournament, Battlefield 2: Modern Combat and
EA SPORTS Fight Night Round 3, and (2) our cellular handset games business resulting from our
acquisition of JAMDAT on February 15, 2006. Overall, net revenue increased $25 million, or 14
percent, as compared to the three months ended June 30, 2005.
The increase in net revenue for the three months ended June 30, 2006, as compared to the three
months ended June 30, 2005 was primarily driven by (1) a
$24 million increase in catalog(a) net revenue, (2) a $27 million increase in cellular handset net revenue, and (3) a $5 million
increase in co-publishing and distribution net revenue due to the sales of titles from the
Half-Life franchise launched in the second quarter of fiscal 2006. These increases were partially
offset by $32 million lower frontline(b) net revenue.
(a) We refer to catalog net revenue as net revenue derived from an EA Studio title
subsequent to the quarter in which it was released.
(b) We refer to frontline net revenue as net revenue derived from an EA Studio
title during the quarter it was released.
Europe
For the three months ended June 30, 2006, net revenue in Europe was $169 million, driven primarily
by sales of 2006 FIFA World Cup, The Sims 2 and FIFA Street 2. Overall, net revenue increased $25
million, or 17 percent, as compared to the three months ended June 30, 2005. We estimate that
foreign exchange rates (primarily the Euro and the British pound sterling) decreased reported
European net revenue by approximately $7 million, or 5 percent, for the three months ended June 30,
2006 as compared to the three months ended June 30, 2005. Excluding the effect of foreign exchange
rates, we estimate that European net revenue increased by approximately $32 million, or 22 percent,
for the three months ended June 30, 2006.
The increase in net revenue for the three months ended June 30, 2006, as compared to the three
months ended June 30, 2005 was primarily driven by (1) a
$10 million increase in catalog(a) net revenue, (2) a $13 million increase in co-publishing and distribution net revenue
primarily due to sales of titles from the Half-Life franchise launched in the second quarter of
fiscal 2006, and (3) a $5 million increase in cellular handset net revenue. These increases were
partially offset by $4 million lower frontline(b) net revenue.
Asia
For the three months ended June 30, 2006, net revenue in Asia decreased by $2 million, or 5
percent, as compared to the three months ended June 30, 2005. The decrease in net revenue for the
three months ended June 30, 2006 was driven primarily by lower sales of co-publishing and
distribution titles of $6 million. The overall decrease in net revenue was mitigated by sales of
titles for the Xbox 360 of $4 million which had not yet been launched in the three months ended
June 30, 2005. We estimate that changes in foreign exchange rates decreased reported net revenue in
Asia by approximately $3 million, or 8 percent, for the
33
three months ended June 30, 2006. Excluding
the effect of foreign exchange rates, we estimate that Asia net revenue increased by approximately
$1 million, or 3 percent for the three months ended June 30, 2006 as compared to the three months
ended June 30, 2005.
Our total net revenue by product line for the three months ended June 30, 2006 and 2005 was as
follows (in millions):
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Three Months Ended June 30, |
|
Increase/ |
|
% |
|
|
2006 |
|
2005 |
|
(Decrease) |
|
Change |
Consoles |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
PlayStation 2 |
|
$ |
99 |
|
|
|
24 |
% |
|
$ |
117 |
|
|
|
32 |
% |
|
$ |
(18 |
) |
|
|
(15 |
%) |
Xbox 360 |
|
|
61 |
|
|
|
15 |
% |
|
|
|
|
|
|
|
|
|
|
61 |
|
|
|
N/M |
|
Xbox |
|
|
23 |
|
|
|
5 |
% |
|
|
44 |
|
|
|
12 |
% |
|
|
(21 |
) |
|
|
(48 |
%) |
Nintendo GameCube |
|
|
11 |
|
|
|
3 |
% |
|
|
22 |
|
|
|
6 |
% |
|
|
(11 |
) |
|
|
(50 |
%) |
|
|
|
|
|
|
|
|
|
Total Consoles |
|
|
194 |
|
|
|
47 |
% |
|
|
183 |
|
|
|
50 |
% |
|
|
11 |
|
|
|
6 |
% |
PC |
|
|
66 |
|
|
|
16 |
% |
|
|
74 |
|
|
|
21 |
% |
|
|
(8 |
) |
|
|
(11 |
%) |
Mobility |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
PSP |
|
|
37 |
|
|
|
9 |
% |
|
|
33 |
|
|
|
9 |
% |
|
|
4 |
|
|
|
12 |
% |
Nintendo DS |
|
|
8 |
|
|
|
2 |
% |
|
|
12 |
|
|
|
3 |
% |
|
|
(4 |
) |
|
|
(33 |
%) |
Game Boy Advance |
|
|
7 |
|
|
|
2 |
% |
|
|
6 |
|
|
|
2 |
% |
|
|
1 |
|
|
|
17 |
% |
Cellular Handsets |
|
|
33 |
|
|
|
8 |
% |
|
|
1 |
|
|
|
|
|
|
|
32 |
|
|
|
N/M |
|
|
|
|
|
|
|
|
|
|
Total Mobility |
|
|
85 |
|
|
|
21 |
% |
|
|
52 |
|
|
|
14 |
% |
|
|
33 |
|
|
|
63 |
% |
Co-publishing and Distribution |
|
|
42 |
|
|
|
10 |
% |
|
|
30 |
|
|
|
8 |
% |
|
|
12 |
|
|
|
40 |
% |
Internet Services, Licensing and Other |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Subscription Services |
|
|
16 |
|
|
|
4 |
% |
|
|
15 |
|
|
|
4 |
% |
|
|
1 |
|
|
|
7 |
% |
Licensing, Advertising and Other |
|
|
10 |
|
|
|
2 |
% |
|
|
11 |
|
|
|
3 |
% |
|
|
(1 |
) |
|
|
(9 |
%) |
|
|
|
|
|
|
|
|
|
Total Internet
Services, Licensing
and Other |
|
|
26 |
|
|
|
6 |
% |
|
|
26 |
|
|
|
7 |
% |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total Net Revenue |
|
$ |
413 |
|
|
|
100 |
% |
|
$ |
365 |
|
|
|
100 |
% |
|
$ |
48 |
|
|
|
13 |
% |
|
|
|
|
|
|
|
|
|
PlayStation
2
For the three months ended June 30, 2006, net revenue from sales of titles for the PlayStation 2
was $99 million, driven primarily by sales of 2006 FIFA World
Cup and The Godfather The Game. Overall, PlayStation 2 net revenue decreased $18 million, or 15
percent, compared to the three months ended June 30, 2005. Although we are unable to quantify the
impact, we believe the decrease was primarily due to the transition to next-generation consoles.
Xbox
360
The Xbox 360 was launched in North America, Europe and Japan during the three months ended December
31, 2005, and in the rest of Asia during the three months ended March 31, 2006. Net revenue from
sales of titles for the Xbox 360 was $61 million for the three months ended June 30, 2006, driven
by sales of 2006 FIFA World Cup, Battlefield 2: Modern Combat and EA SPORTS Fight Night Round 3. We
expect net revenue from sales of titles for the Xbox 360 to increase in fiscal 2007 as the
installed base grows and we release more titles.
Xbox
For the three months ended June 30, 2006, net revenue from sales of titles for the Xbox was $23
million, driven primarily by sales of 2006 FIFA World Cup, The Godfather The Game and NFL Head
Coach. Overall, Xbox net revenue decreased $21 million, or 48 percent, as compared to the three
months ended June 30, 2005. Although we are unable to quantify the impact, we believe the decrease
was primarily due to the transition to next-generation consoles. We expect to continue to see Xbox
related net revenue to decline as consumers increasingly migrate to new platforms.
34
Nintendo
GameCube
For the three months ended June 30, 2006, net revenue from sales of titles for the Nintendo
GameCube was $11 million, driven primarily by sales of 2006 FIFA World Cup and Need for Speed
Underground 2. Overall, Nintendo GameCube net revenue
decreased $11 million, or 50 percent, as compared to the three months ended June 30, 2005. Although
we are unable to quantify the impact, we believe the decrease was primarily due to the transition
to next-generation consoles. We expect to continue to see Nintendo GameCube related net revenue to
decline as consumers increasingly migrate to new platforms.
PC
For the three months ended June 30, 2006, net revenue from sales of titles for the PC was $66
million driven primarily by sales of titles from The Sims and Battlefield franchises. Overall, PC
net revenue decreased $8 million, or 11 percent, as compared to the three months ended June 30,
2005. The decrease was primarily due to a decline in sales of the Battlefield franchise of $30
million as Battlefield 2 was released during the three months ended June 30, 2005. The overall
decrease in net revenue was mitigated by higher sales from The Sims franchise and 2006 FIFA World
Cup, totaling $17 million.
Mobile
Platforms
Net revenue from mobile products which consist of packaged goods games for handheld systems and
downloadable games for cellular handsets increased from $52 million in the three months ended June
30, 2005 to $85 million in the three months ended June 30, 2006. The increase was primarily due to
the $32 million year-over-year growth in our cellular handset games business resulting from our
recent acquisition of JAMDAT.
Co-Publishing
and Distribution
Net revenue from co-publishing and distribution products increased from $30 million in the three
months ended June 30, 2005 to $42 million in the three months ended June 30, 2006. The increase was
due to sales of titles from the Half-Life franchise in the three months ended June 30, 2006.
Cost of Goods Sold
Cost of goods sold for our packaged-goods business consists of (1) product costs, (2) certain
royalty expenses for celebrities, professional sports and other organizations and independent
software developers, (3) manufacturing royalties, net of volume discounts and other vendor
reimbursements, (4) expenses for defective products, (5) write-offs of post-launch prepaid royalty
costs, (6) amortization of certain intangible assets, and (7) operations expenses. Volume discounts
are generally recognized upon achievement of milestones and vendor reimbursements are generally
recognized as the related revenue is recognized. Cost of goods sold for our online products
consists primarily of data center and bandwidth costs associated with hosting our web sites, credit
card fees and royalties for use of third-party properties. Cost of goods sold for our web site
advertising business primarily consists of ad-serving costs.
Costs of goods sold for the three months ended June 30, 2006 and 2005 were as follows (in millions):
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
June 30, |
|
% of Net |
|
June 30, |
|
% of Net |
|
|
2006 |
|
Revenue |
|
2005 |
|
Revenue |
|
% Change |
|
$168 |
|
|
40.7 |
% |
|
|
$151 |
|
|
|
41.4 |
% |
|
|
11.3 |
% |
|
In the three months ended June 30, 2006, cost of goods sold as a percentage of total net revenue
decreased 0.7 percentage points to 40.7 percent from 41.4 percent for the three months ended June
30, 2005. The 0.7 percentage point improvement was primarily the result of a decrease in average
product costs, which were partially offset by higher overall royalty costs and increased
amortization of intangibles.
Average product costs decreased as a percentage of net revenue primarily due to a higher mix of
cellular handset and Xbox 360 net revenue, lower warranty expense in North America in the current
year and the impact of higher returns in Europe due to lower-than-expected demand for our products
during the three months ended June 30, 2005. We estimate that lower average product costs as a
percentage of net revenue increased total gross margin by approximately 7 percent.
