Document

Table of Contents


UNITED STATES
SECURITIES AND EXCHANGE COMMISSION
WASHINGTON, D.C. 20549
FORM 10-Q
ý
QUARTERLY REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934
For the quarterly period ended June 30, 2018
OR
o
TRANSITION REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934
For the transition period from                             to                              .
Commission file number 001-34003
TAKE-TWO INTERACTIVE SOFTWARE, INC.
(Exact Name of Registrant as Specified in Its Charter)
Delaware
(State or Other Jurisdiction of
Incorporation or Organization)
 
51-0350842
(I.R.S. Employer
Identification No.)
110 West 44th Street
New York, New York
 (Address of principal executive offices)
 
10036
(Zip Code)
Registrant's Telephone Number, Including Area Code: (646) 536-2842

Indicate by check mark whether the Registrant (1) has filed all reports required to be filed by Section 13 or 15(d) of the Securities Exchange Act of 1934 during the preceding 12 months (or for such shorter period that the registrant was required to file such reports), and (2) has been subject to such filing requirements for the past 90 days. Yes ý    No o

Indicate by check mark whether the registrant has submitted electronically and posted on its corporate web site, if any, every Interactive Data File required to be submitted and posted pursuant to Rule 405 of Regulation S-T (§232.405 of this chapter) during the preceding 12 months (or for such shorter period that the registrant was required to submit and post such files). Yes ý    No o

Indicate by check mark whether the registrant is a large accelerated filer, an accelerated filer, a non-accelerated filer, or a smaller reporting company. See the definitions of "large accelerated filer," "accelerated filer," and "smaller reporting company" in Rule 12b-2 of the Exchange Act. (Check one):
Large accelerated filer ý
Accelerated filer o
Non-accelerated filer o
 (Do not check if a
smaller reporting company)
Smaller reporting company o
Emerging growth company o

If an emerging growth company, indicate by check mark if the registrant has elected not to use the extended transition period for complying with any new or revised financial accounting standards provided pursuant to Section 13(a) of the Exchange Act. o

Indicate by check mark whether the registrant is a shell company (as defined in Rule 12b-2 of the Exchange Act). Yes o    No ý

As of July 25, 2018, there were 113,828,217 shares of the Registrant's Common Stock outstanding, net of treasury stock.

 




Table of Contents

INDEX

 
 
 
 
 
 


(All other items in this report are inapplicable)


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Table of Contents

PART I. FINANCIAL INFORMATION
Item 1.    Financial Statements (Unaudited)
TAKE-TWO INTERACTIVE SOFTWARE, INC.
CONDENSED CONSOLIDATED BALANCE SHEETS
(in thousands, except per share amounts)
 
June 30, 2018
 
March 31, 2018
 
(Unaudited)
 
 
ASSETS
 

 
 

Current assets:
 

 
 

Cash and cash equivalents
$
464,804

 
$
808,973

Short-term investments
637,456

 
615,406

Restricted cash
509,380

 
437,398

Accounts receivable, net of allowances of $350 and $54,290 at June 30, 2018 and March 31, 2018, respectively
239,736

 
247,649

Inventory
10,642

 
15,162

Software development costs and licenses
12,676

 
33,284

Deferred cost of goods sold
19,141

 
117,851

Prepaid expenses and other
180,512

 
133,454

Total current assets
2,074,347

 
2,409,177

Fixed assets, net
105,852

 
102,478

Software development costs and licenses, net of current portion
719,870

 
639,369

Deferred cost of goods sold, net of current portion
736

 
26,719

Goodwill
387,328

 
399,530

Other intangibles, net
91,954

 
103,681

Other assets
75,917

 
56,887

Total assets
$
3,456,004

 
$
3,737,841

LIABILITIES AND STOCKHOLDERS' EQUITY
 

 
 

Current liabilities:
 

 
 

Accounts payable
$
33,767

 
$
35,029

Accrued expenses and other current liabilities
906,881

 
914,748

Deferred revenue
450,568

 
777,152

Total current liabilities
1,391,216

 
1,726,929

Long-term debt
5,232

 
8,068

Non-current deferred revenue
15,861

 
355,589

Other long-term liabilities
191,490

 
158,285

Total liabilities
$
1,603,799

 
$
2,248,871

Commitments and Contingencies (See Note 13)


 


Stockholders' equity:
 

 
 

Preferred stock, $.01 par value, 5,000 shares authorized; no shares issued and outstanding at June 30, 2018 and March 31, 2018

 

Common stock, $.01 par value, 200,000 shares authorized; 133,811 and 132,743 shares issued and 113,509 and 114,038 outstanding at June 30, 2018 and March 31, 2018, respectively
1,338

 
1,327

Additional paid-in capital
1,888,080

 
1,888,039

Treasury stock, at cost; 20,302 and 18,705 common shares at June 30, 2018 and March 31, 2018, respectively
(611,680
)
 
(458,180
)
Retained earnings
615,482

 
73,516

Accumulated other comprehensive loss
(41,015
)
 
(15,732
)
Total stockholders' equity
1,852,205

 
1,488,970

Total liabilities and stockholders' equity
$
3,456,004

 
$
3,737,841

   
See accompanying Notes.

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Table of Contents

TAKE-TWO INTERACTIVE SOFTWARE, INC.
CONDENSED CONSOLIDATED STATEMENTS OF OPERATIONS (Unaudited)
(in thousands, except per share amounts)
 
Three Months Ended June 30,
 
2018
 
2017
Net revenue
$
387,982

 
$
418,216

Cost of goods sold
131,365

 
194,569

Gross profit
256,617

 
223,647

General and administrative
67,735

 
60,603

Selling and marketing
58,306

 
52,214

Research and development
50,712

 
42,269

Depreciation and amortization
9,260

 
7,743

Business reorganization
(242
)
 
10,599

Total operating expenses
185,771

 
173,428

Income from operations
70,846

 
50,219

Interest and other, net
6,601

 
(2,808
)
Income before income taxes
77,447

 
47,411

Provision for (benefit from) income taxes
5,754

 
(12,865
)
Net income
$
71,693

 
$
60,276

Earnings per share:
 

 
 

Basic earnings per share
$
0.63

 
$
0.57

Diluted earnings per share
$
0.62

 
$
0.56

 See accompanying Notes.

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Table of Contents

TAKE-TWO INTERACTIVE SOFTWARE, INC.
CONDENSED CONSOLIDATED STATEMENTS OF COMPREHENSIVE INCOME (LOSS) (Unaudited)
(in thousands)
 
Three Months Ended
June 30,
 
2018
 
2017
Net income
$
71,693

 
$
60,276

Other comprehensive (loss) income:
 

 
 

Foreign currency translation adjustment
(26,817
)
 
9,476

Cash flow hedges:
 
 
 
Change in unrealized gains
991

 

Tax effect on effective cash flow hedges
133

 

Change in fair value of effective cash flow hedge
1,124

 

Available-for-sale securities:
 

 
 

Unrealized loss, net on available-for-sale securities, net of taxes
409

 
84

Reclassification to earnings for realized losses, net on available for sale securities, net of taxes

 

Change in fair value of available for sale securities
409

 
84

Other comprehensive (loss) income
(25,284
)
 
9,560

Comprehensive income (loss)
$
46,409

 
$
69,836

   
See accompanying Notes.

4



TAKE-TWO INTERACTIVE SOFTWARE, INC.
CONDENSED CONSOLIDATED STATEMENTS OF CASH FLOWS (Unaudited)
(in thousands)
 
Three Months Ended June 30,
 
2018
 
2017
(as Adjusted) (1)
Operating activities:
 

 
 

Net income
$
71,693

 
$
60,276

Adjustments to reconcile net income to net cash provided by operating activities:
 

 
 

Amortization and impairment of software development costs and licenses
6,858

 
18,206

Depreciation
9,130

 
7,743

Amortization and impairment of intellectual property
6,861

 
8,181

Stock-based compensation
24,598

 
24,071

Amortization of discount on Convertible Notes
91

 
5,237

Gain on conversions of Convertible Notes

 
(1,103
)
Amortization of debt issuance costs
32

 
188

Other, net
(3,103
)
 
(9,669
)
Changes in assets and liabilities, net of impact of adoption of Topic 606:


 
 

Accounts receivable
61,355

 
(9,294
)
Inventory
3,692

 
5,451

Software development costs and licenses
(54,663
)
 
(71,829
)
Prepaid expenses and other assets
(21,464
)
 
(23,199
)
Deferred revenue
(95,075
)
 
(67,883
)
Deferred cost of goods sold
8,409

 
32,233

Accounts payable, accrued expenses and other liabilities
(29,597
)
 
71,281

Net cash (used in) provided by operating activities
(11,183
)
 
49,890

Investing activities:
 

 
 

Change in bank time deposits
(29,840
)
 
(24,999
)
Proceeds from available-for-sale securities
51,388

 
62,205

Purchases of available-for-sale securities
(44,108
)
 
(41,148
)
Purchases of fixed assets
(14,289
)
 
(16,092
)
Asset acquisition

 
(25,381
)
Business acquisition
(3,149
)
 

Net cash used in investing activities
(39,998
)
 
(45,415
)
Financing activities:
 

 
 

Tax payment related to net share settlements on restricted stock awards
(58,403
)
 
(57,689
)
Repurchase of common stock
(153,500
)
 

Net cash used in financing activities
(211,903
)
 
(57,689
)
Effects of foreign currency exchange rates on cash and cash equivalents
(9,103
)
 
6,448

Net change in cash, cash equivalents, and restricted cash
(272,187
)
 
(46,766
)
Cash, cash equivalents, and restricted cash, beginning of year
1,246,371

 
1,281,214

Cash, cash equivalents, and restricted cash, end of period
$
974,184

 
$
1,234,448

(1)    Prior period amounts have been adjusted retrospectively to reflect the adoption of ASU 2016-08, Statement of Cash Flows (Topic 230): Restricted Cash. Refer to Note 1 for further discussion.


See accompanying Notes.

5


Table of Contents

TAKE-TWO INTERACTIVE SOFTWARE, INC.
Notes to Condensed Consolidated Financial Statements (Unaudited)
(in thousands, except per share amounts)
1. BASIS OF PRESENTATION AND SIGNIFICANT ACCOUNTING POLICIES
Take-Two Interactive Software, Inc. (the "Company," "we," "us," or similar pronouns) was incorporated in the state of Delaware in 1993. We are a leading developer, publisher and marketer of interactive entertainment for consumers around the globe. We develop and publish products principally through our two wholly-owned labels Rockstar Games and 2K, as well as our Private Division label and Social Point, a leading developer of mobile games. Our products are designed for console systems and personal computers, including smart phones and tablets, and are delivered through physical retail, digital download, online platforms and cloud streaming services.
Basis of Presentation
The accompanying Condensed Consolidated Financial Statements are unaudited and include the accounts of the Company and its wholly-owned subsidiaries and, in the opinion of management, reflect all normal and recurring adjustments necessary for the fair presentation of our financial position, results of operations and cash flows. Interim results may not be indicative of the results that may be expected for the full fiscal year. All intercompany accounts and transactions have been eliminated in consolidation. The preparation of these Condensed Consolidated Financial Statements in accordance with accounting principles generally accepted in the United States requires management to make estimates and assumptions that affect the amounts reported in these Condensed Consolidated Financial Statements and accompanying notes. As permitted under generally accepted accounting principles in the United States, interim accounting for certain expenses, including income taxes, are based on full year assumptions when appropriate. Actual results could differ materially from those estimates.
Certain information and footnote disclosures normally included in financial statements prepared in accordance with accounting principles generally accepted in the United States have been omitted pursuant to the rules and regulations of the Securities and Exchange Commission, although we believe that the disclosures are adequate to make the information presented not misleading. These Condensed Consolidated Financial Statements and accompanying notes should be read in conjunction with our annual consolidated financial statements and the notes thereto, included in our Annual Report on Form 10-K for the fiscal year ended March 31, 2018.
Certain immaterial reclassifications have been made to prior period amounts to conform to the current period presentation.
Recently Adopted Accounting Pronouncements
Accounting for Restricted Cash
In November 2016, the Financial Accounting Standards Board ("FASB") issued Accounting Standards Update ("ASU") 2016-18, Statement of Cash Flows (Topic 230): Restricted Cash. This ASU amends the presentation of restricted cash within the statement of cash flows by requiring that restricted cash and restricted cash equivalents be included within cash and cash equivalents when reconciling the beginning-of-period and end-of-period total amounts. This standard is effective for fiscal years beginning after December 15, 2017 (April 1, 2018 for the Company), including interim periods within those fiscal years.
We adopted the new standard during the first quarter of fiscal 2019 and applied the standard retrospectively for all periods presented. The application of this new standard resulted in an increase of net cash from operating activities of $71,982 and $68,518 on our Condensed Consolidated Statements of Cash Flows for the three months ended June 30, 2018 and 2017, respectively. In our Annual Report on Form 10-K for the year ending March 31, 2018, the impact would have been an increase in net cash from operating activities of $99,580 and $76,649 for the fiscal years ended March 31, 2018 and 2017, respectively.
Accounting for Stock Compensation
In June 2018, the FASB issued ASU 2018-07, Compensation - Stock Compensation (Topic 718): Improvements to Non-employee Share-Based Accounting. This guidance aligns the accounting for share-based payment transactions with non-employees to accounting for share-based payment transactions with employees. Companies are required to record a cumulative-effect adjustment (net of tax) to retained earnings as of the beginning of the fiscal year of the adoption. Upon transition, non-employee awards are required to be measured at fair value as of the adoption date. This standard will be effective for fiscal years beginning December 15, 2018 (April 1, 2019 for the Company), including interim periods within those fiscal years. Early adoption is permitted.