35
The decrease in average product costs was partially offset by higher average royalty costs as a
result of:
|
|
|
Higher license royalties as a percentage of total net revenue primarily due to the
release of 2006 FIFA World Cup and NFL Head Coach in the current year as compared to Medal
of Honor: European Assault in the prior year and the recent acquisition of JAMDAT which
incurs license royalties on the majority of their products. We estimate that higher license
royalties as a percentage of total net revenue decreased gross margin by approximately 6
percent. |
|
|
|
|
Higher co-publishing and distribution royalties as a percentage of total net revenue due
to the higher volume of co-publishing and distribution net revenue during the three months
ended June 30, 2006 as compared to the three months ended June 30, 2005. We estimate that
higher co-publishing and distribution royalties as a percentage of total net revenue
decreased gross margin by approximately 1 percent. |
|
|
|
|
Partially offset by lower third-party development royalties as a percentage of total net
revenue primarily due to a lower mix of externally developed titles versus internally
developed titles in the three months ended June 30, 2006 as compared to the three months
ended June 30, 2005. We estimate that lower development royalties as a percentage of total
net revenue increased gross margin by approximately 2 percent. |
In addition to higher average royalty costs, we experienced higher amortization of intangibles as a
result of our newly-acquired JAMDAT intangible assets, which we estimate lowered gross margin by
approximately 1 percent.
We expect cost of goods sold as a percentage of total net revenue to increase during fiscal 2007 as
compared to fiscal 2006. Although there can be no assurance, and our actual results could differ
materially, we expect gross margin pressure as a result of (1) a decrease in average selling prices
of titles for current-generation platforms, (2) higher license royalty rates, and (3) amortization
of our newly-acquired intangible assets.
Marketing and Sales
Marketing and sales expenses consist of personnel-related costs and advertising, marketing and
promotional expenses, net of advertising expense reimbursements from third parties.
Marketing and sales expenses for the three months ended June 30, 2006 and 2005 were as follows (in
millions):
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
June 30, |
|
% of Net |
|
June 30, |
|
% of Net |
|
|
|
|
2006 |
|
Revenue |
|
2005 |
|
Revenue |
|
$ Change |
|
% Change |
|
$77 |
|
|
19% |
|
|
|
$75 |
|
|
|
21% |
|
|
|
$2 |
|
|
|
3% |
|
|
Marketing and sales expenses increased by $2 million, or 3 percent, for the three months ended June
30, 2006 as compared to the three months ended June 30, 2005. The increase was primarily due to a
$5 million increase in stock-based compensation expense as a result of our adoption of SFAS No.
123R.
We expect marketing and sales expenses to increase in absolute dollars in fiscal 2007 primarily due
to our adoption of SFAS No. 123R.
General and Administrative
General and administrative expenses consist of personnel and related expenses of executive and
administrative staff, fees for professional services such as legal and accounting, and allowances
for doubtful accounts.
General and administrative expenses for the three months ended June 30, 2006 and 2005 were as
follows (in millions):
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
June 30, |
|
% of Net |
|
June 30, |
|
% of Net |
|
|
|
|
2006 |
|
Revenue |
|
2005 |
|
Revenue |
|
$ Change |
|
% Change |
|
$59 |
|
|
14% |
|
|
|
$51 |
|
|
|
14% |
|
|
|
$8 |
|
|
|
16% |
|
|
36
General and administrative expenses increased by $8 million, or 16 percent, for the three months
ended June 30, 2006 as compared to the three months ended June 30, 2005. The increase was primarily
due to an $11 million increase in stock-based compensation expense as a result of our adoption of
SFAS No. 123R.
We expect general and administrative expenses to increase in absolute dollars in fiscal 2007
primarily due to our adoption of SFAS No. 123R.
Research and Development
Research and development expenses consist of expenses incurred by our production studios for
personnel-related costs, consulting, equipment depreciation and any impairment of prepaid royalties
for pre-launch products. Research and development expenses for our online business include expenses
incurred by our studios consisting of direct development and related overhead costs in connection
with the development and production of our online games. Research and development expenses also
include expenses associated with the development of web site content, network infrastructure direct
expenses, software licenses and maintenance, and network and management overhead.
Research and development expenses for the three months ended June 30, 2006 and 2005 were as follows
(in millions):
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
June 30, |
|
% of Net |
|
June 30, |
|
% of Net |
|
|
|
|
2006 |
|
Revenue |
|
2005 |
|
Revenue |
|
$ Change |
|
% Change |
|
$216 |
|
|
52% |
|
|
|
$183 |
|
|
|
50% |
|
|
|
$33 |
|
|
|
18% |
|
|
Research and development expenses increased by $33 million, or 18 percent, for the three months
ended June 30, 2006 as compared to the three months ended June 30, 2005. The increase was primarily
due to (1) a $21 million increase in stock-based compensation expense as a result of our adoption
of SFAS No. 123R and (2) an increase of $6 million in external development expenses primarily in
our cellular handset business resulting from our acquisition of JAMDAT, as well as an increased
number of products in development in our studios.
We expect research and development expenses to increase in absolute dollars in fiscal 2007
primarily as a result of (1) our recognition of stock-based compensation, and (2) our investment in
developing titles for next-generation consoles, online and mobile platforms.
Amortization of Intangibles
Amortization of intangibles for the three months ended June 30, 2006 and 2005 were as follows (in millions):
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
June 30, |
|
% of Net |
|
June 30, |
|
% of Net |
|
|
|
|
2006 |
|
Revenue |
|
2005 |
|
Revenue |
|
$ Change |
|
% Change |
|
$6 |
|
|
1% |
|
|
|
$1 |
|
|
|
|
|
|
|
$5 |
|
|
|
500% |
|
|
Amortization of intangibles increased by $5 million for the three months ended June 30, 2006 as
compared to the three months ended June 30, 2005 primarily due to the amortization of intangibles
related to our acquisition of JAMDAT.
We expect amortization expenses of intangible assets to increase in fiscal 2007 primarily due to
the amortization of intangibles related to our JAMDAT acquisition.
Acquired In-process Technology
In connection with our acquisitions of Mythic and the remaining shares of DICE, we expect to incur
a charge for acquired in-process technology. Acquired in-process technology includes the value of
products in the development stage that are not considered to have reached technological feasibility
or have an alternative future use.
37
Restructuring Charges
Restructuring charges for the three months ended June 30, 2006 and 2005 were as follows (in millions):
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
June 30, |
|
% of Net |
|
June 30, |
|
% of Net |
|
|
|
|
2006 |
|
Revenue |
|
2005 |
|
Revenue |
|
$ Change |
|
% Change |
|
$6 |
|
|
1% |
|
|
|
$ |
|
|
|
|
|
|
|
$6 |
|
|
|
N/M |
|
|
In November 2005, we announced plans to establish an international publishing headquarters in
Geneva, Switzerland. Since that time and through our quarter ending September 30, 2006, we expect
to continue to relocate certain current employees to our new facility in Geneva, close certain
facilities in the U.K., and make other related changes in our international publishing business.
During the three months ended June 30, 2006, restructuring charges were approximately $6 million of
which $4 million was for employee-related expenses and $2 million in other costs in connection with
our international publishing reorganization.
For the remainder of fiscal 2007, we expect to incur between $10 million and $15 million of
restructuring costs. Overall, including charges incurred through June 30, 2006, we expect to incur
between $40 million and $50 million of restructuring costs, substantially all of which will result
in cash expenditures by 2017. These restructuring costs will consist primarily of employee-related
relocation assistance (approximately $25 million), facility exit costs (approximately $10 million),
as well as other reorganization costs (approximately $10 million). While we may incur severance
costs paid to terminating employees in connection with the reorganization, we do not expect these
costs to be significant.
Income Taxes
Income taxes for the three months ended June 30, 2006 and 2005 were as follows (in millions):
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
June 30, |
|
Effective |
|
June 30 |
|
Effective |
|
|
2006 |
|
Tax Rate |
|
2005 |
|
Tax Rate |
|
% Change |
|
$(17) |
|
17.6% |
|
$(23) |
|
29.0% |
|
26% |
|
Our effective income tax rates were 17.6 percent and 29.0 percent for the three months ended June
30, 2006 and 2005, respectively. Because relatively small changes in our forecasted profitability
for fiscal 2007 can significantly affect our projected annual effective tax rate, we believe our
quarterly tax benefit rate of 17.6 percent is currently the most reliable estimate of our effective
tax benefit rate. Accordingly, our quarterly tax rate for the three months ended June 30, 2006 and
the remaining of fiscal 2007 largely depend on our profitability and could fluctuate significantly.
In addition, our effective income tax rates for the remainder of fiscal 2007 and future periods
will depend on a variety of factors. For example, changes in our business, including acquisitions
and intercompany transactions (for example, the acquisition of and intercompany transactions
relating to both Mythic and DICE), changes in our international structure, changes in the
geographic location of business functions or assets, changes in the geographic mix of income, as
well as changes in, or termination of, our agreements with tax authorities, valuation allowances,
applicable accounting rules, applicable tax laws and regulations, rulings and interpretations
thereof, developments in tax audit and other matters, and variations in the estimated and actual
level of annual pre-tax income can affect the overall effective income tax rate for the remainder
of fiscal 2007 and future periods. We incur certain tax expenses that do not decline
proportionately with declines in our consolidated income. As a result, in absolute dollar terms,
our tax expense will have a greater influence on our effective tax rate at lower levels of pre-tax
income than higher levels. In addition, at lower levels of pre-tax income, our effective tax rate
will be more volatile.
We historically have considered undistributed earnings of our foreign subsidiaries to be
indefinitely reinvested and, accordingly, no U.S. taxes have been provided thereon.
In July 2006, the Financial Accounting Standards Board (FASB) issued FIN No. 48, Accounting for
Uncertainty in Income Taxes An Interpretation of FASB Statement No. 109. FIN 48 clarifies the
accounting for uncertainty in income taxes recognized in financial statements in accordance with
SFAS No. 109, Accounting for Income Taxes. FIN 48 prescribes a recognition threshold and
measurement attribute for the financial statement recognition and measurement of a tax position
taken or expected to be taken in a tax return and provides guidance on derecognition,
classification, interest and penalties, accounting
38
in interim periods, disclosure, and transition. The evaluation of a tax position is a two-step
process. The first step is a recognition process where we are required to determine whether it is
more likely than not that a tax position will be sustained upon examination, including resolution
of any related appeals or litigation processes, based on the technical merits of the position. In
evaluating whether a tax position has met the more-likely-than-not recognition threshold, it is
presumed that the position will be examined by the appropriate taxing authority that has full
knowledge of all relevant information. The second step is a measurement process whereby a tax
position that meets the more-likely-than-not recognition threshold is calculated to determine the
amount of benefit to recognize in the financial statements. FIN 48 also requires new tabular
reconciliation of the total amounts of unrecognized tax benefits at the beginning and end of the
reporting period. The provisions of FIN 48 are effective for fiscal years beginning after December
15, 2006. As such, we are required to adopt it in our first quarter of fiscal year 2008. Any
changes to our income taxes due to the adoption of FIN 48 are treated as the cumulative effect of a
change in accounting principle. We are evaluating what impact the adoption of FIN 48 will have on
our Condensed Consolidated Financial Statements. FIN 48 could have a material adverse impact on our
Condensed Consolidated Financial Statements.
Impact of Recently Issued Accounting Standards
In February 2006, the FASB issued SFAS No. 155, Accounting for Certain Hybrid Financial
Instruments An Amendment of FASB Statements No. 133 and 140. SFAS No. 155 (1) permits fair value
measurement for any hybrid financial instrument that contains an embedded derivative that otherwise
would require bifurcation, (2) clarifies that interest-only strips and principal-only strips are
not subject to the requirements of SFAS No. 133, Accounting for Derivative Instruments and Hedging
Activities, (3) establishes a requirement to evaluate interests in securitized financial assets to
identify interests that are freestanding derivatives or that are hybrid financial instruments that
contain an embedded derivative requiring bifurcation, (4) clarifies that concentrations of credit
risk in the form of subordination are not embedded derivatives, and (5) amends SFAS No. 140,
Accounting for Transfers and Servicing of Financial Assets and Extinguishments of Liabilities A
Replacement of FASB Statement No. 125 to eliminate the prohibition on a qualifying special-purpose
entity from holding a derivative financial instrument that pertains to a beneficial interest other
than another derivative financial instrument. SFAS No. 155 is effective for all financial
instruments acquired or issued for fiscal years beginning after September 15, 2006. We do not
believe the adoption of SFAS No. 155 will have a material impact on our Condensed Consolidated
Financial Statements.
In April 2006, the FASB issued FASB Staff Position (FSP) FASB Interpretation (FIN) 46(R)-6,
Determining the Variability to Be Considered in Applying FASB Interpretation No. 46(R). FSP FIN
46(R)-6 addresses how a reporting enterprise should determine the variability to be considered in
applying FIN 46(R), Consolidation of Variable Interest Entities An Interpretation of ARB No. 51
which affects the determination of (1) whether the entity is a variable interest entity (VIE),
(2) which interests are variable interests in the entity, and (3) which party, if any, is the
primary beneficiary of the VIE. The guidance in the FSP FIN 46(R)-6 is required to be applied
prospectively to all entities (including newly created entities) with which that enterprise first
becomes involved and to all entities previously required to be analyzed under FIN 46(R) when a
reconsideration event has occurred beginning in the first reporting period after June 15, 2006.
We do not expect the adoption of FSP FIN 46(R)-6 to have a material impact on our Condensed
Consolidated Financial Statements.
In June 2006, the FASB ratified the consensus reached on Emerging Issues Task Force (EITF) Issue
No. 06-3, How Taxes Collected from Customers and Remitted to Governmental Authorities Should Be
Presented in the Income Statement (That Is, Gross Versus Net Presentation). The scope of EITF
Issue No. 06-3 includes any transaction-based tax assessed by a governmental authority that is
imposed concurrent with or subsequent to a revenue-producing transaction between a seller and a
customer. The scope does not include taxes that are based on gross receipts or total revenues
imposed during the inventory procurement process. Gross versus net income statement classification
of that tax is an accounting policy decision and a voluntary change would be considered a change in
accounting policy requiring the application of SFAS No. 154, Accounting Changes and Error
Corrections. The following disclosures will be required for taxes within the scope of this issue
that are significant in amount: (1) the accounting policy elected for these taxes and (2) the
amounts of the taxes reflected gross (as revenue) in the income statement on an interim and annual
basis for all periods presented. The EITF Issue No. 06-3 ratified consensus is effective for
interim and annual periods beginning after December 15, 2006. We do not expect the adoption of EITF
Issue No. 06-3 to have a material impact on our Condensed Consolidated Financial Statements.
39
LIQUIDITY AND CAPITAL RESOURCES
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
As of June 30, |
|
|
Increase / |
|
(In millions) |
|
2006 |
|
|
2005 |
|
|
(Decrease) |
|
Cash and cash equivalents |
|
$ |
1,248 |
|
|
$ |
874 |
|
|
$ |
374 |
|
Short-term investments |
|
|
983 |
|
|
|
1,699 |
|
|
|
(716 |
) |
Marketable equity securities |
|
|
166 |
|
|
|
176 |
|
|
|
(10 |
) |
|
|
|
|
|
|
|
|
|
|
|
Total |
|
$ |
2,397 |
|
|
$ |
2,749 |
|
|
$ |
(352 |
) |
|
|
|
|
|
|
|
|
|
|
|
Percentage of total assets |
|
|
57 |
% |
|
|
70 |
% |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Three Months Ended |
|
|
|
|
|
|
June 30, |
|
|
Increase / |
|
(In millions) |
|
2006 |
|
|
2005 |
|
|
(Decrease) |
|
Cash used in operating activities |
|
$ |
(38 |
) |
|
$ |
(31 |
) |
|
$ |
(7 |
) |
Cash provided by (used in) investing activities |
|
|
11 |
|
|
|
(37 |
) |
|
|
48 |
|
Cash provided by (used in) financing activities |
|
|
27 |
|
|
|
(318 |
) |
|
|
345 |
|
Effect of foreign exchange on cash and cash equivalents |
|
|
6 |
|
|
|
(10 |
) |
|
|
16 |
|
|
|
|
|
|
|
|
|
|
|
Net increase (decrease) in cash and cash equivalents |
|
$ |
6 |
|
|
$ |
(396 |
) |
|
$ |
402 |
|
|
|
|
|
|
|
|
|
|
|
Changes
in Cash Flow
During the three months ended June 30, 2006, we used $38 million of cash from operating activities
as compared to the use of $31 million for the three months ended June 30, 2005. The increase in
cash used in operating activities for the three months ended June 30, 2006 as compared to the three
months ended June 30, 2005 resulted primarily from an increase of $22 million in cash paid for
income and other taxes. This increase was partially offset by a lower accounts receivable balance
as of June 30, 2006 as compared to June 30, 2005, resulting from a higher percentage of net revenue
recognized in the first two months of our first quarter of fiscal 2007 as compared to the first
quarter of fiscal 2006, which allowed us to collect a higher percentage of our receivables prior to
the end of the quarter. We expect cash from operating activities to decline in fiscal 2007.
For the three months ended June 30, 2006, we generated $196 million of cash proceeds from
maturities and sales of short-term investments and $37 million in proceeds from sales of common
stock through our stock plans. Our primary use of cash in non-operating activities consisted of
$149 million used to purchase short-term investments and $38 million in capital expenditures
primarily related to the expansion of our Vancouver studio and investments in our worldwide
development tools, technologies and equipment. During the remainder of fiscal 2007, we anticipate
making continued capital investments in our studios as well as investments in technologies to
support development of products for the next-generation of consoles, online infrastructure and
mobile platforms.
On July 24, 2006, we completed our acquisition of Mythic for an approximate cash purchase price of
$76 million. Based in Fairfax, Virginia, Mythic is a developer and publisher of massively
multiplayer online role-playing games. We are in the process of allocating the purchase price to
the various assets and liabilities we have acquired or assumed.
In March 2006, we signed an agreement to acquire the remaining outstanding shares of DICE and merge
DICE into EA, which will allow DICE to become a fully integrated studio. We will pay approximately
$24 million, or SEK 67.50 per share, in cash to DICE shareholders at the time of the merger. The
merger is subject to customary closing conditions, including regulatory approvals, and is expected
to close during the second quarter of fiscal 2007.
40
Short-term
investments and marketable equity securities
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
As of |
|
|
Percentage |
|
|
As of |
|
|
Percentage |
|
|
|
|
|
|
June 30, |
|
|
of |
|
|
March 31, |
|
|
of |
|
|
Increase / |
|
|
|
2006 |
|
|
Total |
|
|
2006 |
|
|
Total |
|
|
(Decrease) |
|
Cash and cash equivalents |
|
$ |
1,248 |
|
|
|
56 |
% |
|
$ |
1,242 |
|
|
|
55 |
% |
|
$ |
6 |
|
Short-term investments |
|
|
983 |
|
|
|
44 |
% |
|
|
1,030 |
|
|
|
45 |
% |
|
|
(47 |
) |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Cash, cash equivalents and
short-term investments |
|
$ |
2,231 |
|
|
|
100 |
% |
|
$ |
2,272 |
|
|
|
100 |
% |
|
$ |
(41 |
) |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
The increase in cash and cash equivalents was primarily due to $196 million in proceeds received
from the maturities and sales of short-term investments and $159 million decrease in our net
accounts receivable balance as of June 30, 2006 compared to March 31, 2006 resulting from our
collection of receivables due as of March 31, 2006. These increases were partially offset by $149
million used to purchase short-term investments, and a $153 million decrease in accrued and other
liabilities as of June 30, 2006 compared to March 31, 2006. Due to our mix of fixed and variable
rate securities, our short-term investment portfolio is susceptible to changes in short-term
interest rates. As of June 30, 2006, our short-term investments had gross unrealized losses of
approximately $7 million, or 1 percent of the total in short-term investments. From time to time,
we may liquidate some or all of our short-term investments to fund operational needs or other
activities, such as capital expenditures, business acquisitions or stock repurchase programs.
Depending on which short-term investments we liquidate to fund these activities, we could recognize
a portion, or all, of the gross unrealized losses.
Marketable equity securities increased to $166 million as of June 30, 2006, from $160 million as of
March 31, 2006, primarily due to an increase in the fair value of our investment in Ubisoft
Entertainment.
Receivables,
net
Our gross accounts receivable balances were $225 million and $431 million as of June 30, 2006 and
March 31, 2006, respectively. The decrease in our accounts receivable balance was primarily due to
lower sales volumes in the first quarter of fiscal 2007 as compared to the fourth quarter of fiscal
2006 and the collection of receivables from the fourth quarter of fiscal 2006, which was expected
as we traditionally have lower sales during our first fiscal quarter as compared to our fourth
fiscal quarter. We expect our accounts receivable balance to increase during the three months
ending September 30, 2006 based on our seasonal product release schedule. Reserves for sales
returns, pricing allowances and doubtful accounts decreased in absolute dollars from $232 million
as of March 31, 2006 to $184 million as of June 30, 2006. Principally due to the seasonality of our
business, reserves decreased as a percentage of trailing nine month net revenue from 9 percent as
of March 31, 2006, to 8 percent as of June 30, 2006. We believe these reserves are adequate based
on historical experience and our current estimate of potential returns, pricing allowances and
doubtful accounts.
Inventories
Inventories decreased slightly to $59 million as of June 30, 2006, from $61 million as of March 31,
2006. Other than NCAA Football® 07 which shipped in early July 2006, no single title
represented more than $5 million of inventory as of June 30, 2006.
Other
current assets
Other current assets decreased slightly to $231 million as of June 30, 2006, from $234 million as
of March 31, 2006, primarily due to decreases in rebates and advertising credits owed to us by our
vendors. These decreases were partially offset by an increase in prepaid royalties as we continue
to invest in our product development and content.
Accounts
payable
Accounts payable decreased to $114 million as of June 30, 2006, from $163 million as of March 31,
2006, primarily due to the lower sales volume we experienced in the first quarter of fiscal 2007 as
compared to the fourth quarter of fiscal 2006.
Accrued
and other current liabilities
Our accrued and other current liabilities decreased to $561 million as of June 30, 2006 from $706 million
as of March 31, 2006. The decrease was primarily due to decreases in accrued income and other
taxes, accrued compensation and benefits, as well as payments made in connection
41
with the
settlement of certain employee-related litigation matters and liabilities paid in connection with
our JAMDAT acquisition. We anticipate our accrued and other liabilities balance will increase
during the three months ending September 30, 2006 primarily due to an increase in royalties
payable.
Deferred
income taxes, net
Our long-term net deferred income tax liability decreased to $18 million as of June 30, 2006 from
$29 million as of March 31, 2006 primarily due to our expected future tax benefit recorded in
relation to stock-based compensation expense.