We early adopted this update effective April 1, 2018 to simplify the accounting for non-employee stock-based awards so that it is better aligned with the current guidance for employee stock-based awards. The application of this new standard did not

6



have a significant impact to our Condensed Consolidated Financial Statements for the three months ended June 30, 2018 and 2017 as our last re-measurement date for non-employee awards was March 31, 2018. The adoption of this ASU results in a change to our accounting policy for non-employee stock-based awards.
Accounting for Goodwill
In January 2017, the FASB issued ASU 2017-04, Intangibles - Goodwill and Other (Topic 350). This ASU eliminates Step 2 from the goodwill impairment test. Under the new guidance, an entity should perform its annual or interim goodwill impairment test by comparing the fair value of a reporting unit with its carrying amount and recognize an impairment charge for the amount by which the carrying amount exceeds the reporting unit’s fair value. Additionally, this ASU eliminates the requirements for any reporting unit with a zero or negative carrying amount to perform a qualitative assessment and, if it fails that qualitative test, to perform Step 2 of the goodwill impairment test. The amendments in this ASU are effective for fiscal years beginning after December 15, 2019 (April 1, 2020 for the Company), including interim periods within those fiscal years, and are applied on a prospective basis. Early adoption is permitted for interim or annual goodwill impairment tests performed on testing dates after January 1, 2017. We early adopted this update effective April 1, 2018. The adoption did not have an impact on our Condensed Consolidated Financial Statements.
Revenue from Contracts with Customers
In May 2014, the FASB issued ASU 2014-09, Revenue from Contracts with Customers (Topic 606). Under the new standard, revenue is recognized when a customer obtains control of promised goods or services and is recognized in an amount that reflects the consideration that the entity expects to receive in exchange for those goods or services. On April 1, 2018, we adopted the new accounting standard and related amendments (the “New Revenue Accounting Standard”) using the modified retrospective method. As a result, we have updated our significant accounting policy disclosure for revenue recognition herein.
Impact of Adopting New Revenue Accounting Standard
We elected to apply the New Revenue Accounting Standard only to contracts not completed as of the adoption date. For contracts that were modified before the period of adoption, we elected to reflect the aggregate effect of all modifications when (i) identifying the satisfied and unsatisfied performance obligations, (ii) determining the transaction price, and (iii) allocating the transaction price to the satisfied and unsatisfied performance obligations. We recognized the cumulative effect of initially applying the New Revenue Accounting Standard as an adjustment to the opening balance of retained earnings, net of tax. The comparative information has not been restated and continues to be reported under the accounting standards in effect for those periods. The cumulative effect adjustment recorded to our retained earnings was $470,273, net of tax.
The most significant impacts of adopting the New Revenue Accounting Standard are:

The elimination of the requirement for vendor-specific objective evidence (“VSOE”) of fair value for software products that offer offline gameplay functionality and benefit from meaningful game related services which may include online functionality that is dependent on our online support services and/or additional free content updates. Under the prior revenue accounting guidance, for software products with multiple deliverables for which we did not have VSOE for our game related service deliverables, we recognized revenue ratably over the estimated service period. Under the New Revenue Accounting Standard, we allocate the sales price and recognize revenue for the offline software upon delivery and the remainder over the estimated service period. This difference in accounting primarily affects revenue recognition from Grand Theft Auto V and our NBA 2K franchise, where the majority of the sales price will be allocated to the offline software and recognized upon transfer of control to our customers, and the remaining amounts allocated to the game related service performance obligation and recognized over the estimated service period.

For performance obligations that are satisfied over time, we have determined that the estimated service period is the time period in which an average user plays our software products (“user life”) which faithfully depicts the timing of satisfying our performance obligation. Previously, our estimated service period was based on the economic game life.

Under the New Revenue Standard, certain contracts with customers for which we have recognized revenue to the extent it is probable that a significant reversal will not occur but do not have a right to invoice as of the reporting date. Contract assets are classified within Prepaid expenses and other on the Condensed Consolidated Balance Sheet.

The classification of allowances for estimated price protection, reserves for returns and other allowances as refund liabilities. Such allowances were previously recorded as contra-Accounts receivable and now are classified within Accrued expenses and other current liabilities on the Consolidated Balance Sheet.


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As a result of adopting the New Revenue Accounting Standard the following adjustments were made to our Consolidated Balance Sheet at April 1, 2018, which also reflect the changes related to income tax accounts included in Prepaid expenses and other, Other assets, Accrued expenses and other current liabilities and Other long-term liabilities:
 
 
March 31, 2018
 
Adjustments
 
April 1, 2018
ASSETS
 
 
 
 
 
 
Accounts receivable, net
 
$
247,649

 
$
53,940

 
$
301,589

Software development costs and licenses
 
33,284

 
(11,096
)
 
22,188

Deferred cost of goods sold
 
117,851

 
(89,867
)
 
27,984

Prepaid expenses and other
 
133,454

 
33,620

 
167,074

Deferred cost of goods sold, net of current portion
 
26,719

 
(25,687
)
 
1,032

Other assets
 
56,887

 
51,430

 
108,317

 
 
 
 
 
 
 
LIABILITIES AND STOCKHOLDERS' EQUITY
 
 
 
 
 
 
Accrued expenses and other current liabilities
 
$
914,748

 
$
69,678

 
$
984,426

Deferred revenue
 
777,152

 
(230,144
)
 
547,008

Non-current deferred revenue
 
355,589

 
(336,456
)
 
19,133

Other long-term liabilities
 
158,285

 
34,336

 
192,621

Retained earnings
 
73,516

 
470,273

 
543,789

Accumulated other comprehensive loss
 
(15,732
)
 
4,653

 
(11,079
)

Recently Issued Accounting Pronouncements
Accounting for Leases
In February 2016, the FASB issued ASU 2016-02, Leases. This new guidance requires lessees to recognize a right-of-use asset and a lease liability for virtually all leases (other than leases that meet the definition of a short-term lease). The liability will be equal to the present value of lease payments. The asset will be based on the liability, subject to adjustment, such as for initial direct costs. For income statement purposes, the FASB retained a dual model, requiring leases to be classified as either operating or finance. Operating leases will result in straight-line expense (similar to current operating leases) while finance leases will result in a front-loaded expense pattern (similar to current capital leases). Classification will be based on criteria that are largely similar to those applied in current lease accounting. This update is effective for annual periods, and interim periods within those years, beginning after December 15, 2018 (April 1, 2019 for the Company). This new guidance must be adopted using a modified retrospective approach whereby lessees and lessors are required to recognize and measure leases at the beginning of the earliest period presented using a modified retrospective approach. Early adoption is permitted. We are currently evaluating the impact of adopting this update on our Consolidated Financial Statements, which will consist primarily of a balance sheet gross up of our operating leases, mostly for office space.
Revenue Recognition
Refer to Note 1 to our Consolidated Financial Statements in our Annual Report on Form 10-K for the fiscal year ended March 31, 2018 for our revenue recognition accounting policy as it relates to revenue transactions prior to April 1, 2018. The revenue recognition accounting policy described below relates to revenue transactions from April 1, 2018 and thereafter, which are accounted for in accordance with Topic 606.
We derive revenue primarily from the sale of our interactive entertainment content, principally for console gaming systems such as the Sony Computer Entertainment, Inc. ("Sony") PlayStation®4 ("PS4") and PlayStation®3 ("PS3"), Microsoft Corporation ("Microsoft") Xbox One® ("Xbox One") and Xbox 360® ("Xbox 360"), the Nintendo Switch, and personal computers ("PC"), including smartphones and tablets. Our interactive entertainment content consists of full game software products that may contain offline gameplay, online gameplay, or a combination of offline and online gameplay. We may also sell separate downloadable add-on content to supplement our full game software products. Certain of our software products provide customers with the option to acquire virtual currency or make in-game purchases.

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We determine revenue recognition by:
identifying the contract, or contracts, with the customer;
identifying the performance obligations in the contract;
determining the transaction price;
allocating the transaction price to performance obligations in the contract; and
recognizing revenue when, or as, we satisfy performance obligations by transferring the promised goods or services.

We recognize revenue in the amount that reflects the consideration we expect to receive in exchange for the sales of software products and game related services when control of the promised products and services is transferred to our customers and our performance obligations under the contract have been satisfied. Revenue is recorded net of transaction taxes assessed by governmental authorities such as sales value-added taxes and other similar taxes.
Our software products are sold as full games, which typically provide access to the main game content, primarily for console and PC. Generally our full game software products deliver a license of our intellectual property that provides a functional offline gaming experience (i.e., one that does not require an Internet connection to access the main game content or other significant game related services). We recognize revenue related to the license of our intellectual property that provides offline functionality at the time control of the products have been transferred to our customers.
In addition, some of our full game software products that provide a functional offline gaming experience may also include significant game related services delivered over time, such as online functionality that is dependent upon online support services and/or additional free content updates. For full game sales that offer offline functionality and significant game related services we evaluate whether the license of our intellectual property and the game related services are distinct and separable. This evaluation is performed for each software product sold. If we determine that our software products contain a license of intellectual property separate from the game related services (i.e. multiple performance obligations), we estimate a standalone selling price for each identified performance obligation. We allocate the transaction price to each performance obligation using a relative standalone selling price method (the transaction price is allocated to a performance obligation based on the proportion of the standalone selling price of each performance obligation to the sum of the standalone selling prices for all performance obligations in the contract). For the portion of the transaction price allocable to the license, revenue is recognized when the customer takes control of the product. For the portion of the transaction price allocated to game related services, revenue is recognized ratably over the estimated service period for the related software product. We also defer related product costs and recognize the costs as the revenues are recognized.
Certain of our full game software products are delivered primarily as an online gaming experience with substantially all gameplay requiring online access to our game related services. We recognize revenue for full game software products that are dependent on our game related services over an estimated service period. For our full game online software products we also defer related product costs and recognize the costs as the revenue is recognized.
In addition to sales of our full game software products, certain of our software products provide customers with the option to acquire virtual currency or make in-game purchases. Revenue from the sale of virtual currency and in-game purchases is deferred and recognized ratably over the estimated service period, which is the user life.
We also sell separate downloadable add-on content to supplement our full game software products. Revenue from the sale of separate downloadable add-on content is evaluated for revenue recognition on the same basis as our full game software products.
Certain software products are sold to customers with a “street date” (the earliest date these products may be sold by retailers). For these products, we recognize revenue on the later of the street date or the sale date as this is generally when we have transferred control of our software products. In addition, some of our software products are sold as digital downloads.
Revenue from digital downloads is generally recognized when the download is made available to the end user by a third-party digital storefront. For the sale of physical software products, the recognition of revenue allocated to game related services does not begin until the product is sold-through by our customer to the end user. We currently estimate sell-through to the end user for all our titles to be approximately two months after we have sold-in the software products to our retailers. Determining the estimated sell-through period is subjective and requires significant management judgment and estimates.
Our payment terms and conditions vary by customer and typically provide net 30 to 60 day terms. In instances where the timing of revenue recognition differs from the timing of invoicing, we do not adjust the promised amount of consideration for the effects of a significant financing component when we expect, at contract inception, that the period between our transfer of a promised product or service to our customer and payment for that product or service will be one year or less.