Financial
Condition
We believe that existing cash, cash equivalents, short-term investments, marketable equity
securities and cash generated from operations will be sufficient to meet our operating requirements
for at least the next twelve months, including working capital requirements, capital expenditures,
our Mythic acquisition and our acquisition of the remaining shares of DICE as well as potential
future acquisitions or strategic investments. We may choose at any time to raise additional capital
to strengthen our financial position, facilitate expansion, pursue strategic acquisitions and
investments or to take advantage of business opportunities as they arise. There can be no
assurance, however, that such additional capital will be available to us on favorable terms, if at
all, or that it will not result in substantial dilution to our existing stockholders.
The loan financing arrangements supporting our Redwood City headquarters leases with Keybank
National Association, described in the Off-Balance Sheet Commitments section below, are scheduled
to expire in July 2007. Upon expiration of the financing, we may request, on behalf of the lessor
and subject to lender approval, up to two one-year extensions of the loan financing between the
lessor and the lender. In the event the lessors loan financing with the lenders is not extended,
we may loan to the lessor approximately 90 percent of the financing, and require the lessor to
extend the remainder through July 2009, otherwise the lease will terminate. Upon expiration of the
lease, we may purchase the facilities for $247 million, or arrange for a sale of the facilities to
a third party. In the event of a sale to a third party, if the sale price is less than $247
million, we will be obligated to reimburse the difference between the actual sale price and $247
million, up to maximum of $222 million, subject to certain provisions of the lease.
A portion of our cash, cash equivalents, short-term investments and marketable equity securities
that was generated from operations domiciled in foreign tax jurisdictions (approximately $742
million as of June 30, 2006) is designated as indefinitely reinvested in the respective tax
jurisdiction.
We have a shelf registration statement on Form S-3 on file with the SEC. This shelf registration
statement, which includes a base prospectus, allows us at any time to offer any combination of
securities described in the prospectus in one or more offerings up to a total amount of $2.0
billion. Unless otherwise specified in a prospectus supplement accompanying the base prospectus, we
will use the net proceeds from the sale of any securities offered pursuant to the shelf
registration statement for general corporate purposes, including for working capital, financing
capital expenditures, research and development, marketing and distribution efforts and, if
opportunities arise, for acquisitions or strategic alliances. Pending such uses, we may invest the
net proceeds in interest-bearing securities. In addition, we may conduct concurrent or other
financings at any time.
Our ability to maintain sufficient liquidity could be affected by various risks and uncertainties
including, but not limited to, those related to customer demand and acceptance of our products on
new platforms and new versions of our products on existing platforms, our ability to collect our
accounts receivable as they become due, successfully achieving our product release schedules and
attaining our forecasted sales objectives, the impact of competition, economic conditions in the
United States and abroad, the seasonal and cyclical nature of our business and operating results,
risks of product returns and the other risks described in the Risk Factors section, included in
Part II, Item 1A of this report.
Contractual Obligations and Commercial Commitments
Letters
of Credit
In July 2002, we provided an irrevocable standby letter of credit to Nintendo of Europe, which we
have amended on a number of occasions. The standby letter of credit, as amended, guarantees
performance of our obligations to pay Nintendo of Europe for trade payables. As of June 30, 2006,
the standby letter of credit, as amended, guaranteed our trade payable obligations to Nintendo of
Europe for up to 7 million. As of June 30, 2006, less than 1 million was payable to Nintendo of
Europe under the standby letter of credit, as amended.
In August 2003, we provided an irrevocable standby letter of credit to 300 California Associates
II, LLC in replacement of our security deposit for office space. The standby letter of credit
guarantees performance of our obligations to pay our lease
42
commitment up to approximately $1
million. The standby letter of credit expires in December 2006. As of June 30, 2006, we did not
have a payable balance on this standby letter of credit.
Development,
Celebrity, League and Content Licenses: Payments and
Commitments
The products we produce in our studios are designed and created by our employee designers, artists,
software programmers and by non-employee software developers (independent artists or third-party
developers). We typically advance development funds to the independent artists and third-party
developers during development of our games, usually in installment payments made upon the
completion of specified development milestones. Contractually, these payments are generally
considered advances against subsequent royalties on the sales of the products. These terms are set
forth in written agreements entered into with the independent artists and third-party developers.
In addition, we have certain celebrity, league and content license contracts that contain minimum
guarantee payments and marketing commitments that may not be dependent on any deliverables.
Celebrities and organizations with whom we have contracts include: FIFA, FIFPRO Foundation, UEFA
and FAPL (Football Association Premier League Limited) (professional soccer); NASCAR (stock car
racing); National Basketball Association (professional basketball); PGA TOUR and Tiger Woods
(professional golf); National Hockey League and NHL Players Association (professional hockey);
Warner Bros. (Harry Potter, Batman and Superman); New Line Productions and Saul Zaentz Company (The
Lord of the Rings); Red Bear Inc. (John Madden), National Football League Properties and PLAYERS
Inc. (professional football); Collegiate Licensing Company (collegiate football, basketball and
baseball); Simcoh (Def Jam); Viacom Consumer Products (The Godfather); ESPN (content in EA
SPORTSTM games); and Twentieth Century Fox Licensing and Merchandising (The Simpsons).
These developer and content license commitments represent the sum of (1) the cash payments due
under non-royalty-bearing licenses and services agreements and (2) the minimum guaranteed payments
and advances against royalties due under royalty-bearing licenses and services agreements, the
majority of which are conditional upon performance by the counterparty. These minimum guarantee
payments and any related marketing commitments are included in the table below.
The following table summarizes our minimum contractual obligations and commercial commitments as of
June 30, 2006, and the effect we expect them to have on our liquidity and cash flow in future
periods (in millions):
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Commercial |
|
|
|
|
|
|
|
Contractual Obligations |
|
|
Commitments |
|
|
|
|
|
|
|
|
|
|
|
Developer/ |
|
|
|
|
|
|
Letter of Credit, |
|
|
|
|
|
Fiscal Year |
|
|
|
|
|
Licensor |
|
|
|
|
|
|
Bank and |
|
|
|
|
|
Ending March 31, |
|
Leases(1) |
|
|
Commitments (2) |
|
|
Marketing |
|
|
Other Guarantees |
|
|
Total |
|
|
|
|
|
|
|
|
2007 (remaining
nine months) |
|
$ |
41 |
|
|
$ |
119 |
|
|
$ |
41 |
|
|
$ |
3 |
|
|
$ |
204 |
|
2008 |
|
|
49 |
|
|
|
157 |
|
|
|
30 |
|
|
|
|
|
|
|
236 |
|
2009 |
|
|
46 |
|
|
|
166 |
|
|
|
31 |
|
|
|
|
|
|
|
243 |
|
2010 |
|
|
30 |
|
|
|
149 |
|
|
|
31 |
|
|
|
|
|
|
|
210 |
|
2011 |
|
|
20 |
|
|
|
283 |
|
|
|
32 |
|
|
|
|
|
|
|
335 |
|
Thereafter |
|
|
57 |
|
|
|
707 |
|
|
|
186 |
|
|
|
|
|
|
|
950 |
|
|
|
|
|
|
|
|
|
Total |
|
$ |
243 |
|
|
$ |
1,581 |
|
|
$ |
351 |
|
|
$ |
3 |
|
|
$ |
2,178 |
|
|
|
|
|
|
|
|
|
|
|
(1) |
|
See discussion on operating leases in the Off-Balance Sheet Commitments
section below for additional information. |
|
(2) |
|
Developer/licensor commitments include $12 million of commitments to
developers or licensors that have been recorded in current and long-term liabilities and a
corresponding amount in current and long-term assets in our Condensed Consolidated Balance
Sheet as of June 30, 2006 because payment is not contingent upon performance by the developer or licensor. |
The lease
commitments disclosed above include contractual rental commitments of
$24 million under
real estate leases for unutilized office space resulting from our restructuring activities. These
amounts, net of estimated future sub-lease income, were expensed in the periods of the related
restructuring and are included in our accrued and other current liabilities reported on our
Condensed Consolidated Balance Sheet as of June 30, 2006. See Note 6 in the Notes to Condensed
Consolidated Financial Statements.
The
commitments disclosed above do not include any commitments we may
incur in connection with our acquisitions of DICE and Mythic. See
below.
43
Transactions with Related Parties
On June 24, 2002, we hired Warren C. Jenson as our Executive Vice President, Chief Financial and
Administrative Officer and agreed to loan him $4 million to be forgiven over four years based on
his continuing employment. The loan did not bear interest. On June 24, 2004, pursuant to the terms
of the loan agreement, we forgave $2 million of the loan and provided Mr. Jenson approximately $1.6
million to offset the tax implications of the forgiveness. On June 24, 2006, pursuant to the terms
of the loan agreement, we forgave the remaining outstanding loan balance of $2 million. No
additional funds were provided to offset the tax implications of the forgiveness of the $2 million.
OFF-BALANCE SHEET COMMITMENTS
Lease
Commitments and Residual Value Guarantees
We lease certain of our current facilities and equipment under non-cancelable operating lease
agreements. We are required to pay property taxes, insurance and normal maintenance costs for
certain of these facilities and will be required to pay any increases over the base year of these
expenses on the remainder of our facilities.
In February 1995, we entered into a build-to-suit lease (Phase One Lease) with a third-party
lessor for our headquarters facilities in Redwood City, California (Phase One Facilities). The
Phase One Facilities comprise a total of approximately 350,000 square feet and provide space for
sales, marketing, administration and research and development functions. In July 2001, the lessor
refinanced the Phase One Lease with Keybank National Association through July 2006. The Phase One
Lease expires in January 2039, subject to early termination in the event the underlying financing
between the lessor and its lenders is not extended. Subject to certain terms and conditions, upon
termination of the lease, we may purchase the Phase One Facilities or arrange for the sale of the
Phase One Facilities to a third party.
Pursuant to the terms of the Phase One Lease, we have an option to purchase the Phase One
Facilities at any time for a maximum purchase price of $132 million. In the event of a sale to a
third party, if the sale price is less than $132 million, we will be obligated to reimburse the
difference between the actual sale price and $132 million, up to maximum of $117 million, subject
to certain provisions of the Phase One Lease, as amended.
On May 26, 2006, the lessor extended its loan financing underlying the Phase One Lease with its
lenders through July 2007. We may request, on behalf of the
lessor and subject to lender approval, up
to two one-year extensions of the loan financing between the lessor and the lender. In the event
the lessors loan financing with the lenders is not extended, we may loan to the lessor
approximately 90 percent of the financing, and require the lessor to extend the remainder through
July 2009; otherwise the lease will terminate. We account for the Phase One Lease arrangement as
an operating lease in accordance with SFAS No. 13, Accounting for Leases, as amended.
In December 2000, we entered into a second build-to-suit lease (Phase Two Lease) with Keybank
National Association for a five and one-half year term beginning in December 2000 to expand our
Redwood City, California headquarters facilities and develop adjacent property (Phase Two
Facilities). Construction of the Phase Two Facilities was completed in June 2002. The Phase Two
Facilities comprise a total of approximately 310,000 square feet and provide space for sales,
marketing, administration and research and development functions. Subject to certain terms and
conditions, upon termination of the lease, we may purchase the Phase Two Facilities or arrange for
the sale of the Phase Two Facilities to a third party.
Pursuant to the terms of the Phase Two Lease, we have an option to purchase the Phase Two
Facilities at any time for a maximum purchase price of $115 million. In the event of a sale to a
third party, if the sale price is less than $115 million, we will be obligated to reimburse the
difference between the actual sale price and $115 million, up to a maximum of $105 million, subject
to certain provisions of the Phase Two Lease, as amended.
On May 26, 2006, the lessor extended the Phase Two Lease through July 2009 subject to early
termination in the event the underlying loan financing between the lessor and its lenders is not
extended. Concurrently with the extension of the lease, the lessor extended the loan financing
underlying the Phase Two Lease with its lenders through July 2007. We may request, on behalf of the
lessor and subject to lender approval, up to two one-year extensions of the loan financing between
the lessor and the lender. In the event the lessors loan financing with the lenders is not
extended, we may loan to the lessor approximately 90 percent of the financing, and require the
lessor to extend the remainder through July 2009, otherwise the lease will terminate. We account
for the Phase Two Lease arrangement as an operating lease in accordance with SFAS No. 13, as
amended.
44
We believe that, as of June 30, 2006, the estimated fair values of both properties under these
operating leases exceeded their respective guaranteed residual values of $117 million for the Phase
One Facility and $105 million for the Phase Two Facility.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Actual as of |
|
Financial Covenants |
|
Requirement |
|
|
June 30, 2006 |
|
Consolidated Net Worth (in millions) |
|
equal to or greater than |
|
|
$2,293 |
|
|
|
$3,429 |
|
Fixed Charge Coverage Ratio |
|
equal to or greater than |
|
|
3.00 |
|
|
|
7.97 |
|
Total Consolidated Debt to Capital |
|
equal to or less than |
|
|
60% |
|
|
|
6.7% |
|
Quick Ratio - |
|
Q1 & Q2 |
|
equal to or greater than |
|
|
1.00 |
|
|
|
5.32 |
|
|
|
Q3 & Q4 |
|
equal to or greater than |
|
|
1.75 |
|
|
|
N/A |
|
Acquisitions
of Digital Illusions C.E. and Mythic Entertainment
On July 24, 2006, we completed our acquisition of Mythic for an approximate cash purchase price of
$76 million. Based in Fairfax, Virginia, Mythic is a developer and publisher of massively
multiplayer online role-playing games. We are in the process of allocating the purchase price to
the various assets and liabilities we have acquired or assumed.
In March 2006, we signed an agreement to acquire the remaining outstanding shares of DICE and merge
DICE into EA, which will allow DICE to become a fully integrated studio. We will pay approximately
$24 million, or SEK 67.50 per share, in cash to DICE shareholders at the time of the merger. The
merger is subject to customary closing conditions, including regulatory approvals, and is expected
to close during the second quarter of fiscal 2007.
Litigation
On February 14, 2005, an employment-related class action lawsuit, Hasty v. Electronic Arts Inc.,
was filed against the company in Superior Court in San Mateo, California. The complaint alleges
that we improperly classified Engineers in California as exempt employees and seeks injunctive
relief, unspecified monetary damages, interest and attorneys fees. On May 16, 2006, the court
granted its preliminary approval of a settlement pursuant to which we agreed to make a lump sum
payment of approximately $15 million, to be paid to a third-party administrator, to cover (a) all
claims allegedly suffered by the class members, (b) plaintiffs attorneys fees, not to exceed 25%
of the total settlement amount, (c) plaintiffs costs and expenses, (d) any incentive payments to
the named plaintiffs that may be authorized by the court, and (e) all costs of administration of
the settlement. The hearing for the court to consider its final approval of the settlement is set
for September 22, 2006.
In addition, we are subject to other claims and litigation arising in the ordinary course of
business. We believe that any liability from any reasonably foreseeable disposition of such other
claims and litigation, individually or in the aggregate, would not have a material adverse effect
on our consolidated financial position or results of operations.
Director
Indemnity Agreements
We have entered into indemnification agreements with the members of our Board of Directors at the
time they joined the Board to indemnify them to the extent permitted by law against any and all
liabilities, costs, expenses, amounts paid in settlement and damages incurred by the directors as a
result of any lawsuit, or any judicial, administrative or investigative proceeding in which the
directors are sued or charged as a result of their service as members of our Board of Directors.
45
Item 3. Quantitative and Qualitative Disclosures About Market Risk
Market Risk
We are exposed to various market risks, including changes in foreign currency exchange rates,
interest rates, and market prices. Market risk is the potential loss arising from changes in market
rates and market prices. We employ established policies and practices to manage these risks.
Foreign currency option and foreign exchange forward contracts are used to either hedge anticipated
exposures or mitigate some existing exposures subject to market risk. We do not enter into
derivatives or other financial instruments for trading or speculative purposes. Interest rate risk
is the potential loss arising from changes in interest rates. We do not consider our cash and cash
equivalents to be exposed to significant interest rate risk because our portfolio consists of
highly liquid investments with original maturities of three months or less.
Foreign
Currency Exchange Rate Risk
From time to time, we hedge some of our foreign currency risk related to forecasted
foreign-currency-denominated sales and expense transactions by purchasing option contracts that
generally have maturities of 15 months or less. These transactions are designated and qualify as
cash flow hedges. The derivative assets associated with our hedging activities are recorded at fair
value in other current assets in our Condensed Consolidated Balance Sheet. The effective portion of
gains or losses resulting from changes in fair value of these hedges is initially reported, net of
tax, as a component of accumulated other comprehensive income in stockholders equity and
subsequently reclassified into net revenue or operating expenses, as appropriate in the period when
the forecasted transaction is recorded. The ineffective portion of gains or losses resulting from
changes in fair value, if any, is reported in each period in interest and other income, net, in our
Condensed Consolidated Statement of Operations. Our hedging programs reduce, but do not entirely
eliminate, the impact of currency exchange rate movements in revenue and operating expenses. As of
June 30, 2006, we had foreign currency option contracts outstanding with a total fair value of $3
million included in other current assets.
We utilize foreign exchange forward contracts to mitigate foreign currency risk associated with
foreign-currency-denominated assets and liabilities, primarily intercompany receivables and
payables. The forward contracts generally have a contractual term of approximately one month and
are transacted near month-end. Therefore, the fair value of the forward contracts generally is not
significant at each month-end. Our foreign exchange forward contracts are not designated as hedging
instruments under SFAS No. 133 and are accounted for as derivatives whereby the fair value of the
contracts are reported as other current assets or other current liabilities in our Condensed
Consolidated Balance Sheet, and gains and losses from changes in fair value are reported in
interest and other income, net. The gains and losses on these forward contracts generally offset
the gains and losses on the underlying foreign-currency-denominated assets and liabilities, which
are also reported in interest and other income, net, in our Condensed Consolidated Statement of
Operations.
As of June 30, 2006, we had forward foreign exchange contracts to purchase and sell approximately
$56 million in foreign currencies. Of this amount, $31 million represented contracts to sell
foreign currencies in exchange for U.S. dollars, $7 million to sell foreign currencies in exchange
for British pound sterling and $18 million to purchase foreign currency in exchange for U.S.
dollars. The fair value of our forward contracts was immaterial as of June 30, 2006.
The counterparties to these forward and option contracts are creditworthy multinational commercial
banks. The risks of counterparty nonperformance associated with these contracts are not considered
to be material.
Notwithstanding our efforts to mitigate some foreign currency exchange rate risks, there can be no
assurances that our hedging activities will adequately protect us against the risks associated with
foreign currency fluctuations. As of June 30, 2006, a hypothetical adverse foreign currency
exchange rate movement of 10 percent or 15 percent would result in potential loss in fair value of
our option contracts of $3 million in both scenarios. A hypothetical adverse foreign currency
exchange rate movement of 10 percent or 15 percent would result in potential losses on our forward
contracts of $5 million and $7 million, respectively, as of June 30, 2006. This sensitivity
analysis assumes a parallel adverse shift in foreign currency exchange rates, which do not always
move in the same direction. Actual results may differ materially.
Interest
Rate Risk
Our exposure to market risk for changes in interest rates relates primarily to our short-term
investment portfolio. We manage our interest rate risk by maintaining an investment portfolio
generally consisting of debt instruments of high credit quality and
46
relatively short maturities. Additionally, the contractual terms of the securities do not permit
the issuer to call, prepay or otherwise settle the securities at prices less than the stated par
value of the securities. Our investments are held for purposes other than trading. Also, we do not
use derivative financial instruments in our short-term investment portfolio.
As of June 30, 2006 and March 31, 2006, our short-term investments were classified as
available-for-sale and, consequently, recorded at fair market value with unrealized gains or losses
resulting from changes in fair value reported as a separate component of accumulated other
comprehensive income, net of any tax effects, in stockholders equity. Our portfolio of short-term
investments consisted of the following investment categories, summarized by fair value as of June
30, 2006 and March 31, 2006 (in millions):
|
|
|
|
|
|
|
|
|
|
|
As of |
|
|
As of |
|
|
|
June 30, |
|
|
March 31, |
|
|
|
2006 |
|
|
2006 |
|
U.S. agency securities |
|
$ |
540 |
|
|
$ |
575 |
|
Corporate bonds |
|
|
199 |
|
|
|
178 |
|
U.S. Treasury securities |
|
|
176 |
|
|
|
212 |
|
Asset-backed and other debt securities |
|
|
68 |
|
|
|
65 |
|
|
|
|
|
|
|
|
Total short-term investments |
|
$ |
983 |
|
|
$ |
1,030 |
|
|
|
|
|
|
|
|
Notwithstanding our efforts to manage interest rate risks, there can be no assurance that we will
be adequately protected against risks associated with interest rate fluctuations. At any time, a
sharp change in interest rates could have a significant impact on the fair value of our investment
portfolio. The following table presents the hypothetical changes in fair value in our short-term
investment portfolio as of June 30, 2006, arising from potential changes in interest rates. The
modeling technique estimates the change in fair value from immediate hypothetical parallel shifts
in the yield curve of plus or minus 50 basis points (BPS), 100 BPS, and 150 BPS.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Valuation of Securities
Given |
|
|
Fair Value |
|
|
Valuation of Securities Given |
|
|
|
an Interest Rate Decrease of X |
|
|
as of |
|
|
an Interest Rate Increase of X |
|
(In millions) |
|
Basis Points |
|
|
June
30 |
|
|
Basis Points |
|
|
|
(150 BPS) |
|
|
(100 BPS) |
|
|
(50 BPS) |
|
|
2006 |
|
|
50 BPS |
|
|
100 BPS |
|
|
150 BPS |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
U.S. agency securities |
|
$ |
547 |
|
|
$ |
545 |
|
|
$ |
543 |
|
|
$ |
540 |
|
|
$ |
538 |
|
|
$ |
536 |
|
|
$ |
534 |
|
Corporate bonds |
|
|
203 |
|
|
|
202 |
|
|
|
200 |
|
|
|
199 |
|
|
|
197 |
|
|
|
196 |
|
|
|
194 |
|
U.S. Treasury securities |
|
|
180 |
|
|
|
179 |
|
|
|
177 |
|
|
|
176 |
|
|
|
174 |
|
|
|
173 |
|
|
|
171 |
|
Asset-backed and other debt securities |
|
|
68 |
|
|
|
68 |
|
|
|
68 |
|
|
|
68 |
|
|
|
68 |
|
|
|
68 |
|
|
|
68 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total short-term investments |
|
$ |
998 |
|
|
$ |
994 |
|
|
$ |
988 |
|
|
$ |
983 |
|
|
$ |
977 |
|
|
$ |
973 |
|
|
$ |
967 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Market
Price Risk
The value of our equity investments in publicly traded companies are subject to market price
volatility. As of March 31, 2006, our marketable equity securities were classified as
available-for-sale and, consequently, were recorded in our Condensed Consolidated Balance Sheets at
fair market value with unrealized gains or losses reported as a separate component of accumulated
other comprehensive income, net of any tax effects, in stockholders equity. The fair value of our
marketable equity securities was $166 million and $160 million as of June 30, 2006 and March 31,
2006, respectively.