9



Contract Balances
We generally record a receivable related to revenue when we have an unconditional right to invoice and receive payment, and we record deferred revenue when cash payments are received or due in advance of our performance, even if amounts are refundable. Contract assets generally consist of arrangements for which we have recognized revenue to the extent it is probable that significant reversal will not occur but do not have a right to invoice as of the reporting date. Contract assets are recorded within Prepaid expenses and other on our Consolidated Balance Sheet.
Our allowance for doubtful accounts are typically immaterial and, if required, are based on our best estimate of probable losses inherent in our accounts receivable balance.
Deferred revenue is comprised primarily of unsatisfied revenue related to the portion of the transaction price allocable to game related services of our full game software products. These sales are typically invoiced at the beginning of the contract period, and revenue is recognized ratably over the estimated service period. Deferred revenue may also include amounts related to software products with future street dates.
Refer to Note 2 - Revenue from Contracts with Customers for further information, including changes in deferred revenue during the period.
Principal Agent Considerations
We offer certain software products via third party digital storefronts, such as Microsoft’s Xbox Live, Sony’s PlayStation Network, Valve's Steam, Apple's App Store, and the Google Play Store. We determine whether revenue should be reported gross or net of fees retained by the storefront. Key indicators that we use in evaluating gross versus net treatment include, but are not limited to, the following:
which party is primarily responsible for fulfilling the promise to provide the specified good or service; and
which party has discretion in establishing the price for the specified good or service.

Based on our evaluation of the above indicators, we report revenue on a gross basis for sales arrangements via Apple's App Store and the Google Play Store, and we report revenue net of fees retained by the digital storefront for sales arrangements via Microsoft’s Xbox, Sony’s PlayStation, and Valve's Steam.
Shipping and Handling
Shipping and handling costs are incurred to move physical software products to customers. We recognize all shipping and handling costs as an expense in Cost of goods sold because we are responsible for delivery of the product to our customers prior to transfer of control to the customer.
Estimated Service Period
For performance obligations satisfied over time, we have determined that the estimated service period is the time period in which an average user plays our software products (“user life”) which faithfully depicts the timing of satisfying our performance obligation. We consider a variety of data points when determining and subsequently reassessing the estimated service period for players of our software products, primarily we review the weighted average number of days between players’ first and last days played online. We also consider known online trends, the service periods of our previously released software products, and, to the extent publicly available, the service periods of our competitors’ software products that are similar in nature to ours. We believe this provides a reasonable depiction of the transfer of our game related services to our customers, as it is the best representation of the period during which our customers play our software products. Determining the estimated service period is subjective and requires significant management judgment and estimates. Future usage patterns may differ from historical usage patterns, and therefore the estimated service period may change in the future. The estimated service periods for players of our current software products are generally between 9 and 15 months depending on the software product.
Revenue Arrangements with Multiple Performance Obligations
Our contracts with customers often include promises to transfer multiple products and services. Determining whether products and services are considered distinct performance obligations that should be accounted for separately versus together requires significant judgment as we typically do not have observable standalone selling prices for our game related service performance obligations. For software products in which the software license has offline functionality and benefit from meaningful game related services, which may include online functionality that is dependent on our online support services and/or additional free content updates, we believe we have separate performance obligations for the license of the intellectual property and the game related services. Significant judgment and estimates are also required to determine the standalone selling price for each distinct

10



performance obligation and whether a discount needs to be allocated based on the relative standalone selling price of our products and services.
To estimate the standalone selling price for each performance obligation, we consider, to the extent available, a variety of data points such as past selling prices of the product or other similar products, competitor pricing and our market data. If observable pricing is not available, we use an expected cost plus margin approach taking into account relevant costs including product development, post-release support, marketing and licensing costs. This evaluation is performed on a product by product basis.
Price Protection and Allowances for Returns
We grant price protection and accept returns in connection with our distribution arrangements. Following reductions in the price of our physical software products, we grant price protection to permit customers to take credits against amounts they owe us with respect to merchandise unsold by them. Our customers must satisfy certain conditions to entitle them to receive price protection or return products, including compliance with applicable payment terms and confirmation of field inventory levels.
At contract inception and at each subsequent reporting period, we make estimates of future price protection and product returns related to current period software product revenue. We estimate the amount of future price protection and returns for software products based upon, among other factors, historical experience and performance of the titles in similar genres, historical performance of the hardware platform, customer inventory levels, analysis of sell-through rates, sales force and retail customer feedback, industry pricing, market conditions and changes in demand and acceptance of our products by consumers.
Revenue is recognized after deducting the estimated price protection and allowances for returns, which are accounted for as variable consideration. Price protection and allowances for returns are considered refund liabilities and are reported within Accrued expenses and other current liabilities on our Consolidated Balance Sheet.
Sales Incentives
We enter into various sales incentives arrangements with our customers, such as rebates, discounts, and cooperative marketing. These incentives are considered adjustments to the transaction price of our software products and are reflected as reductions to revenue. Sales incentives incurred by us for distinct goods or services received, such as the appearance of our products in a customer’s national circular ad, are included in Selling and marketing expense if there is a separate identifiable benefit and the benefit’s fair value can be established. Otherwise, such sales incentives are reflected as a reduction to revenue and are considered refund liabilities, which are reported within Accrued expenses and other current liabilities in our Consolidated Balance Sheet.

Significant Estimates
Significant management judgment and estimates must be used in connection with many of the determinations described above, such as estimating the fair value allocation to distinct and separable performance obligations, the service period over which to defer recognition of revenue, the time it takes our physical products to sell-through to end users, and the amounts of future price protection and allowance for returns. We believe we can make reliable estimates. However, actual results may differ from initial estimates due to changes in circumstances, market conditions and assumptions. Adjustments to estimates are recorded in the period in which they become known.

11



2. REVENUE FROM CONTRACTS WITH CUSTOMERS

Impacts on financial statement line items

Adoption of the New Revenue Accounting Standard had the following impact on our Condensed Consolidated Statement of Operations for the three months ended June 30, 2018:

 
 
Amounts as reported
 
Amounts without adoption of New Revenue Accounting Standard
 
Increase (decrease) due to adoption of New Revenue Accounting Standard
Net revenue
 
387,982

 
401,981

 
(13,999
)
Cost of goods sold
 
131,365

 
157,089

 
(25,724
)
Gross profit
 
256,617

 
244,892

 
11,725

General and administrative
 
67,735

 
67,735

 

Selling and marketing
 
58,306

 
58,306

 

Research and development
 
50,712

 
50,712

 

Business reorganization
 
(242
)
 
(242
)
 

Depreciation and amortization
 
9,260

 
9,260

 

Total operating expenses
 
185,771

 
185,771

 

Income from operations
 
70,846

 
59,121

 
11,725

Interest and other, net
 
6,601

 
6,013

 
588

Income before income taxes
 
77,447

 
65,134

 
12,313

Provision for (benefit from) income taxes
 
5,754

 
(1,970
)
 
7,724

Net income
 
71,693

 
67,104

 
4,589

Earnings per share:
 
 
 
 
 
 
Basic earnings per share
 
$
0.63

 
$
0.59

 
 
Diluted earnings per share
 
$
0.62

 
$
0.58

 
 


12



Adoption of the New Revenue Accounting Standard had the following impact on our Condensed Consolidated Balance Sheet as of June 30, 2018:
 
 
Amounts as reported
 
Amounts without adoption of New Revenue Accounting Standard
 
Increase (decrease) due to adoption of New Revenue Accounting Standard
ASSETS
 
 
 
 
 
 
Accounts receivable, net
 
$
239,736

 
$
197,465

 
$
42,271

Software development costs and licenses
 
12,676

 
17,571

 
(4,895
)
Deferred cost of goods sold
 
19,141

 
83,632

 
(64,491
)
Prepaid expenses and other
 
180,512

 
121,359

 
59,153

Deferred cost of goods sold, net of current portion
 
736

 
19,414

 
(18,678
)
Other assets
 
75,917

 
59,696

 
16,221

 
 
 
 
 
 
 
LIABILITIES AND STOCKHOLDERS' EQUITY
 
 
 
 
 
 
Accrued expenses and other current liabilities
 
$
906,881

 
$
854,006

 
$
52,875

Deferred revenue
 
450,568

 
703,172

 
(252,604
)
Non-current deferred revenue
 
15,861

 
296,541

 
(280,680
)
Other long-term liabilities
 
191,490

 
155,111

 
36,379

Retained earnings
 
615,482

 
140,620

 
474,862

Accumulated other comprehensive loss
 
(41,015
)
 
(39,764
)
 
(1,251
)

The adoption of the New Revenue Standard had no impact on our cash flows.

Disaggregation of revenue
Product revenue
Product revenue is primarily comprised of the portion of revenue from software products that is recognized when the customer takes control of the product (i.e. upon delivery of the software product).
Service and other revenue
Service and other revenue is primarily comprised of revenue from game related services, virtual currency transactions and in-game purchases which are recognized over an estimated service period.
Net revenue by product revenue and service and other was as follows:
 
 
Three Months Ended June 30,
 
 
2018
Net revenue recognized:
 
 
Product
 
78,795

Service and other
 
309,187

Total net revenue
 
387,982


13



Full game and other revenue
Full game and other revenue primarily includes the initial sale of full game software products, which may include offline and/or significant game related services.
Recurrent consumer spending revenue
Recurrent consumer spending revenue is generated from ongoing consumer engagement and includes revenue from virtual currency, add-on content, and in-game purchases.

Net revenue by full game and other revenue and recurrent consumer spending was as follows:
 
 
Three Months Ended June 30,
 
 
2018
Net revenue recognized:
 
 
Recurrent consumer spending
 
241,030

Full game and other
 
$
146,952

Total net revenue
 
$
387,982

Geography
We attribute net revenue to geographic regions based on software product destination. Net revenue by geographic region was as follows:
 
 
Three Months Ended June 30,
 
 
2018
Net revenue recognized:
 
 
United States
 
$
221,411

International
 
166,571

Total net revenue
 
$
387,982

Platform
Net revenue by platform was as follows:
 
 
Three Months Ended June 30,
 
 
2018
Net revenue recognized:
 
 
Console
 
$
294,730

PC and other
 
93,252

Total net revenue
 
$
387,982


14



Distribution channel

Our products are delivered through digital online services (digital download, online platforms and cloud streaming) and physical retail and other. Net revenue by distribution channel was as follows:
 
 
Three Months Ended June 30,
 
 
2018
Net revenue recognized:
 
 
Digital online
 
$
315,047

Physical retail and other
 
72,935

Total net revenue
 
$
387,982

Deferred Revenue
We record deferred revenue when payments are due or received in advance of the fulfillment of our associated performance obligations. The opening balance and ending balance of deferred revenue, including current and non-current balances as of April 1, 2018 and June 30, 2018 was $566,141 and $466,429, respectively. For the three months ended June 30, 2018, the additions to our deferred revenue balance were primarily due to cash payments received or due in advance of satisfying our performance obligations, while the reductions to our deferred revenue balance were primarily due to the recognition of revenue upon fulfillment of our performance obligations, both of which were in the ordinary course of business.
During the three months ended June 30, 2018, $240,485 of revenue was recognized that was included in the deferred revenue balance at the beginning of the period. As of June 30, 2018, the aggregate amount of contract revenue allocated to unsatisfied performance obligations is $466,429. We expect to recognize approximately $450,568 of this balance as revenue over the next 12 months, and the remainder thereafter.
As of April 1, 2018 and June 30, 2018 our contract asset balance was $69,522 and $66,668, respectively.
3. MANAGEMENT AGREEMENT
In March 2014, we entered into an amended management services agreement, (the "2014 Management Agreement"), with ZelnickMedia Corporation ("ZelnickMedia") pursuant to which ZelnickMedia provided us with certain management, consulting and executive level services. The 2014 Management Agreement became effective April 1, 2014. The 2014 Management Agreement provided for an annual management fee of $2,970 over the term of the agreement and a maximum annual bonus opportunity of $4,752 over the term of the agreement, based on the Company achieving certain performance thresholds. In November 2017, we entered into a new management agreement, (the "2017 Management Agreement"), with ZelnickMedia pursuant to which ZelnickMedia continues to provide financial and management consulting services to the Company through March 31, 2024. The 2017 Management Agreement became effective January 1, 2018 and supersedes and replaces the 2014 Management Agreement, except as otherwise contemplated by the 2017 Management Agreement. As part of the 2017 Management Agreement, Strauss Zelnick, the President of ZelnickMedia, continues to serve as Executive Chairman and Chief Executive Officer, and Karl Slatoff, a partner of ZelnickMedia, continues to serve as President of the Company. The 2017 Management Agreement provides for an annual management fee of $3,100 over the term of the agreement and a maximum annual bonus opportunity of $7,440 over the term of the agreement, based on the Company achieving certain performance thresholds.
In consideration for ZelnickMedia's services, we recorded consulting expense (a component of general and administrative expenses) of $1,705 and $1,337 during the three months ended June 30, 2018 and 2017, respectively. We recorded stock-based compensation expense for non-employee restricted stock units granted to ZelnickMedia, which is included in General and administrative expenses of $4,517 and $6,014 during the three months ended June 30, 2018 and 2017, respectively.