47
At any time, a sharp change in market prices in our investments in marketable equity securities
could have a significant impact on the fair value of our investments. The following table presents
the hypothetical changes in fair value in our marketable equity securities as of June 30, 2006,
arising from changes in market prices plus or minus 25 percent, 50 percent and 75 percent.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Valuation of Securities Given an X |
|
|
Fair Value |
|
|
Valuation of Securities
Given an X |
|
|
|
Percentage Decrease in Each |
|
|
as of |
|
|
Percentage Increase in Each |
|
(In millions) |
|
Stock's Market Price |
|
|
June 30, |
|
|
Stock's Market Price |
|
|
|
(75%) |
|
|
(50%) |
|
|
(25%) |
|
|
2006 |
|
|
25% |
|
|
50% |
|
|
75% |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Marketable equity securities |
|
$ |
42 |
|
|
$ |
83 |
|
|
$ |
125 |
|
|
$ |
166 |
|
|
$ |
208 |
|
|
$ |
249 |
|
|
$ |
291 |
|
48
Item 4. Controls and Procedures
Definition
and limitations of disclosure controls
Our disclosure controls and procedures (as defined in Rules 13a-15(e) and 15d-15(e) under the
Securities Exchange Act of 1934, as amended (the Exchange Act)) are controls and other procedures
that are designed to ensure that information required to be disclosed in our reports filed under
the Exchange Act, such as this report, is recorded, processed, summarized and reported within the
time periods specified in the SECs rules and forms. Disclosure controls and procedures are also
designed to ensure that such information is accumulated and communicated to our management,
including the Chief Executive Officer and Executive Vice President, Chief Financial and
Administrative Officer, as appropriate to allow timely decisions regarding required disclosure. Our
management evaluates these controls and procedures on an ongoing basis.
There are inherent limitations to the effectiveness of any system of disclosure controls and
procedures. These limitations include the possibility of human error, the circumvention or
overriding of the controls and procedures and reasonable resource constraints. In addition, because
we have designed our system of controls based on certain assumptions, which we believe are
reasonable, about the likelihood of future events, our system of controls may not achieve its
desired purpose under all possible future conditions. Accordingly, our disclosure controls and
procedures provide reasonable assurance, but not absolute assurance, of achieving their objectives.
Evaluation
of disclosure controls and procedures
Our Chief Executive Officer and our Chief Financial and Administrative Officer, after evaluating
the effectiveness of our disclosure controls and procedures, believe that as of the end of the
period covered by this report, our disclosure controls and procedures were effective in providing
the requisite reasonable assurance that material information required to be disclosed in the
reports that we file or submit under the Exchange Act is recorded, processed, summarized and
reported within the time periods specified in the SECs rules and forms, and is accumulated and
communicated to our management, including our Chief Executive Officer and Executive Vice President,
Chief Financial and Administrative Officer, as appropriate to allow timely decisions regarding the
required disclosure.
Changes
in internal controls
During the quarter ended June 30, 2006, no changes occurred in our internal control over financial
reporting that materially affected, or are reasonably likely to materially affect, our internal
control over financial reporting.
49
PART II OTHER INFORMATION
Item 1. Legal Proceedings
On February 14, 2005, an employment-related class action lawsuit, Hasty v. Electronic Arts Inc.,
was filed against the company in Superior Court in San Mateo, California. The complaint alleges
that we improperly classified Engineers in California as exempt employees and seeks injunctive
relief, unspecified monetary damages, interest and attorneys fees. On May 16, 2006, the court
granted its preliminary approval of a settlement pursuant to which we agreed to make a lump sum
payment of approximately $15 million, to be paid to a third-party administrator, to cover (a) all
claims allegedly suffered by the class members, (b) plaintiffs attorneys fees, not to exceed 25%
of the total settlement amount, (c) plaintiffs costs and expenses, (d) any incentive payments to
the named plaintiffs that may be authorized by the court, and (e) all costs of administration of
the settlement. The hearing for the court to consider its final approval of the settlement is set
for September 22, 2006.
In addition, we are subject to other claims and litigation arising in the ordinary course of
business. We believe that any liability from any reasonably foreseeable disposition of such other
claims and litigation, individually or in the aggregate, would not have a material adverse effect
on our consolidated financial position or results of operations.
Item 1A. Risk Factors
Our business is subject to many risks and uncertainties, which may affect our future financial
performance. If any of the events or circumstances described below occurs, our business and
financial performance could be harmed, our actual results could differ materially from our
expectations and the market value of our stock could decline. The risks and uncertainties discussed
below are not the only ones we face. There may be additional risks and uncertainties not currently
known to us or that we currently do not believe are material that may harm our business and
financial performance.
Our business is highly dependent on the success, timely release and availability of new video game platforms, on the continued availability of existing video game platforms, as well as our ability to develop commercially successful products for these platforms.
We derive most of our revenue from the sale of products for play on video game platforms
manufactured by third parties, such as Sonys PlayStation 2 and Microsofts Xbox. The success of
our business is driven in large part by the availability of an adequate supply of
current-generation video game platforms, the timely release, adequate supply, and success of new
video game hardware systems, our ability to accurately predict which platforms will be most
successful in the marketplace, and our ability to develop commercially successful products for
these platforms. We must make product development decisions and commit significant resources well
in advance of the anticipated introduction of a new platform. A new platform for which we are
developing products may be delayed, may not succeed or may have a shorter life cycle than
anticipated. Alternatively, a platform for which we have not devoted significant resources could be
more successful than we had initially anticipated, causing us to miss out on a meaningful revenue
opportunity. If the platforms for which we are developing products are not released when
anticipated, are not available in adequate amounts to meet consumer demand, or do not attain wide
market acceptance, our revenue will suffer, we may be unable to fully recover the resources we have
committed, and our financial performance will be harmed.
Our industry is cyclical and is in the midst of a transition period heading into the next cycle. During the transition, we expect our costs to continue to increase, we may experience a decline in sales as consumers anticipate and adopt next-generation products and our operating results may suffer and become more difficult to predict.
Video game platforms have historically had a life cycle of four to six years, which causes the
video game software market to be cyclical as well. Sonys PlayStation 2 was introduced in 2000 and
Microsofts Xbox and the Nintendo GameCube were introduced in 2001. Microsoft released the Xbox 360
in November 2005, and we expect Sony and Nintendo to introduce new video game players into the
market as well (so-called next-generation platforms) in the coming months. As a result, we
believe that the interactive entertainment industry is in the midst of a transition stage leading
into the next cycle. During this transition, we intend to continue developing and marketing new
titles for current-generation video game platforms while we also make significant investments
developing products for the next-generation platforms. We have incurred and expect to continue to
incur increased costs during the transition to next-generation platforms, which are not likely to
be offset in the near future. Moreover, we expect development costs for next-generation video games
to be greater on a per-title basis than development costs for current-generation video games.
50
We also expect that, as the current generation of platforms reaches the end of its cycle and
next-generation platforms are introduced into the market, sales of video games for
current-generation platforms will continue to decline as consumers replace their current-generation
platforms with next-generation platforms, or defer game software purchases until they are able to
purchase a next-generation platform. This decline in current-generation product sales may not be
offset by increased sales of products for the new platforms. For example, following the launch of
Sonys PlayStation 2 platform, we experienced a significant decline in revenue from sales of
products for Sonys older PlayStation game console, which was not immediately offset by revenue
generated from sales of products for the PlayStation 2. More recently, we have seen a sharp
decrease in sales of titles for the Xbox following the launch of the Xbox 360. In addition, during
the transition, we expect our operating results to be more volatile and difficult to predict, which
could cause our stock price to fluctuate significantly.
We expect the average price of current-generation titles to continue to decline.
As a result of the transition to next-generation platforms, a more value-oriented consumer base, a
greater number of current-generation titles being published, and significant pricing pressure from
our competitors, we have experienced a decrease in the average price of our titles for
current-generation platforms. As the interactive entertainment industry continues to transition to
next-generation platforms, we expect few, if any, current-generation titles will be able to command
premium price points, and we expect that even these titles will be subject to price reductions at
an earlier point in their sales cycle than we have seen in prior years. We expect the average price
of current-generation titles to continue to decline, which will have a negative effect on our
margins and operating results.
Our platform licensors set the royalty rates and other fees that we must pay to publish games for their platforms, and therefore have significant influence on our costs. If one or more of the platform licensors adopt a different fee structure for future game consoles or we are unable to obtain such licenses, our profitability will be materially impacted.
In November 2005, Microsoft released the Xbox 360 and, in the coming months, we expect Sony and
Nintendo to introduce new video game players into the market in various parts of the world. In
order to publish products for a new video game player, we must take a license from the platform
licensor, which gives the platform licensor the opportunity to set the fee structure that we must
pay in order to publish games for that platform.
Similarly, certain platform licensors have retained the flexibility to change their fee structures
for online gameplay and features for their consoles. The control that platform licensors have over
the fee structures for their future platforms and online access makes it difficult for us to
predict our costs and profitability in the medium to long term. It is also possible that platform
licensors may choose not to renew our licenses. Because publishing products for video game consoles
is the largest portion of our business, any increase in fee structures or failure to secure a
license relationship would significantly harm our ability to generate revenues and/or profits.
If we do not consistently meet our product development schedules, our operating results will be adversely affected.
Our business is highly seasonal, with the highest levels of consumer demand and a significant
percentage of our revenue occurring in the December quarter. In addition, we seek to release many
of our products in conjunction with specific events, such as the release of a related movie or the
beginning of a sports season or major sporting event. If we miss these key selling periods for any
reason, including product delays or delayed introduction of a new platform for which we have
developed products, our sales will suffer disproportionately. Likewise, if a key event to which our
product release schedule is tied were to be delayed or cancelled, our sales would also suffer
disproportionately. Our ability to meet product development schedules is affected by a number of
factors, including the creative processes involved, the coordination of large and sometimes
geographically dispersed development teams required by the increasing complexity of our products,
and the need to fine-tune our products prior to their release. We have experienced development
delays for our products in the past, which caused us to push back release dates. In the future, any
failure to meet anticipated production or release schedules would likely result in a delay of
revenue or possibly a significant shortfall in our revenue, harm our profitability, and cause our
operating results to be materially different than anticipated.
51
Our business is subject to risks generally associated with the entertainment industry, any of which could significantly harm our operating results.
Our business is subject to risks that are generally associated with the entertainment industry,
many of which are beyond our control. These risks could negatively impact our operating results and
include: the popularity, price and timing of our games and the platforms on which they are played;
economic conditions that adversely affect discretionary consumer spending; changes in consumer
demographics; the availability and popularity of other forms of entertainment; and critical reviews
and public tastes and preferences, which may change rapidly and cannot necessarily be predicted.
Technology changes rapidly in our business and if we fail to anticipate or successfully implement new technologies or the manner in which people play our games, the quality, timeliness and competitiveness of our products and services will suffer.
Rapid technology changes in our industry require us to anticipate, sometimes years in advance,
which technologies we must implement and take advantage of in order to make our products and
services competitive in the market. Therefore, we usually start our product development with a
range of technical development goals that we hope to be able to achieve. We may not be able to
achieve these goals, or our competition may be able to achieve them more quickly and effectively
than we can. In either case, our products and services may be technologically inferior to our
competitors, less appealing to consumers, or both. If we cannot achieve our technology goals
within the original development schedule of our products and services, then we may delay their
release until these technology goals can be achieved, which may delay or reduce revenue and
increase our development expenses. Alternatively, we may increase the resources employed in
research and development in an attempt to accelerate our development of new technologies, either to
preserve our product or service launch schedule or to keep up with our competition, which would
increase our development expenses.
Our business is intensely competitive and hit driven. If we do not continue to deliver hit products and services or if consumers prefer our competitors products or services over our own, our operating results could suffer.
Competition in our industry is intense and we expect new competitors to continue to emerge in the
United States and abroad. While many new products and services are regularly introduced, only a
relatively small number of hit titles accounts for a significant portion of total revenue in our
industry. Hit products or services offered by our competitors may take a larger share of consumer
spending than we anticipate, which could cause revenue generated from our products and services to
fall below expectations. If our competitors develop more successful products or services, offer
competitive products or services at lower price points or based on payment models perceived as
offering a better value proposition (such as pay-for-play or subscription-based models), or if we
do not continue to develop consistently high-quality and well-received products and services, our
revenue, margins, and profitability will decline.
If we are unable to maintain or acquire licenses to intellectual property, we will publish fewer hit titles and our revenue, profitability and cash flows will decline. Competition for these licenses may make them more expensive and increase our costs.
Many of our products are based on or incorporate intellectual property owned by others. For
example, our EA SPORTS products include rights licensed from major sports leagues and players
associations. Similarly, many of our other hit franchises, such as The Godfather, Harry Potter and
Lord of the Rings, are based on key film and literary licenses. Competition for these licenses is
intense. If we are unable to maintain these licenses or obtain additional licenses with significant
commercial value, our revenues and profitability will decline significantly. Competition for these
licenses may also drive up the advances, guarantees and royalties that we must pay to the licensor,
which could significantly increase our costs.
52
If patent claims continue to be asserted against us, we may be unable to sustain our current business models or profits, or we may be precluded from pursuing new business opportunities in the future.
Many patents have been issued that may apply to widely-used game technologies, or to potential new
modes of delivering, playing or monetizing game software products. For example, infringement claims
under many issued patents are now being asserted against interactive software or online game sites.
Several such claims have been asserted against us. We incur substantial expenses in evaluating and
defending against such claims, regardless of the merits of the claims. In the event that there is a
determination that we have infringed a third-party patent, we could incur significant monetary
liability and be prevented from using the rights in the future, which could negatively impact our
operating results. We may also discover that future opportunities to provide new and innovative
modes of game play and game delivery to consumers may be precluded by existing patents that we are
unable to license on reasonable terms.
Other intellectual property claims may increase our product costs or require us to cease selling affected products.
Many of our products include extremely realistic graphical images, and we expect that as technology
continues to advance, images will become even more realistic. Some of the images and other content
are based on real-world examples that may inadvertently infringe upon the intellectual property
rights of others. Although we believe that we make reasonable efforts to ensure that our products
do not violate the intellectual property rights of others, it is possible that third parties still
may claim infringement. From time to time, we receive communications from third parties regarding
such claims. Existing or future infringement claims against us, whether valid or not, may be time
consuming and expensive to defend. Such claims or litigations could require us to stop selling the
affected products, redesign those products to avoid infringement, or obtain a license, all of which
would be costly and harm our business.
From time to time we may become involved in other litigation which could adversely affect us.
We are currently, and from time to time in the future may become, subject to other claims and
litigation, which could be expensive, lengthy, and disruptive to normal business operations. In
addition, the outcome of any claims or litigation may be difficult to predict and could have a
material adverse effect on our business, operating results, or financial condition. For further
information regarding certain claims and litigation in which we are currently involved, see Part
II Item 1. Legal Proceedings above.
Our business, our products and our distribution are subject to increasing regulation of content, consumer privacy, distribution and online hosting and delivery in the key territories in which we conduct business. If we do not successfully respond to these regulations, our business may suffer.
Legislation is continually being introduced that may affect both the content of our products and
their distribution. For example, data protection laws in the United States and Europe impose
various restrictions on our web sites. Those rules vary by territory although the Internet
recognizes no geographical boundaries. Other countries, such as Germany, have adopted laws
regulating content both in packaged games and those transmitted over the Internet that are stricter
than current United States laws. In the United States, the federal and several state governments
are continually considering content restrictions on products such as ours, as well as restrictions
on distribution of such products. For example, recent legislation has been adopted in several
states, and could be proposed at the federal level, that prohibits the sale of certain games (e.g.,
violent games or those with M (Mature) or AO (Adults Only) ratings) to minors. Any one or more
of these factors could harm our business by limiting the products we are able to offer to our
customers, by limiting the size of the potential market for our products, and by requiring
additional
53
differentiation between products for different territories to address varying regulations. This
additional product differentiation could be costly.
If one or more of our titles were found to contain hidden, objectionable content, our business could suffer.
Throughout the history of our industry, many video games have been designed to include certain
hidden content and gameplay features that are accessible through the use of in-game cheat codes or
other technological means that are intended to enhance the gameplay experience. However, in several
recent cases, hidden content or features have been found to be included in other publishers
products by an employee who was not authorized to do so or by an outside developer without the
knowledge of the publisher. From time to time, some hidden content and features have contained
profanity, graphic violence and sexually explicit or otherwise objectionable material. In a few
cases, the Entertainment Software Ratings Board (ESRB) has reacted to discoveries of hidden
content and features by reviewing the rating that was originally assigned to the product, requiring
the publisher to change the game packaging and/or fining the publisher. Retailers have on occasion
reacted to the discovery of such hidden content by removing these games from their shelves,
refusing to sell them, and demanding that their publishers accept them as product returns.
Likewise, consumers have reacted to the revelation of hidden content by refusing to purchase such
games, demanding refunds for games theyve already purchased, and refraining from buying other
games published by the company whose game contained the objectionable material.
We have implemented preventative measures designed to reduce the possibility of hidden,
objectionable content from appearing in the video games we publish. Nonetheless, these preventative
measures are subject to human error, circumvention, overriding, and reasonable resource
constraints. If a video game we published were found to contain hidden, objectionable content, the
ESRB could demand that we recall a game and change its packaging to reflect a revised rating,
retailers could refuse to sell it and demand we accept the return of any unsold copies or returns
from customers, and consumers could refuse to buy it or demand that we refund their money. This
could have a material negative impact on our operating results and financial condition. In
addition, our reputation could be harmed, which could impact sales of other video games we sell. If
any of these consequences were to occur, our business and financial performance could be
significantly harmed.
If we ship defective products, our operating results could suffer.
Products such as ours are extremely complex software programs, and are difficult to develop,
manufacture and distribute. We have quality controls in place to detect defects in the software,
media and packaging of our products before they are released. Nonetheless, these quality controls
are subject to human error, overriding, and reasonable resource constraints. Therefore, these
quality controls and preventative measures may not be effective in detecting defects in our
products before they have been reproduced and released into the marketplace. In such an event, we
could be required to recall a product, or we may find it necessary to voluntarily recall a product,
and/or scrap defective inventory, which could significantly harm our business and operating
results.
If we do not continue to attract and retain key personnel, we will be unable to effectively conduct our business. In addition, compensation-related changes in accounting requirements, as well as evolving legal and operational factors, could have a significant impact on our expenses, financial controls and operating results.
The market for technical, creative, marketing and other personnel essential to the development and
marketing of our products and management of our businesses is extremely competitive. Our leading
position within the interactive entertainment industry makes us a prime target for recruiting of
executives and key creative talent. If we cannot successfully recruit and retain the employees we
need, or replace key employees following their departure, our ability to develop and manage our
businesses will be impaired.
We annually review and evaluate with the Compensation Committee of our Board of Directors the
compensation and benefits that we offer our employees to ensure that we are able to attract and
retain our talent. Within our regular review, we have considered recent changes in the accounting
treatment of stock options, the competitive market for technical, creative, marketing and other
personnel, and the evolving nature of job functions within our studios, marketing organizations and
other areas of the business. Any changes we make to our compensation programs could result in
increased expenses and have a significant impact on our operating results.
54
Our platform licensors are our chief competitors and frequently control the manufacturing of and/or access to our video game products. If they do not approve our products, we will be unable to ship to our customers.
Our agreements with hardware licensors (such as Sony for the PlayStation 2, Microsoft for the Xbox
and Nintendo for the Nintendo GameCube) typically give significant control to the licensor over the
approval and manufacturing of our products, which could, in certain circumstances, leave us unable
to get our products approved, manufactured and shipped to customers. These hardware licensors are
also our chief competitors. In most events, control of the approval and manufacturing process by
the platform licensors increases both our manufacturing lead times and costs as compared to those
we can achieve independently. While we believe that our relationships with our hardware licensors
are currently good, the potential for these licensors to delay or refuse to approve or manufacture
our products exists. Such occurrences would harm our business and our financial performance.
We also require compatibility code and the consent of Microsoft, Sony and Nintendo in order to
include online capabilities in our products for their respective platforms. As online capabilities
for video game platforms become more significant, Microsoft, Sony and Nintendo could restrict our
ability to provide online capabilities for our console platform products. If Microsoft, Sony or
Nintendo refused to approve our products with online capabilities or significantly impacted the
financial terms on which these services are offered to our customers, our business could be harmed.
Our international net revenue is subject to currency fluctuations.
For the three months ended June 30, 2006, international net revenue comprised 49 percent of our
total net revenue. For the fiscal year ended March 31, 2006, international net revenue comprised 46
percent of our total net revenue. We expect foreign sales to continue to account for a significant
portion of our total net revenue. Such sales may be subject to unexpected regulatory requirements,
tariffs and other barriers. Additionally, foreign sales are primarily made in local currencies,
which may fluctuate against the U.S. dollar. While we utilize foreign exchange forward contracts to
mitigate some foreign currency risk associated with foreign currency denominated assets and
liabilities (primarily certain intercompany receivables and payables) and, from time to time,
foreign currency option contracts to hedge foreign currency forecasted transactions (primarily
related to a portion of the revenue and expenses denominated in foreign currency generated by our
operational subsidiaries), our results of operations, including our reported net revenue and net
income, and financial condition would be adversely affected by unfavorable foreign currency
fluctuations, particularly the Euro, British pound sterling and Canadian dollar.
Changes in our tax rates or exposure to additional tax liabilities could adversely affect our operating results and financial condition.
We are subject to income taxes in the United States and in various foreign jurisdictions.
Significant judgment is required in determining our worldwide provision for income taxes, and, in
the ordinary course of our business, there are many transactions and calculations where the
ultimate tax determination is uncertain.
We are also required to estimate what our taxes will be in the future. Although we believe our tax
estimates are reasonable, the estimate process and the applicable law are inherently uncertain, and
our estimates are not binding on tax authorities. Our effective tax rate could be adversely
affected by changes in our business, including the mix of earnings in countries with differing
statutory tax rates, changes in the elections we make, changes in applicable tax laws as well as
other factors. Further, our tax determinations are regularly subject to audit by tax authorities
and developments in those audits could adversely affect our income tax provision. Should our
ultimate tax liability exceed our estimates, our income tax provision and net income could be
materially affected.