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Table of Contents

In connection with the 2017 Management Agreement and 2014 Management Agreement, we have granted restricted stock units as follows:
 
Three Months Ended June 30,
 
2018
 
2017
Time-based
86

 
66

Market-based(1)
79

 
122

Performance-based(1)
 

 
 

New IP

 
21

Major IP

 
20

IP
27

 

Recurrent Consumer Spending ("RCS")
26

 

Total—Performance-based
53

 
41

Total Restricted Stock Units
218

 
229

_______________________________________________________________________________

(1)
Represents the maximum number of shares eligible to vest.
Time-based restricted stock units granted in 2018 will vest on April 13, 2020, and those granted in 2017 will vest on April 4, 2019, in each case provided that the 2017 Management Agreement has not been terminated prior to such vesting date.
Market-based restricted stock units granted in 2018 are eligible to vest on April 13, 2020, and those granted in 2017 are eligible to vest on April 4, 2019, in each case provided that the 2017 Management Agreement has not been terminated prior to such vesting date. Market-based restricted stock units are eligible to vest based on the Company's Total Shareholder Return (as defined in the relevant grant agreement) relative to the Total Shareholder Return (as defined in the relevant grant agreement) of the companies that constitute the NASDAQ Composite Index as of the grant date measured over a two-year period. To earn the target number of market-based restricted stock units (which represents 50% of the number of the market-based restricted stock units set forth in the table above), the Company must perform at the 50th percentile, with the maximum number of market-based restricted stock units earned if the Company performs at the 75th percentile.
Performance-based restricted stock units granted in 2018 are eligible to vest on April 13, 2020, and those granted in 2017 are eligible to vest on April 4, 2019, in each case provided that the 2017 Management Agreement has not been terminated prior to such vesting date. The 2017 performance-based restricted stock units, of which 50% are tied to "New IP" and 50% to "Major IP" (as defined in the relevant grant agreement), are eligible to vest based on the Company's achievement of certain performance metrics (as defined in the relevant grant agreement) of individual product releases of "New IP" or "Major IP," respectively, measured over a two-year period. The 2018 performance-based restricted stock units, of which 50% are tied to "IP" and 50% to "RCS" (as defined in the relevant grant agreement), are eligible to vest based on the Company's achievement of certain performance metrics (as defined in the relevant grant agreement) of either individual product releases of "IP" or "RCS" measured over a two-year period. The target number of performance-based restricted stock units that may be earned pursuant to these grants is equal to 50% of the grant amounts set forth in the above table (the numbers in the table represent the maximum number of performance-based restricted stock units that may be earned). At the end of each reporting period, we assess the probability of each performance metric and upon determination that certain thresholds are probable, we record expense for the unvested portion of the shares of performance-based restricted stock units.
The unvested portion of time-based, market-based and performance-based restricted stock units held by ZelnickMedia were 434 and 602 as of June 30, 2018 and March 31, 2018, respectively. 340 restricted stock units previously granted to ZelnickMedia, vested and 33 restricted stock units were forfeited by ZelnickMedia during the three months ended June 30, 2018.
4. FAIR VALUE MEASUREMENTS
The carrying amounts of our financial instruments, including cash and cash equivalents, restricted cash, accounts receivable, accounts payable and accrued expenses and other current liabilities, approximate fair value because of their short maturities.
We follow a three-level fair value hierarchy that prioritizes the inputs used to measure fair value. This hierarchy requires entities to maximize the use of "observable inputs" and minimize the use of "unobservable inputs." The three levels of inputs used to measure fair value are as follows:

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Table of Contents

Level 1—Quoted prices in active markets for identical assets or liabilities.

Level 2—Observable inputs other than quoted prices included in Level 1, such as quoted prices for markets that are not active or other inputs that are observable or can be corroborated by observable market data.

Level 3—Unobservable inputs that are supported by little or no market activity and that are significant to the fair value of the assets or liabilities. This includes certain pricing models, discounted cash flow methodologies and similar techniques that use significant unobservable inputs.
The table below segregates all assets and liabilities that are measured at fair value on a recurring basis (which is measured at least annually) into the most appropriate level within the fair value hierarchy based on the inputs used to determine the fair value at the measurement date.
 
June 30, 2018
 
Quoted prices
in active
markets for
identical
assets
(level 1)
 
Significant
other
observable
inputs
(level 2)
 
Significant
unobservable
inputs
(level 3)
 
Balance Sheet Classification
Money market funds
$
275,025

 
$
275,025

 
$

 
$

 
Cash and cash equivalents
Bank-time deposits
20

 
20

 
 
 

 
Cash and cash equivalents
Commercial paper
25,338

 
 
 
25,338

 

 
Cash and cash equivalents
Money market funds
506,834

 
506,834

 

 

 
Restricted cash
Corporate bonds
320,643

 
 
 
320,643

 

 
Short-term investments
US Treasuries
59,799

 
59,799

 

 

 
Short-term investments
Commercial paper
5,990

 

 
5,990

 

 
Short-term investments
Mutual funds
4,521

 
 
 
4,521

 

 
Short-term investments
Bank-time deposits
246,503

 
246,503

 

 

 
Short-term investments
Foreign currency forward contracts
17

 

 
17

 

 
Prepaid expenses and other
Private equity
1,823

 

 

 
1,823

 
Other assets
Foreign currency forward contracts
(140
)
 

 
(140
)
 

 
Accrued expenses and other current liabilities
Cross-currency swap
(6,207
)
 

 
(6,207
)
 

 
Accrued expenses and other current liabilities
Total recurring fair value measurements, net
$
1,440,166

 
$
1,088,181

 
$
350,162

 
$
1,823

 
 

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Table of Contents

 
 
March 31, 2018
 
Quoted prices in active markets for identical assets (level 1)
 
Significant other observable inputs (level 2)
 
Significant unobservable inputs (level 3)
 
Balance Sheet Classification
Money market funds
$
516,626

 
$
516,626

 
$

 
$

 
Cash and cash equivalents
Bank-time deposits
21

 
21

 

 

 
Cash and cash equivalents
Commercial paper
10,796

 

 
10,796

 

 
Cash and cash equivalents
Corporate bonds
308,716

 

 
308,716

 

 
Short-term investments
US Treasuries
59,725

 
59,725

 

 

 
Short-term investments
Commercial paper
25,422

 

 
25,422

 

 
Short-term investments
Mutual funds
4,880

 

 
4,880

 

 
Short-term investments
Bank-time deposits
216,663

 
216,663

 

 

 
Short-term investments
Foreign currency forward contracts
12

 

 
12

 

 
Prepaid expenses and other
Private equity
1,205

 

 

 
1,205

 
Other assets
Foreign currency forward contracts
(43
)
 
 
 
(43
)
 
 
 
Accrued expenses and other current liabilities
Cross-currency swap
(15,659
)
 


 
(15,659
)
 


 
Accrued expenses and other current liabilities
Total recurring fair value measurements, net
$
1,128,364

 
$
793,035

 
$
334,124

 
$
1,205

 
 
We did not have any transfers between Level 1 and Level 2 fair value measurements, nor did we have any transfers into or out of Level 3 during the three months ended June 30, 2018.
Debt
As of June 30, 2018, the estimated fair value of our 1.00% Convertible Notes due 2018 (the "1.00% Convertible Notes") was $27,225. The fair value was determined using Level 2 inputs, observable market data, for the 1.00% Convertible Notes and their embedded option feature. See Note 10 for additional information regarding our 1.00% Convertible Notes.
5. SHORT-TERM INVESTMENTS
Our short-term investments consisted of the following:
 
June 30, 2018
 
 
 
Gross
Unrealized
 
 
 
Cost or
Amortized Cost
 
Gains
 
Losses
 
Fair Value
Short-term investments
 

 
 

 
 

 
 

Bank time deposits
$
246,503

 
$

 
$

 
$
246,503

Available-for-sale securities:
 

 
 

 
 

 
 

Corporate bonds
321,860

 
28

 
(1,245
)
 
320,643

US Treasuries
60,044

 

 
(245
)
 
59,799

Commercial paper
5,990

 

 

 
5,990

Mutual funds
4,558

 
7

 
(44
)
 
4,521

Total short-term investments
$
638,955

 
$
35

 
$
(1,534
)
 
$
637,456

 
 

18



 
March 31, 2018
 
 
 
Gross
Unrealized
 
 
 
Cost or
Amortized Cost
 
Gains
 
Losses
 
Fair Value
Short-term investments
 

 
 

 
 

 
 

Bank time deposits
$
216,663

 
$

 
$

 
$
216,663

Available-for-sale securities:
 

 
 

 
 

 
 

Corporate bonds
310,387

 
16

 
(1,687
)
 
308,716

US Treasuries
59,970

 

 
(245
)
 
59,725

Commercial paper
25,422

 

 

 
25,422

Mutual funds
4,876

 
16

 
(12
)
 
4,880

Total short-term investments
$
617,318

 
$
32

 
$
(1,944
)
 
$
615,406

Based on our review of investments with unrealized losses, we did not consider these investments to be other-than-temporarily impaired as of June 30, 2018 or March 31, 2018. We do not intend to sell any of our investments with unrealized losses, nor is it more likely than not that we will be required to sell those investments.
The following table summarizes the contracted maturities of our short-term investments at June 30, 2018:
 
June 30, 2018
 
Amortized
Cost
 
Fair
Value
Short-term investments
 

 
 

Due in 1 year or less
$
555,536

 
$
554,449

Due in 1 - 2 years
83,419

 
83,007

Total short-term investments
$
638,955

 
$
637,456

6. DERIVATIVE INSTRUMENTS AND HEDGING ACTIVITIES
Our risk management strategy includes the use of derivative financial instruments to reduce the volatility of earnings and cash flows associated with changes in foreign currency exchange rates. We do not enter into derivative financial contracts for speculative or trading purposes. We recognize derivative instruments as either assets or liabilities on our Consolidated Balance Sheets, and we measure those instruments at fair value. We classify cash flows from derivative transactions as cash flows from operating activities in our Consolidated Statements of Cash Flows.
Foreign currency forward contracts
The following table shows the gross notional amounts of foreign currency forward contracts:
 
June 30, 2018
 
March 31, 2018
Forward contracts to sell foreign currencies
$
50,794

 
$
67,580

Forward contracts to purchase foreign currencies
42,822

 
4,359

For the three months ended June 30, 2018 and 2017, we recorded a gain of $2,404 and a loss of $8,603, respectively, related to foreign currency forward contracts in Interest and other, net in our Condensed Consolidated Statements of Operations. Our foreign currency exchange forward contracts are not designated as hedging instruments under hedge accounting and are used to reduce the impact of foreign currency on certain balance sheet exposures and certain revenue and expense. These instruments are generally short-term in nature, with typical maturities of less than one year, and are subject to fluctuations in foreign exchange rates.
Cross-currency swaps
We entered into a cross-currency swap agreement in August 2017 related to an intercompany loan that has been designated and accounted for as a cash flow hedge of foreign currency exchange risk. The intercompany loan is related to the acquisition of Social Point. As of June 30, 2018, the notional amount of the cross-currency swap is $129,000. This cross-currency swap mitigates the exposure to fluctuations in the U.S. dollar-euro exchange rate related to the intercompany loan. The critical terms of the cross-

19


Table of Contents

currency swap agreement correspond to the intercompany loan and both mature at the same time in 2027; as such, there was no ineffectiveness during the period.
Changes in the fair value of this cross-currency swap are recorded in Accumulated other comprehensive income (loss) and offset the change in value of interest and principal payment as a result of changes in foreign exchange rates. Resulting gains or losses from the cross-currency swap are reclassified from Accumulated other comprehensive income (loss) to earnings to completely offset foreign currency transaction gains and losses recognized on the intercompany loan. We recognize the difference between the U.S. dollar interest payments received from the swap counterparty and the U.S. dollar equivalent of the euro interest payments made to the swap counterparty in interest and other, net on our Condensed Consolidated Statement of Operations. There are no credit-risk related contingent features associated with these swaps.
7. INVENTORY
Inventory balances by category were as follows:
 
June 30, 2018
 
March 31, 2018
Finished products
$
9,362

 
$
13,940

Parts and supplies
1,280

 
1,222

Inventory
$
10,642

 
$
15,162

Estimated product returns included in inventory at June 30, 2018 and March 31, 2018 were $277 and $373, respectively.
8. SOFTWARE DEVELOPMENT COSTS AND LICENSES
Details of our capitalized software development costs and licenses were as follows:
 
June 30, 2018
 
March 31, 2018
 
Current
 
Non-current
 
Current
 
Non-current
Software development costs, internally developed
$
5,219

 
$
581,872

 
$
19,338

 
$
515,761

Software development costs, externally developed
1,097

 
135,566

 
4,275

 
122,270

Licenses
6,360

 
2,432

 
9,671

 
1,338

Software development costs and licenses
$
12,676

 
$
719,870

 
$
33,284

 
$
639,369

During the three months ended June 30, 2018 and 2017, we recorded $0 and $684, respectively, of software development impairment charges (a component of Cost of goods sold).
9. ACCRUED EXPENSES AND OTHER CURRENT LIABILITIES
Accrued expenses and other current liabilities consisted of the following:
 
June 30, 2018
 
March 31, 2018
 
 
 
 
Software development royalties
$
632,133

 
$
600,512

Business reorganization (see Notes 13 and 14)
66,928

 
72,074

Compensation and benefits
48,782

 
57,499

Refund liability
42,270

 

Licenses
31,032

 
43,261

Marketing and promotions
17,414

 
19,731

Deferred acquisition payments

 
25,000

Other
68,322

 
96,671

Accrued expenses and other current liabilities
$
906,881

 
$
914,748


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Table of Contents

10. DEBT
Credit Agreement
In December 2017, we entered into a Seventh Amendment to our Second Amended and Restated Credit Agreement (as amended, the "Credit Agreement"). The Credit Agreement provides for borrowings of up to $100,000 which may be increased by up to $100,000 pursuant to the terms of the Credit Agreement and which is secured by substantially all of our assets and the equity of our subsidiaries. The Credit Agreement expires on August 18, 2019. Revolving loans under the Credit Agreement bear interest at our election of (a) 0.25% to 0.75% above a certain base rate (5.00% at June 30, 2018) or (b) 1.25% to 1.75% above the LIBOR Rate (approximately 2.09% at June 30, 2018), with the margin rate subject to the achievement of certain average liquidity levels. We are also required to pay a monthly fee on the unused available balance, ranging from 0.25% to 0.375% based on availability. We had no outstanding borrowings at June 30, 2018 and March 31, 2018.
Availability under the Credit Agreement is unrestricted when liquidity, as defined in the Credit Agreement, is at least $300,000. When liquidity is below $300,000 availability under the Credit Agreement is restricted by our United States and United Kingdom based accounts receivable and inventory balances. The Credit Agreement also allows for the issuance of letters of credit in an aggregate amount of up to $5,000.
Information related to availability on our Credit Agreement was as follows:
 
June 30, 2018
 
March 31, 2018
Available borrowings
$
98,334

 
$
98,355

Outstanding letters of credit
1,664

 
1,664

We recorded interest expense and fees related to the Credit Agreement of $110 and $110, respectively for the three months ended June 30, 2018 and 2017. The Credit Agreement contains covenants that substantially limit us and our subsidiaries' ability to create, incur, assume or be liable for indebtedness; dispose of assets outside the ordinary course of business; acquire, merge or consolidate with or into another person or entity; create, incur or allow any lien on any of their respective properties; make investments; or pay dividends or make distributions (each subject to certain limitations); or optionally prepay any indebtedness (subject to certain exceptions, including an exception permitting the redemption of our unsecured convertible senior notes upon the meeting of certain minimum liquidity requirements). In addition, the Credit Agreement provides for certain events of default such as nonpayment of principal and interest, breaches of representations and warranties, noncompliance with covenants, acts of insolvency, default on indebtedness held by third parties and default on certain material contracts (subject to certain limitations and cure periods). The Credit Agreement also contains a requirement that we maintain an interest coverage ratio of more than one to one for the trailing twelve-month period, if certain average liquidity levels fall below $30,000.
1.00% Convertible Notes Due 2018
On June 18, 2013, we issued $250,000 aggregate principal amount of 1.00% Convertible Notes due 2018. The 1.00% Convertible Notes were issued at 98.5% of par value for proceeds of $246,250. Interest on the 1.00% Convertible Notes was payable semi-annually in arrears on July 1st and January 1st of each year, commencing on January 1, 2014. The 1.00% Convertible Notes matured on July 1, 2018, unless earlier repurchased by the Company or converted. We did not have the right to redeem the 1.00% Convertible Notes prior to maturity. We also granted the underwriters a 30-day option to purchase up to an additional $37,500 principal amount of 1.00% Convertible Notes to cover overallotments, if any. On July 17, 2013, we closed our public offering of $37,500 principal amount of our 1.00% Convertible Notes as a result of the underwriters exercising their overallotment option in full on July 12, 2013, bringing the total proceeds to $283,188.
The 1.00% Convertible Notes were convertible at an initial conversion rate of 46.4727 shares of our common stock per $1 principal amount of 1.00% Convertible Notes (representing an initial conversion price of approximately $21.52 per share of common stock for a total of approximately 13,361 underlying conversion shares) subject to adjustment in certain circumstances.
During the three months ended June 30, 2018, 1.00% Convertible Notes with an aggregate principal amount of $2,931 were settled, and an additional $5,183 were tendered for conversion with July 2018 settlement dates.
Effective April 26, 2018, we elected to settle our remaining conversion obligations in connection with the 1.00% Convertible Notes in shares of our common stock and accordingly notified the Trustee. As such, we have continued to classify these 1.00% Convertible Notes as long-term debt.
As of June 30, 2018 and March 31, 2018, the if-converted value of our 1.00% Convertible Notes exceeded the principal amount of $5,232 and $8,160, respectively by $21,993 and $28,639, respectively.

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The following table provides additional information related to our 1.00% Convertible Notes:
 
June 30, 2018
 
March 31, 2018
Additional paid-in capital
$
35,784

 
$
35,784

Principal amount of 1.00% Convertible Notes
$
5,232

 
$
8,160

Unamortized discount of the liability component

 
89

Carrying amount of debt issuance costs

 
3

Net carrying amount of 1.00% Convertible Notes
$
5,232

 
$
8,068

The following table provides the components of interest expense related to our 1.00% Convertible Notes:
 
Three Months Ended June 30,
 
2018
 
2017
Cash interest expense (coupon interest expense)
$
1

 
$
448

Non-cash amortization of discount on 1.00% Convertible Notes
91

 
5,237

Amortization of debt issuance costs
3

 
160

Total interest expense related to 1.00% Convertible Notes
$
95

 
$
5,845

11. EARNINGS PER SHARE ("EPS")
The following table sets forth the computation of basic and diluted earnings per share:
 
Three Months Ended June 30,
 
2018
 
2017
Computation of Basic earnings per share:
 

 
 

Net income
$
71,693

 
$
60,276

Less: net income allocated to participating securities

 
(588
)
Net income for basic earnings per share calculation
$
71,693

 
$
59,688

 
 
 
 
Total weighted average shares outstanding—basic
112,941

 
105,494

Less: weighted average participating shares outstanding

 
(1,029
)
Weighted average common shares outstanding—basic
112,941

 
104,465

 
 
 
 
Basic earnings per share
$
0.63

 
$
0.57

 
 
 
 
Computation of Diluted earnings per share:
 
 
 
Net income
$
71,693

 
$
60,276

Less: net income allocated to participating securities

 
(522
)
Add: interest expense, net of tax, on Convertible Notes
95

 
5,750

Net income for diluted earnings per share calculation          
$
71,788

 
$
65,504

 
 
 
 
Weighted average common shares outstanding—basic
112,941

 
105,494

Add: dilutive effect of common stock equivalents
3,044

 
13,288

Weighted average common shares outstanding—diluted
115,985

 
118,782

Less: weighted average participating shares outstanding

 
(1,029
)
Weighted average common shares outstanding- diluted
115,985

 
117,753

 
 
 
 
Diluted earnings per share
$
0.62

 
$
0.56


22



Certain of our unvested stock-based awards (including restricted stock units and time-based and market-based restricted stock awards) are considered participating securities since these securities had non-forfeitable rights to dividends or dividend equivalents during the contractual period of the award and thus requires the two-class method of computing EPS. As of June 30, 2018, we have no material remaining participating securities.
The calculation of EPS for common stock under the two-class method shown above excludes income attributable to the participating securities from the numerator and excludes the dilutive effect of those awards from the denominator.
We define common stock equivalents as stock-based awards and common stock related to the Convertible Notes (see Note 10) outstanding during the period. Common stock equivalents are measured using the treasury stock method, except for the Convertible Notes, which were assessed for their effect on diluted EPS using the more dilutive of the treasury stock method or the if-converted method. Under the provisions of the if-converted method, the Convertible Notes are assumed to be converted and included in the denominator of the EPS calculation and the interest expense, net of tax, recorded in connection with the Convertible Notes is added back to the numerator.
During the three months ended June 30, 2018, 1,537 restricted stock awards vested, we granted 2,080 unvested restricted stock awards, and 34 unvested restricted stock awards were forfeited.
12. ACCUMULATED OTHER COMPREHENSIVE LOSS
The following table provides the components of accumulated other comprehensive loss:
 
Three Months Ended June 30, 2018
 
Foreign
currency
translation
adjustments
 
Unrealized
gain (loss) on
forward contracts
 
Unrealized
gain (loss) on
cross-currency swap
 
Unrealized
gain (loss) on
available-for-
sales
securities
 
Total
Balance at March 31, 2018
$
(4,287
)
 
$
600

 
$
(10,191
)
 
$
(1,854
)
 
$
(15,732
)
Other comprehensive (loss) income before reclassifications
(26,817
)
 

 
9,585

 
409

 
(16,823
)
Amounts reclassified from accumulated other comprehensive loss

 

 
(8,460
)
 

 
(8,460
)
Balance at June 30, 2018
$
(31,104
)
 
$
600

 
$
(9,066
)
 
$
(1,445
)
 
$
(41,015
)

 
Three Months Ended June 30, 2017
 
Foreign
currency
translation
adjustments
 
Unrealized
gain (loss) on
derivative
instruments
 
Unrealized
gain (loss) on
available-for-
sales
securities
 
Total
Balance at March 31, 2017
$
(47,666
)
 
$
600

 
$
(76
)
 
$
(47,142
)
Other comprehensive income before reclassifications
9,476

 

 
84

 
9,560

Amounts reclassified from accumulated other comprehensive loss

 

 

 

Balance at June 30, 2017
$
(38,190
)
 
$
600

 
$
8

 
$
(37,582
)

13. COMMITMENTS AND CONTINGENCIES
We have entered into various agreements in the ordinary course of business that require substantial cash commitments over the next several years. Other than agreements entered into in the ordinary course of business and in addition to the agreements requiring known cash commitments as reported in Part II, Item 7 of our Annual Report on Form 10-K for the fiscal year ended March 31, 2018, we did not have any significant changes to our commitments since March 31, 2018.
Legal and Other Proceedings
We are, or may become, subject to demands and claims (including intellectual property claims) and are involved in routine litigation in the ordinary course of business which we do not believe to be material to our business or financial condition or results of operations. We have appropriately accrued amounts related to certain of these claims and legal and other proceedings. While it is reasonably possible that a loss may be incurred in excess of the amounts accrued in our financial statements, we believe that such losses, unless otherwise disclosed, would not be material.