We incur certain tax expenses that do not decline proportionately with declines in our consolidated
income. As a result, in absolute dollar terms, our tax expense will have a greater influence on our
effective tax rate at lower levels of pre-tax income than higher levels. In addition, at lower
levels of pre-tax income, our effective tax rate will be more volatile. Our overall effective
income tax rate for the fiscal year will likely differ from this quarters effective tax rate, and
in particular, it could be considerably higher.
We are also required to pay taxes other than income taxes, such as payroll, sales, use,
value-added, net worth, property and goods and services taxes, in both the United States and
various foreign jurisdictions. We are regularly under examination by tax authorities with respect
to these non-income taxes. There can be no assurance that the outcomes from these examinations,
55
changes in our business or changes in applicable tax rules will not have an adverse effect on our
operating results and financial condition.
Changes in our worldwide operating structure could have adverse tax consequences.
As we expand our international operations and implement changes to our operating structure or
undertake intercompany transactions in light of changing tax laws, expiring rulings, acquisitions
and our current and anticipated business and operational requirements, our tax expense could
increase. For example, in the second and fourth quarters of fiscal 2006, we incurred additional
income taxes resulting from certain intercompany transactions.
In the fourth quarter of fiscal 2006, we repatriated $375 million under the American Jobs Creation
Act of 2004. As a result, we recorded an additional one-time tax expense in fiscal 2006 of $17
million.
Beginning in fiscal year 2007, we began to recognize expense for stock-based compensation related to our employee equity compensation and employee stock purchase programs. The recognition of this expense will significantly lower our reported net income (or increase our reported net loss).
Beginning in our current fiscal year, we adopted Statement of Financial Accounting Standard No. 123
(revised 2004) (SFAS No. 123R), Share-Based Payment, which requires us to recognize
compensation expense for all stock-based compensation based on estimated fair values. As a result,
beginning with our first quarter of fiscal 2007, our operating results contain a charge for
stock-based compensation related to the equity-based compensation we provide to our employees, as
well as stock purchases under our 2000 Employee Stock Purchase Plan. This expense is in addition to
the stock-based compensation expense we have recognized in prior periods related to restricted
stock unit grants, acquisitions and other grants. The stock-based compensation charges we incur
depend on the number of equity-based awards we grant, the number of shares of common stock we sell
under our 2000 Employee Stock Purchase Plan, as well as a number of estimates and variables such as
estimated forfeiture rates, the trading price and volatility of our common stock, the expected term
of our options, and interest rates. As a result, our stock-based compensation charges can vary
significantly from period to period. Going forward, our adoption of SFAS No. 123R will continue to
significantly lower our reported net income (or increase our reported net loss), which could have
an adverse impact on the trading price of our common stock.
Our reported financial results could be adversely affected by changes in financial accounting standards or by the application of existing or future accounting standards to our business as it evolves.
As a result of the enactment of the Sarbanes-Oxley Act and the review of accounting policies by the
SEC and national and international accounting standards bodies, the frequency of accounting policy
changes may accelerate. For example, accounting policies affecting software revenue recognition
have been the subject of frequent interpretations, which could significantly affect the way we
account for revenue related to our products. In addition, the rules for tax accounting have
recently been changed. As we enhance, expand and diversify our business and product offerings, the
application of existing or future financial accounting standards, particularly those relating to
the way we account for revenue and taxes, could have a significant adverse effect on our reported
results although not necessarily on our cash flows. It is likely that, as the industry transitions
to the next generation of consoles, a more significant portion of our business could be generated
through online services and, as a result, we would recognize the related revenue over an extended
period of time rather than up front and all at once.
The majority of our sales are made to a relatively small number of key customers. If these customers reduce their purchases of our products or become unable to pay for them, our business could be harmed.
In the quarter ended June 30, 2006, over 70 percent of our U.S. sales were made to six key
customers. In Europe, our top ten customers accounted for approximately 30 percent of our sales in
that territory during the three months ended June 30, 2006. Worldwide, we had direct sales to one
customer, Wal-Mart Stores, Inc., which represented approximately 11 percent of total net revenue in
the three months ended June 30, 2006. Though our products are available to consumers through a
variety of retailers, the concentration of our sales in one, or a few, large customers could lead
to a short-term disruption in our sales if one or more of these customers significantly reduced
their purchases or ceased to carry our products, and could make us more vulnerable to collection
risk if one or more of these large customers became unable to pay for our products. Additionally,
our receivables from these large customers increase significantly in the December quarter as they
stock up for the holiday selling season. Also, having such a large portion of our total net revenue
concentrated in a few customers reduces our negotiating leverage with these customers.
56
Acquisitions, investments and other strategic transactions could result in operating difficulties, dilution to our investors and other negative consequences.
We have engaged in, evaluated, and expect to continue to engage in and evaluate, a wide array of
potential strategic transactions, including (i) acquisitions of companies, businesses, intellectual
properties, and other assets, and (ii) investments in new interactive entertainment businesses (for
example, online and mobile games). Any of these strategic transactions could be material to our
financial condition and results of operations. Although we regularly search for opportunities to
engage in strategic transactions, we may not be successful in identifying suitable opportunities.
We may not be able to consummate potential acquisitions or investments or an acquisition or
investment may not enhance our business or may decrease rather than increase our earnings. In
addition, the process of integrating an acquired company or business, or successfully exploiting
acquired intellectual property or other assets, could divert a significant amount of our
managements time and focus and may create unforeseen operating difficulties and expenditures.
Additional risks we face include:
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The need to implement or remediate controls, procedures and policies appropriate for a
public company in an acquired company that, prior to the acquisition, lacked these controls,
procedures and policies, |
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Cultural challenges associated with integrating employees from an acquired company or
business into our organization, |
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Retaining key employees from the businesses we acquire, |
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The need to integrate an acquired companys accounting, management information, human
resource and other administrative systems to permit effective management, and |
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To the extent that we engage in strategic transactions outside of the United States, we
face additional risks, including risks related to integration of operations across different
cultures and languages, currency risks and the particular economic, political and regulatory
risks associated with specific countries. |
Future acquisitions and investments could involve the issuance of our equity securities,
potentially diluting our existing stockholders, the incurrence of debt, contingent liabilities or
amortization expenses, write-offs of goodwill, intangibles, or acquired in-process technology, or
other increased expenses, any of which could harm our financial condition. Our stockholders may not
have the opportunity to review, vote on or evaluate future acquisitions or investments.
Our products are subject to the threat of piracy by a variety of organizations and individuals. If we are not successful in combating and preventing piracy, our sales and profitability could be harmed significantly.
In many countries around the world, more pirated copies of our products are sold than legitimate
copies. Though we believe piracy has not had a material impact on our operating results to date,
highly organized pirate operations have been expanding globally. In addition, the proliferation of
technology designed to circumvent the protection measures we use in our products, the availability
of broadband access to the Internet, the ability to download pirated copies of our games from
various Internet sites, and the widespread proliferation of Internet cafes using pirated copies of
our products, all have contributed to ongoing and expanding piracy. Though we take steps to make
the unauthorized copying and distribution of our products more difficult, as do the manufacturers
of consoles on which our games are played, neither our efforts nor those of the console
manufacturers may be successful in controlling the piracy of our products. This could have a
negative effect on our growth and profitability in the future.
Our stock price has been volatile and may continue to fluctuate significantly.
The market price of our common stock historically has been, and we expect will continue to be,
subject to significant fluctuations. These fluctuations may be due to factors specific to us
(including those discussed in the risk factors above as well as others not currently known to us or
that we currently do not believe are material), to changes in securities analysts earnings
estimates or ratings, to our results or future financial guidance falling below the expectations of
analysts and investors, to factors affecting the computer, software, Internet, entertainment, media
or electronics industries, or to national or international economic conditions.
57
Item 6. Exhibits
The following exhibits (other than exhibits 32.1 and 32.2, which are furnished with this report) are filed as part of this report:
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Exhibit |
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Number |
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Title |
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10.1
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Registrants 2000 Equity Incentive Plan, as amended. (*) |
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10.2
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Registrants 2000 Employee Stock Purchase Plan, as amended. (*) |
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15.1
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Awareness Letter of KPMG LLP, Independent Registered Public Accounting Firm. |
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31.1
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Certification of Chairman and Chief Executive Officer pursuant to Rule 13a-14(a) of the Exchange Act, as adopted pursuant to Section 302 of the Sarbanes-Oxley Act of 2002. |
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31.2
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Certification of Executive Vice President, Chief Financial and Administrative Officer pursuant to Rule 13a-14(a) of the Exchange Act, as adopted pursuant to Section 302 of the Sarbanes-Oxley Act of 2002. |
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Additional exhibits furnished with this report: |
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32.1
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Certification of Chairman and Chief Executive Officer pursuant to Rule 13a-14(b) of the Exchange Act and 18 U.S.C. Section 1350, as adopted pursuant to Section 906 of the Sarbanes-Oxley Act of 2002. |
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32.2
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Certification of Executive Vice President, Chief Financial and Administrative Officer pursuant to Rule 13a-14(b) of the Exchange Act and 18 U.S.C. Section 1350, as adopted pursuant to Section 906 of the Sarbanes-Oxley Act of 2002. |
* Management contract or compensatory plan or arrangement. |
58
SIGNATURE
Pursuant to the requirements of the Securities Exchange Act of 1934, the Registrant has duly caused
this report to be signed on its behalf by the undersigned thereunto duly authorized.
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ELECTRONIC ARTS INC.
(Registrant) |
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/s/ Warren C. Jenson |
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DATED:
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WARREN C. JENSON |
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August 8, 2006
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Executive Vice President,
Chief Financial and Administrative Officer |
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ELECTRONIC ARTS INC.
FORM 10-Q
FOR THE PERIOD ENDED JUNE 30, 2006
EXHIBIT INDEX
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EXHIBIT |
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NUMBER |
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EXHIBIT TITLE |
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10.1
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Registrants 2000 Equity Incentive Plan, as amended. (*) |
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10.2
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Registrants 2000 Employee Stock Purchase Plan, as amended. (*) |
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15.1
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Awareness Letter of KPMG LLP, Independent Registered Public Accounting Firm. |
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31.1
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Certification of Chairman and Chief Executive Officer pursuant to Rule 13a-14(a) of the Exchange Act, as adopted pursuant to Section 302 of the Sarbanes-Oxley Act of 2002. |
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31.2
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Certification of Executive Vice President, Chief Financial and Administrative Officer pursuant to Rule 13a-14(a) of the Exchange Act, as adopted pursuant to Section 302 of the Sarbanes-Oxley Act of 2002. |
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Additional exhibits furnished with this report: |
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32.1
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Certification of Chairman and Chief Executive Officer pursuant to Rule 13a-14(b) of the Exchange Act and 18 U.S.C. Section 1350, as adopted pursuant to Section 906 of the Sarbanes-Oxley Act of 2002. |
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32.2
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Certification of Executive Vice President, Chief Financial and Administrative Officer pursuant to Rule 13a-14(b) of the Exchange Act and 18 U.S.C. Section 1350, as adopted pursuant to Section 906 of the Sarbanes-Oxley Act of 2002. |
* Management contract or compensatory plan or arrangement. |
60