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On April 11, 2016, we filed a declaratory judgment action in the United States District Court for the Southern District of New York seeking, among other things, a judicial declaration that Leslie Benzies, the former president of one of our subsidiaries with whom we had been in ongoing discussions regarding his separation of employment, is not entitled to any minimum allocation or financial parity with any other person under the applicable royalty plan. We believe we will prevail in this matter, although there can be no assurance of the outcome. On April 12, 2016, Mr. Benzies filed a complaint in the Supreme Court of the State of New York, New York County against us, and certain of our subsidiaries and employees. We removed this case to the United States District Court for the Southern District of New York, but the case was subsequently remanded to state court. The complaint claims damages of at least $150,000 and contains allegations of breach of fiduciary duty; fraudulent inducement and fraudulent concealment; aiding and abetting breach of fiduciary duty; breach of various contracts; breach of implied duty of good faith and fair dealing; tortious interference with contract; unjust enrichment; reformation; constructive trust; declaration of rights; constructive discharge; defamation and fraud. We have asserted counterclaims for breach of contract, theft of trade secrets, and misappropriation.
As a result of amended pleadings, motion practice and appeals to date, twelve of Mr. Benzies’ claims have been dismissed, leaving only six remaining claims: breach of various contracts, constructive discharge, breach of implied duty of good faith and fair dealing, and tortious interference with contract. Our federal court action has been stayed pending the conclusion of the state court action. We believe that we have meritorious defenses to the remaining claims, and we intend to vigorously defend against them and to pursue our counterclaims.
We have accrued what we believe to be an adequate amount for this matter, which amounts are classified as Business reorganization within Accrued expenses and other current liabilities in our Consolidated Balance Sheets (see Note 9). We do not believe that the ultimate outcome of such litigation, even if in excess of our current accrual, will have a material adverse effect on our business, financial condition or results of operations.
14. BUSINESS REORGANIZATION
In the first quarter of fiscal 2018, we announced and initiated actions to implement a strategic reorganization at one of our labels (the "2018 Plan"). In connection with this initiative, we recognized a credit to business reorganization expense of $242 during the three months ended June 30, 2018 due to a true-up of estimates for employee separation costs. Through June 30, 2018, we paid $4,905 related to these reorganization activities. As of June 30, 2018, $993 remained accrued for in Accrued expenses and other current liabilities and $4,708 in Other non-current liabilities. Although we may record additional expense or benefit in future periods to true-up estimates, we do not expect to incur additional reorganization costs in connection with the 2018 Plan.
15. INCOME TAXES
On December 22, 2017, the United States (“U.S.”) enacted comprehensive tax legislation commonly referred to as the "Tax Cuts and Jobs Act” (herein referred to as the "Act”). The Act makes broad and complex changes to the U.S. tax code, which could materially affect us. The Act reduced the U.S. federal corporate tax rate from 35% to 21%, effective January 1, 2018 and requires companies to pay a one-time transition tax on the previously untaxed earnings of certain foreign subsidiaries. In addition, the Act makes other changes that may affect us. These changes include but are not limited to (1) a Base Erosion Anti-abuse Tax (BEAT), which is a new minimum tax, (2) generally eliminating U.S. federal income taxes on dividends from foreign subsidiaries, (3) a new provision that taxes global intangible low-taxed income (GILTI), (4) the repeal of the domestic production activity deduction, and (5) other base broadening provisions.
The SEC issued Staff Accounting Bulletin No. 118, Income Tax Accounting Implications of the Tax Cuts and Jobs Act ("SAB 118"), which provides guidance on accounting for the Act’s impact. SAB 118 provides a measurement period, which should not extend beyond one year from the Act enactment date, during which a company acting in good faith may complete the accounting for the impact of the Act under ASC 740. In accordance with SAB 118, the income tax effects of the Act must be reflected in the reporting period in which the accounting under ASC Topic 740 is complete. To the extent the accounting for certain income tax effects of the Act is incomplete, we can determine a reasonable estimate for those effects and record a provisional estimate.
We continue to evaluate the potential impact of the Act, and the amounts recorded in the fiscal year ended March 31, 2018 represented provisional estimates for certain identified income tax effects, for which the accounting is incomplete but a reasonable estimate was determined. Additional information and further analysis is required to determine the untaxed earnings of certain foreign subsidiaries and to evaluate the complexities of the new tax law along with additional interpretative guidance that may be issued. The impact of the Act may differ from these estimates, possibly materially, due to changes in interpretations and assumptions we have made, guidance that may be issued and actions we may take as a result of the Act. We expect to continue to analyze the Act and its impacts and record any adjustments to provisional estimates no later than the third quarter of the fiscal

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year ending March 31, 2019. We continue to review whether the Act will affect our existing intention to indefinitely reinvest earnings of our foreign subsidiaries and therefore have not recorded any tax liabilities associated with the repatriation of foreign earnings.
The Act subjects a U.S. shareholder to current tax on GILTI earned by foreign subsidiaries. The FASB Staff Q&A Topic No. 5, Accounting for Global Intangible Low-Taxed Income, states that an entity can make an accounting policy election either to recognize deferred taxes for temporary differences that are expected to reverse as GILTI in future years or provide for the tax expense related to GILTI resulting from those items in the year the tax is incurred. We have elected to recognize the resulting tax on GILTI as a period expense in the period the tax is incurred. We have estimated the effect in our estimated annual effective rate based on current tax guidance. The actual tax expense we record for GILTI may differ from this estimate.
The provision from income taxes for the three months ended June 30, 2018 is based on our projected annual effective tax rate for fiscal year 2018, adjusted for specific items that are required to be recognized in the period in which they are incurred. The provision for income taxes was $5,754 for the three months ended June 30, 2018 as compared to a benefit from income taxes of $12,865 for the prior year period.
When compared to the statutory rate of 21%, the effective tax rate of 7.4% for the three months ended June 30, 2018 was primarily due to a tax benefit of $6,618 as a result of tax credits anticipated to be utilized, net tax benefit of $5,543 for excess tax benefits from employee stock compensation, and a tax benefit of $5,500 as a result of changes in our valuation allowance relating to temporary items and tax carryforwards anticipated to be utilized, partially offset by tax provision of $3,399 due to the geographic mix of earnings. To a lesser extent, our rate was also affected by the Act due to a net tax provision of $2,391.
We anticipate that additional excess tax benefits from employee stock compensation, tax credits, changes in valuation allowance, and changes as a result of the Act may arise in future periods, which could have a significant impact on our effective tax rate.
The accounting for share-based compensation will increase or decrease our effective tax rate based upon the difference between our share-based compensation expense and the deductions taken on our tax return, which depends upon the stock price at the time of the employee award vesting. Because we recognize excess tax benefits on a discrete basis, we anticipate that our effective tax rate will vary from quarter to quarter depending on our stock price in each period.
On June 21, 2018, the U.S. Supreme Court issued its decision in South Dakota v. Wayfair, which overturned previous case law that precluded states from requiring retailers to collect and remit sales and use tax collection on sales made to in-state customers unless the retailer had physical presence in the state. Although this case is limited to sales tax collection obligations, we continue to monitor the potential impact of this decision on our state income tax footprint.
We are regularly examined by domestic and foreign taxing authorities. Examinations may result in tax assessments in excess of amounts claimed and the payment of additional taxes. We believe our tax positions comply with applicable tax law, and that we have adequately provided for reasonably foreseeable tax assessments. It is possible that settlement of audits or the expiration of the statute of limitations may have an impact on our effective tax rate in future periods.
16. SHARE REPURCHASE
Our Board of Directors has authorized the repurchase of up to 14,218 shares of our common stock. Under this program, we may purchase shares from time to time through a variety of methods, including in the open market or through privately negotiated transactions, in accordance with applicable securities laws. Repurchases are subject to the availability of stock, prevailing market conditions, the trading price of the stock, the Company's financial performance and other conditions. The program does not require us to repurchase shares and may be suspended or discontinued at any time for any reason.
During the three months ended June 30, 2018, we repurchased 1,597 shares of our common stock in the open market for $153,515, including commissions of $16, as part of the program. We have repurchased a total of 8,281 shares of our common stock under the program, and, as of June 30, 2018, 5,937 shares of our common stock remain available for repurchase under the share repurchase program.
All of the repurchased shares are classified as Treasury stock in our Condensed Consolidated Balance Sheets.
Item 2.    Management's Discussion and Analysis of Financial Condition and Results of Operations
CAUTIONARY NOTE ABOUT FORWARD-LOOKING STATEMENTS
The statements contained herein which are not historical facts are considered forward-looking statements under federal securities laws and may be identified by words such as "anticipates," "believes," "estimates," "expects," "intends," "plans," "potential," "predicts," "projects," "seeks," "should" "will," or words of similar meaning and include, but are not limited to,

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statements regarding the outlook for the Company's future business and financial performance. Such forward-looking statements are based on the current beliefs of our management as well as assumptions made by and information currently available to them, which are subject to inherent uncertainties, risks and changes in circumstances that are difficult to predict. Actual outcomes and results may vary materially from these forward-looking statements based on a variety of risks and uncertainties including those contained herein, in the Company's Annual Report on Form 10-K for the fiscal year ended March 31, 2018, in the section entitled "Risk Factors," and the Company's other periodic filings with the Securities and Exchange Commission. All forward-looking statements are qualified by these cautionary statements and speak only as of the date they are made. The Company undertakes no obligation to update any forward-looking statement, whether as a result of new information, future events or otherwise.
Our Management's Discussion and Analysis of Financial Condition and Results of Operations ("MD&A") is provided in addition to the accompanying Condensed Consolidated Financial Statements and notes to assist readers in understanding our results of operations, financial condition and cash flows. The following discussion should be read in conjunction with the MD&A and our annual consolidated financial statements and the notes thereto, included in our Annual Report on Form 10-K for the fiscal year ended March 31, 2018.
Overview
Our Business
We are a leading developer, publisher and marketer of interactive entertainment for consumers around the globe. We develop and publish products principally through our two wholly-owned labels Rockstar Games and 2K, as well as our Private Division label and Social Point, a leading developer of mobile games. Our products are currently designed for console gaming systems such as Sony's PlayStation®4 ("PS4") and PlayStation®3 ("PS3"), Microsoft's Xbox One® ("Xbox One") and Xbox 360® ("Xbox 360"), the Nintendo Switch, and personal computers ("PC"), including smartphones and tablets. We deliver our products through physical retail, digital download, online platforms, and cloud streaming services.
We endeavor to be the most creative, innovative and efficient company in our industry. Our core strategy is to capitalize on the popularity of video games by developing and publishing high-quality interactive entertainment experiences across a range of genres. We focus on building compelling entertainment franchises by publishing a select number of titles for which we can create sequels and incremental revenue opportunities through virtual currency, add-on content, and in-game purchases. Most of our intellectual property is internally owned and developed, which we believe best positions us financially and competitively. We have established a portfolio of proprietary software content for the major hardware platforms in a wide range of genres, including action, adventure, family/casual, racing, role-playing, shooter, sports and strategy, which we distribute worldwide. We believe that our commitment to creativity and innovation is a distinguishing strength, enabling us to differentiate our products in the marketplace by combining advanced technology with compelling storylines and characters that provide unique gameplay experiences for consumers. We have created, acquired, or licensed a group of highly recognizable brands to match the broad consumer demographics that we serve, ranging from adults to children and game enthusiasts to casual gamers. Another cornerstone of our strategy is to support the success of our products in the marketplace through innovative marketing programs and global distribution on platforms and through channels that are relevant to our target audience.
Our revenue is primarily derived from the sale of internally developed software titles and software titles developed by third parties. Operating margins are dependent in part upon our ability to release new, commercially successful software products and to manage effectively their development costs. We have internal development studios located in Australia, Canada, China, Czech Republic, Hungary, India, Spain, the United Kingdom, and the United States.
Software titles published by our Rockstar Games label are primarily internally developed. We expect Rockstar Games, our wholly-owned publisher of the Grand Theft Auto, Max Payne, Midnight Club, Red Dead Redemption, and other popular franchises, to continue to be a leader in the action/adventure product category and to create groundbreaking entertainment by leveraging our existing titles as well as by developing new brands. We believe that Rockstar has established a uniquely original, popular cultural phenomenon with its Grand Theft Auto series, which is the interactive entertainment industry's most iconic and critically acclaimed brand and has sold-in over 285 million units. The latest installment, Grand Theft Auto V, has sold-in over 95 million units and includes access to Grand Theft Auto Online. Rockstar Games is also well known for developing brands in other genres, including the L.A. Noire, Bully, and Manhunt franchises. Rockstar Games continues to expand on our established franchises by developing sequels, offering downloadable episodes, content, and virtual currency, and releasing titles for smartphones and tablets.
Our 2K label has published a variety of popular entertainment properties across all key platforms and across a range of genres including shooter, action, role-playing, strategy, sports and family/casual entertainment. We expect 2K to continue to develop new, successful franchises in the future. 2K's internally owned and developed franchises include the critically acclaimed, multi-million unit selling BioShock, Mafia, Sid Meier's Civilization and XCOM series. 2K also publishes externally developed

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brands, such as Borderlands and Evolve. 2K's realistic sports simulation titles include our flagship NBA 2K series, which continues to be the top-ranked NBA basketball video game, and the WWE 2K professional wrestling series.
Our Private Division label is dedicated to bringing titles from top independent developers to market. Private Division will publish several upcoming titles based on new IP from renowned industry creative talent, including the previously announced Ancestors: The Humankind Odyssey from Panache Digital Game, a studio led by the creator of the Assassin's Creed franchise Patrice Désilets; an unannounced role-playing game ("RPG") currently codenamed Project Wight from The Outsiders, a studio formed by ex-DICE developers David Goldfarb and Ben Cousins; an unannounced RPG from Obsidian Entertainment led by Tim Cain and Leonard Boyarsky, co-creators of Fallout; and an unannounced sci-fi first-person shooter from V1 Interactive, a studio founded by Halo co-creator Marcus Lehto. Additionally, Private Division is the publisher of Kerbal Space Program.
Social Point develops and publishes popular free-to-play mobile games that deliver high-quality, deeply-engaging entertainment experiences, including its two most successful games, Dragon City and Monster Legends. In addition, Social Point has a robust development pipeline with a number of exciting games planned for launch in the coming years.
We are continuing to execute on our growth initiatives in Asia, where our strategy is to broaden the distribution of our existing products and expand our online gaming presence, especially in China and South Korea. 2K has secured a multi-year license from the NBA to develop an online version of the NBA simulation game in China, Taiwan, South Korea and Southeast Asia. NBA 2K Online, our free-to-play NBA simulation game, which was co-developed by 2K and Tencent, is the top online PC sports game in China with over 37 million registered users.
In February 2017, we expanded our relationship with the NBA through the creation of the NBA 2K League, a new, professional competitive gaming league. Launched in May 2018, this groundbreaking competitive gaming league is jointly owned by us and the NBA and consists of teams operated by several NBA franchises. The NBA 2K League follows a professional sports league format: competing head-to-head throughout a regular season, participating in a bracketed playoff system, and concluding with a championship match-up.
Trends and Factors Affecting our Business
Product Release Schedule.    Our financial results are affected by the timing of our product releases and the commercial success of those titles. Our Grand Theft Auto products in particular have historically accounted for a significant portion of our revenue. Sales of Grand Theft Auto products generated 47% of our net revenue for the three months ended June 30, 2018. The timing of our Grand Theft Auto product releases may affect our financial performance on a quarterly and annual basis.
Economic Environment and Retailer Performance.    We continue to monitor economic conditions that may unfavorably affect our businesses, such as deteriorating consumer demand, pricing pressure on our products, credit quality of our receivables, and foreign currency exchange rates. Our business is dependent upon a limited number of customers that account for a significant portion of our revenue. Our five largest customers accounted for 78.7% and 72.3% of net revenue during the three months ended June 30, 2018 and 2017, respectively. As of June 30, 2018 and March 31, 2018, our five largest customers comprised 52.9% and 65.4% of our gross accounts receivable, respectively, with our significant customers (those that individually comprised more than 10% of our gross accounts receivable balance) accounting for 50.2% and 53.2% of such balance at June 30, 2018 and March 31, 2018, respectively. We had two customers who accounted for 34.4% and 15.8% of our gross accounts receivable as of June 30, 2018 and two customers who accounted for 37.7% and 15.5% of our gross accounts receivable as of March 31, 2018. The economic environment has affected our customers in the past, and may do so in the future. Bankruptcies or consolidations of our large retail customers could seriously hurt our business, due to uncollectible accounts receivables and the concentration of purchasing power among the remaining large retailers. Certain of our large customers sell used copies of our games, which may negatively affect our business by reducing demand for new copies of our games. While the downloadable content that we now offer for certain of our titles may serve to reduce used game sales, we expect used game sales to continue to adversely affect our business.
Hardware Platforms.    We derive most of our revenue from the sale of software products made for video game consoles manufactured by third parties, such as Sony's PS4 and PS3, Microsoft's Xbox One and Xbox 360, and the Nintendo Switch, which comprised 76.0% of our net revenue by product platform for the three months ended June 30, 2018. The success of our business is dependent upon the consumer acceptance and continued growth in the installed base of these platforms. When new hardware platforms are introduced, demand for software used on older platforms typically declines, which may negatively affect our business during the market transition to the new consoles. Accordingly, our strategy is to focus our development efforts on a select number of the highest quality titles for these platforms, while also expanding our offerings for emerging platforms such as tablets, smartphones and online games.
Online Content and Digital Distribution.    The interactive entertainment software industry is delivering a growing amount of content through digital online delivery methods. We provide a variety of online delivered products and offerings. Virtually all of our titles that are available through retailers as packaged goods products are also available through direct digital download (from websites we own and others owned by third parties). In addition, we aim to drive ongoing engagement and incremental

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revenue from recurrent consumer spending on our titles through virtual currency, add-on content, and in-game purchases. We also publish an expanding variety of titles for tablets and smartphones, which are delivered to consumers through digital download via the Internet. Our "Results of Operations" discloses that net revenue from digital online channels comprised 81.2% of our net revenue by distribution channel for the three months ended June 30, 2018. We expect online delivery of games and game offerings to continue to grow and to become an increasing part of our business over the long-term.
Product Releases
We released the following key titles during the three months ended June 30, 2018:
Title
Publishing
Label
 
Internal or External
Development
 
Platform(s)
 
Date Released
Grand Theft Auto V Premium Online Edition
Rockstar Games
 
Internal
 
PS4, Xbox One, Nintendo Switch, PC
 
April 20, 2018
Product Pipeline
We have announced the following future key titles to date (this list does not represent all titles currently in development):
Title
Publishing
Label
 
Internal or External
Development
 
Platform(s)
 
Expected Release Date
NBA 2K19 20th Anniversary Edition
2K
 
Internal
 
PS4, Xbox One, Nintendo Switch, PC
 
September 7, 2018
NBA 2K19 Standard Edition
2K
 
Internal
 
PS4, Xbox One, Nintendo Switch, PC
 
September 11, 2018
WWE 2K19 Woooo! Deluxe Edition
2K
 
Internal/External
 
PS4, Xbox One, PC
 
October 5, 2018
WWE 2K19
2K
 
Internal/External
 
PS4, Xbox One, PC
 
October 9, 2018
Red Dead Redemption 2
Rockstar Games
 
Internal
 
PS4, Xbox One
 
October 26, 2018
Carnival Games
2K
 
Internal
 
Nintendo Switch
 
November 6, 2018
NBA 2K Playgrounds 2
2K
 
External
 
PS4, Xbox One, Nintendo Switch, PC
 
Fall 2018

Critical Accounting Policies and Estimates
Our most critical accounting policies, which are those that require significant judgment, include: revenue recognition; price protection and allowances for returns; capitalization and recognition of software development costs and licenses; fair value estimates including valuation of goodwill, intangible assets, and long-lived assets; valuation and recognition of stock-based compensation; and income taxes. In-depth descriptions of these can be found in our Annual Report on Form 10-K for the fiscal year ended March 31, 2018.
During the three months ended June 30, 2018, there were no significant changes to the above critical accounting policies and estimates, with the exception of our adoption of Topic 606, Revenue from Contracts with Customers. Refer to Note 1 - Basis of Presentation and Significant Accounting Policies in the Notes to our Condensed Consolidated Financial Statements for disclosures regarding our updated revenue recognition accounting policies.
Recently Adopted and Recently Issued Accounting Pronouncements
See Note 1 - Basis of Presentation and Significant Accounting Policies for further discussion.


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Operating Metric

Net Bookings

We monitor Net Bookings as a key operating metric in evaluating the performance of our business. Net Bookings is defined as the net amount of products and services sold digitally or sold-in physically during the period and includes licensing fees, merchandise, in-game advertising, strategy guides, and publisher incentives. Net Bookings were as follows:

 
 
Three Months Ended June 30,
 
 
 
 
 
 
2018
 
2017
 
Increase/
(decrease)
 
% Increase/
(decrease)
Net Bookings
 
$
288,325

 
$
348,305

 
$
(59,980
)
 
(17.2
)%
For the three months ended June 30, 2018, net bookings decreased by $60.0 million as compared to the prior year period primarily due to Grand Theft Auto Online, Grand Theft Auto V, and our NBA 2K franchise.
Results of Operations
The following tables set forth, for the periods indicated, our Condensed Consolidated Statements of Operations, net revenue by geographic region, net revenue by platform, net revenue by distribution channel, and net revenue by content type:
 
Three Months Ended June 30,
(thousands of dollars)
2018
 
2017
Net revenue
$
387,982

 
100.0
 %
 
$
418,216

 
100.0
 %
Cost of goods sold
131,365

 
33.9
 %
 
194,569

 
46.5
 %
Gross profit
256,617

 
66.1
 %
 
223,647

 
53.5
 %
General and administrative
67,735

 
17.5
 %
 
60,603

 
14.5
 %
Selling and marketing
58,306

 
15.0
 %
 
52,214

 
12.5
 %
Research and development
50,712

 
13.1
 %
 
42,269

 
10.1
 %
Depreciation and amortization
9,260

 
2.4
 %
 
7,743

 
1.9
 %
Business reorganization
(242
)
 
(0.1
)%
 
10,599

 
2.5
 %
Total operating expenses
185,771

 
47.9
 %
 
173,428

 
41.5
 %
Income from operations
70,846

 
18.3
 %
 
50,219

 
12.0
 %
Interest and other, net
6,601

 
1.7
 %
 
(2,808
)
 
(0.7
)%
Income before income taxes
77,447

 
20.0
 %
 
47,411

 
11.3
 %
Provision for (benefit from) income taxes
5,754

 
1.5
 %
 
(12,865
)
 
(3.1
)%
Net income
$
71,693

 
18.5
 %
 
$
60,276

 
14.4
 %
 
Three Months Ended June 30,
 
2018
 
2017
Net revenue by geographic region:
 

 
 

 
 

 
 

United States
$
221,411

 
57.1
%
 
$
258,260

 
61.8
%
International
166,571

 
42.9
%
 
159,956

 
38.2
%
Net revenue by platform:
 

 
 

 
 

 
 

Console
$
294,730

 
76.0
%
 
$
344,917

 
82.5
%
PC and other
93,252

 
24.0
%
 
73,299

 
17.5
%
Net revenue by distribution channel:
 

 
 

 
 

 
 

Digital online
$
315,047

 
81.2
%
 
$
268,235

 
64.1
%
Physical retail and other
72,935

 
18.8
%
 
149,981

 
35.9
%
Net revenue by content type:
 
 
 
 
 
 
 
Recurrent consumer spending
$
241,030

 
62.1
%
 
$
169,509

 
40.5
%
Full game and other
146,952

 
37.9
%
 
248,707

 
59.5
%

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Three Months Ended June 30, 2018 Compared to June 30, 2017
(thousands of dollars)
2018
 
%
 
2017
 
%
 
Increase/
(decrease)
 
% Increase/
(decrease)
Net revenue
$
387,982

 
100.0
%
 
$
418,216

 
100.0
%
 
$
(30,234
)
 
(7.2
)%
Internal royalties
53,167

 
13.7
%
 
77,704

 
18.6
%
 
(24,537
)
 
(31.6
)%
Product costs
38,141

 
9.8
%
 
44,069

 
10.5
%
 
(5,928
)
 
(13.5
)%
Software development costs and royalties(1)
29,788

 
7.7
%
 
43,629

 
10.4
%
 
(13,841
)
 
(31.7
)%
Licenses
10,269

 
2.6
%
 
29,167

 
7.0
%
 
(18,898
)
 
(64.8
)%
Cost of goods sold
131,365

 
33.9
%
 
194,569

 
46.5
%
 
(63,204
)
 
(32.5
)%
Gross profit
$
256,617

 
66.1
%
 
$
223,647

 
53.5
%
 
$
32,970

 
14.7
 %
_______________________________________________________________________________
(1)
Includes $3,969 and $3,481 of stock-based compensation expense in 2018 and 2017, respectively, in software development costs and royalties.
In general, the adoption of Topic 606 results in a more accelerated revenue pattern, primarily due to (i) the elimination of the requirement for vendor-specific objective evidence (“VSOE”) of fair value when allocating between multiple performance obligations and (ii) the change of our estimated service period to a user life. However, the impact on a given period may differ from this general trend. See Note 1 and Note 2 to our Condensed Consolidated Financial Statements for further information.
For the three months ended June 30, 2018, net revenue decreased by $30.2 million as compared to the prior year period. This decrease included a $14.0 million decrease in net revenue as a result of the adoption of Topic 606. This decrease was also due to (i) an aggregate decrease of $26.4 million from Grand Theft Auto V and Grand Theft Auto Online, (ii) a decrease of $5.8 million from Mafia III, which released in October 2016, and (iii) a decrease of $4.8 million from Battleborn, which released in May 2016, partially offset by a $22.9 million increase from our NBA 2K franchise.
Net revenue from console games decreased by $50.2 million and accounted for 76.0% of our total net revenue for the three months ended June 30, 2018, as compared to 82.5% for the prior year period. The decrease in net revenue from console games included a $34.6 million decrease in net revenue as a result of the adoption of Topic 606. This decrease is also due to lower net revenue from Grand Theft Auto V, Mafia III, and Battleborn. These decreases were partially offset by higher net revenue from our NBA 2K franchise. Net revenue from PC and other increased by $20.0 million and accounted for 24.0% of our total net revenue for the three months ended June 30, 2018, as compared to 17.5% for the prior year period. The increase in net revenue from PC and other was due to a $20.6 million increase in net revenue as a result of the adoption of Topic 606. The remaining net decrease in net revenue from PC and other as compared to the prior year period was due to lower net revenue from Grand Theft Auto Online and Grand Theft Auto V, partially offset by an increase in net revenue from our NBA 2K franchise and our Social Point title, Monster Legends.
Net revenue from digital online channels increased by $46.8 million and accounted for 81.2% of our total net revenue for the three months ended June 30, 2018, as compared to 64.1% for the prior year period. The increase in net revenue from digital online channels was primarily due to a $33.0 million increase in net revenue as a result of the adoption of Topic 606. The increase was also due to higher net revenue from our NBA 2K franchise, partially offset by a decrease in net revenue from Grand Theft Auto V. Net revenue from physical retail and other channels decreased by $77.0 million and accounted for 18.8% of our total net revenue for the three months ended June 30, 2018, as compared to 35.9% for the same period in the prior year period. The decrease in net revenue from physical retail and other channels was primarily due to a $47.0 million decrease as a result of the adoption of Topic 606. The decrease was also due to lower net revenue from Grand Theft Auto V, Battleborn, and our WWE 2K franchise, partially offset by an increase in net revenue from our NBA 2K franchise.
Net revenue from recurrent consumer spending on our titles through virtual currency, add-on content, and in-game purchases increased by $71.5 million and accounted for 62.1% of net revenue for the three months ended June 30, 2018, as compared to 40.5% of net revenue for the prior year period. The increase in net revenue from recurrent consumer spending was due to a $41.8 million increase in net revenue as a result of the adoption of Topic 606. The increase is also due to higher net revenue from our NBA 2K franchise, Social Point titles, and Grand Theft Auto Online. Net revenue from full game and other decreased by $101.8 million and accounted for 37.9% of net revenue for the three months ended June 30, 2018 as compared to 59.5% of net revenue for the prior year period. The decrease in net revenue from full game and other was due to a $55.8 million decrease as a result of the adoption of Topic 606. The decrease was also due to lower net revenue from Grand Theft Auto V and Battleborn, partially offset by an increase in net revenue from our NBA 2K franchise.
Gross profit as a percentage of net revenue for the three months ended June 30, 2018 was 66.1% as compared to 53.5% for the prior year period. The increase was due primarily to a 5.2% increase in gross profit percentage as a result of the adoption

30


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of Topic 606. This increase was also due to lower internal royalties as a percentage of net revenue due to the timing of when royalties are earned and lower capitalized software cost amortization as a percentage of net revenue due to the timing of releases, partially offset by higher license royalties as a percentage of net revenue.
Net revenue earned outside of the United States increased by $6.6 million, and accounted for 42.9% of our total net revenue for the three months ended June 30, 2018, as compared to 38.2% in the prior year period. The increase in net revenue outside of the United States was due to a $7.4 million increase as a result of the adoption of Topic 606. The remaining net revenue earned outside the United States was relatively flat as compared to the prior year period as decreases in Grand Theft Auto V and Grand Theft Auto Online were almost completely offset by an increase in our NBA 2K franchise. Changes in foreign currency exchange rates increased net revenue by $3.5 million and increased gross profit by $1.9 million for the three months ended June 30, 2018 as compared to the prior year period.
Operating Expenses
(thousands of dollars)
2018
 
% of net
revenue
 
2017
 
% of net
revenue
 
Increase/
(decrease)
 
% Increase/
(decrease)
General and administrative
$
67,735

 
17.5
 %
 
$
60,603

 
14.5
%
 
$
7,132

 
11.8
 %
Selling and marketing
58,306

 
15.0
 %
 
52,214

 
12.5
%
 
6,092

 
11.7
 %
Research and development
50,712

 
13.1
 %
 
42,269

 
10.1
%
 
8,443

 
20.0
 %
Depreciation and amortization
9,260

 
2.4
 %
 
7,743

 
1.9
%
 
1,517

 
19.6
 %
Business reorganization
(242
)
 
(0.1
)%
 
10,599

 
2.5
%
 
(10,841
)
 
(102.3
)%
Total operating expenses(1)
$
185,771

 
47.9
 %
 
$
173,428

 
41.5
%
 
$
12,343

 
7.1
 %
_______________________________________________________________________________

(1)
Includes stock-based compensation expense, which was allocated as follows (in thousands):
 
2018
 
2017
General and administrative
$
11,518

 
$
13,120

Selling and marketing
$
4,774

 
$
2,585

Research and development
$
4,337

 
$
2,464

Business reorganization
$

 
$
2,421

Changes in foreign currency exchange rates increased total operating expenses by $3.4 million for the three months ended June 30, 2018, as compared to the prior year period.
General and administrative
General and administrative expenses increased by $7.1 million for the three months ended June 30, 2018, as compared to the prior year period, due to (i) increases in personnel expenses for additional headcount and (ii) increases in professional fees, including stock and incentive compensation expense related primarily to our management agreement with ZelnickMedia due to the increase in our share price. General and administrative expenses for the three months ended June 30, 2018 and 2017 included occupancy expense (primarily rent, utilities and office expenses) of $5.3 million and $3.9 million, respectively, related to our development studios.
Selling and marketing
Selling and marketing expenses increased by $6.1 million for the three months ended June 30, 2018, as compared to the prior year period, due primarily to higher personnel expenses due to increased headcount and higher stock compensation as well as higher advertising expenses for Red Dead Redemption 2. The overall increase was partially offset by lower customer service costs.
Research and development
Research and development expenses increased by $8.4 million for the three months ended June 30, 2018, as compared to the prior year period. The increase was due primarily to increases in personnel expenses from additional headcount and higher stock compensation expense as well as an increase in production and development expenses for titles that have not reached technological feasibility.
Depreciation and Amortization
Depreciation and amortization expenses increased by $1.5 million for the three months ended June 30, 2018 as compared to the prior year period due to the move to our new corporate headquarters in December 2017.

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Business reorganization
During the three months ended June 30, 2018, business reorganization expense decreased $10.8 million as a result of a strategic reorganization at one of our labels in the prior year period, with no corresponding costs in the current year period.
Interest and other, net
Interest and other, net was income of $6.6 million for the three months ended June 30, 2018, as compared to expense of $2.8 million for the prior year period. The change was due primarily to lower interest expense as a result of the early conversions of our 1.00% Convertible Notes as well as higher interest income due to the nature of our investments and the rise in interest rates on those investments.
Provision for Income Taxes
The provision for income taxes for the three months ended June 30, 2018 is based on our projected annual effective tax rate for fiscal year 2019, adjusted for specific items that are required to be recognized in the period in which they are incurred. The provision for income taxes was $5.8 million for the three months ended June 30, 2018 as compared to a benefit from income taxes of $12.9 million for the prior year period.

When compared to the statutory rate of 21.0%, the effective tax rate of 7.4% for the three months ended June 30, 2018 was primarily due to a tax benefit of $6.6 million as a result of tax credits anticipated to be utilized, net tax benefit of $5.5 million for excess tax benefits from employee stock compensation, a tax benefit of $5.5 million as a result of changes in our valuation allowance relating to temporary items and tax carryforwards anticipated to be utilized, and offset by a tax provision of $3.4 million due to the geographic mix of earnings. To a lesser extent, our rate was also affected by the Act due to a net tax provision of $2.4 million.
In the prior year period, when compared to the statutory rate of 35%, the effective tax rate of (27.1)% was lower primarily due to a net tax benefit of $16.5 million for excess tax benefits from employee stock compensation, a tax benefit of $10.4 million as a result of tax credits anticipated to be utilized, a tax benefit of $3.1 million as a result of changes in our valuation allowance relating to temporary items and tax carryforwards anticipated to be utilized, and, to a lesser extent, the geographic mix of earnings.
The change in the effective tax rate, when compared to the prior year period's effective tax rate, is primarily due to the impact of the rate change on our projected annual effective tax rate, reduced tax benefits from tax credits and changes in valuation allowance for temporary differences and tax credits anticipated to be utilized as well as the geographic mix of earnings. In addition, discrete net tax benefits due to stock compensation decreased and to a lesser extent there was an increase in tax provision due to the Act with no corresponding items in the prior year period as the Act was enacted in December 2017.
We anticipate that additional excess tax benefits from employee stock compensation, tax credits, changes in valuation allowance, and changes as a result of the Act may arise in future periods, which could have a significant impact on our effective tax rate.
The accounting for share-based compensation will increase or decrease our effective tax rate based on the difference between our share-based compensation expense and the deductions taken on our tax return, which depends on the stock price at the time of the employee award vesting. Since we recognize excess tax benefits on a discrete basis, we anticipate that our effective tax rate will vary from quarter to quarter depending on our stock price in each period.
On June 21, 2018, the U.S. Supreme Court issued its decision in South Dakota v. Wayfair, which overturned previous case law that precluded states from requiring retailers to collect and remit sales and use tax collection on sales made to in-state customers unless the retailer had physical presence in the state. Although this case is limited to sales tax collection obligations, we continue to monitor the potential impact of this decision on our state income tax footprint.
We are regularly examined by domestic and foreign taxing authorities. Examinations may result in tax assessments in excess of amounts claimed and the payment of additional taxes. We believe our tax positions comply with applicable tax law, and that we have adequately provided for reasonably foreseeable tax assessments. It is possible that settlement of audits and/or the expiration of the statute of limitations could have an impact on our effective tax rate in future periods.
Net income and earnings per share
For the three months ended June 30, 2018, net income was $71.7 million, as compared to $60.3 million in the prior year period. Diluted earnings per share for the three months ended June 30, 2018, was $0.62, as compared to $0.56 in the prior year period. Diluted weighted average shares of 116.0 million were 1.8 million shares lower as compared to the prior year period, due primarily to repurchases of common stock, partially offset by normal stock compensation activity, including grants and forfeitures. See Note 10 to our Condensed Consolidated Financial Statements for additional information regarding earnings per share.

32


Table of Contents

Liquidity and Capital Resources
Our primary cash requirements have been to fund (i) the development, manufacturing and marketing of our published products, (ii) working capital, (iii) acquisitions, and (iv) capital expenditures. We expect to rely on cash and cash equivalents as well as on short-term investments, funds provided by our operating activities and our Credit Agreement to satisfy our working capital needs.
Short-term Investments
As of June 30, 2018, we had $637.5 million of short-term investments, which are highly liquid in nature and represent an investment of cash that is available for current operations. From time to time, we may purchase additional short-term investments depending on future market conditions and liquidity needs.
Credit Agreement
In December 2017, we entered into a Seventh Amendment to our Second Amended and Restated Credit Agreement (as amended, the "Credit Agreement"). The Credit Agreement provides for borrowings of up to $100.0 million, which may be increased by up to $100.0 million pursuant to the terms of the Credit Agreement, and is secured by substantially all of our assets and the equity of our subsidiaries. The Credit Agreement expires on August 18, 2019. Revolving loans under the Credit Agreement bear interest at our election of (a) 0.25% to 0.75% above a certain base rate (5.00% at June 30, 2018), or (b) 1.25% to 1.75% above the LIBOR Rate (approximately 2.09%